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dota兵线技巧(Dota military skills)dota兵线技巧(Dota military skills) dota兵线技巧(Dota military skills) Here's a necessary technique for DOTA - the line of control. A great man can take the line of control line has been in control of their own in front of the tower, but also can suppress the other, ...

dota兵线技巧(Dota military skills)
dota兵线技巧(Dota military skills) dota兵线技巧(Dota military skills) Here's a necessary technique for DOTA - the line of control. A great man can take the line of control line has been in control of their own in front of the tower, but also can suppress the other, for example in the face of some relatively low blood like road hero (sniper, etc.), if put in his in front of the tower is equal to create opportunities for competitors more easily by gank control line, the line control can effectively prevent itself from being gank. The easiest way to control the line is to balance the two groups of soldiers. For example, you A a little of the other soldier, and after a little A, you can make a good balance. But because the other side is also positive and negative fill, this line is only suitable for you when a person to play a line. Here's an example of two creeps, a little soldier 1 and a little soldier 2, both of whom are 300 blood and attack more than 20. At the same time meet and attack each other at the same time. But the first shot that will first kill the opposite, when the 1 soldier after killing 2 soldiers, 1 time soldier left little blood, before a soldier hit another soldier, you should put the soldier 1 to point out immediately. So that the balance between the two sides. Second control lines, I think we often encounter, like the road SOLO often used. It's BLOCK little soldier, and this BLOCK also needs skills and accurate calculation of time. (now I often BLOCK to my first group of soldiers and start to hit my tower. We haven't arrived yet... ). In the sentinel BLOCK on the road can easily let the remote soldier went to the front of the line, so back to their help in front of the tower (remote soldier is a piercing attack, a bonus, and to attack than the soldier soldier high). Sometimes BLOCK is bad, for example, you BLOCK to your tower, hit the other soldier, the tower's attack output is very high, and then pushed the CREEP to go. When BLOCK, BLOCK to how much, it all depends on their own measurement. The BLOCK method is very easy, first stood in front of the front of the soldier and he moved in the same direction, and he is close to the point quickly after next to you, as you are down, you will quickly point lower left and right, S mobile, after the soldier will stop because you meet then, second soldiers came up against, with the same method can be repeated, you can make the BLOCK. This kind of control line is used when being pressed and depressed. In fact, it is not a control line, but it is very helpful for you to control the line. What point is the other heroes, and then immediately back, this time the other soldier will go to you, but because you are back again so go back, causing a short range across the 3 soldier standing on the other side of you, fill knife more easily (by the pressure of depressed do not consider anti complement. Have the opportunity to counter fill, or send KILL). Do you play in BN TDA have not seen people say to you "pull back the line" (back to front), usually when the front too close or ready to line back then killed, such as Jugg, Pudge and so on, others ran back to the tower farther away that you can catch the farther take kill, the possibility will increase. The simplest thing is that it is totally inadequate, just doing the reverse, and starting from the half blood, soon your line will go back a lot, there is another way. When this line is pushed ahead, this is called a remote hero to take creep out to play the way to soldier, was in front of the line of tower pulled immediately next to my tower (even after tower), if you often watch Merlini videos and so on, you will find they often use this method, because of the strange wild money, but the experience is smaller than creep, and this method can easily make you almost no consumption of these EXP, but sometimes a look back to each other so much, it will come looking for you....... Don't save your magic at this time, use skills to patch up! Note 1., block generally, as long as you can make the remote soldier stand at the front, Remote small arm defense low, walking at the front, will soon be killed by each other's CREEP. The 2. guy too obvious, a murderous look, there are other experience points will go back next to the tower, so don't be too obvious, although not completely positive is much faster, but it will make it easier for others to see your intentions, so it is appropriate to fill up (it is also OK, as long as let him know that you are not in the cable). 3. when you see your teammates in the forest preparing gank, control the position of the line, to help teammates create opportunities. On the 4. question I would catapult effective solutions to what, now think is to ignore him... And he is the 7 batch of each one, and probably before the 30 batch of a total of only 4, but before this time should be on both sides to start PUSH... A single play time is not money a lot of... And the other will have a catapult is the siege of the soldier hurt is not "special", and when he came to the tower in the range of attack he will always attack the tower, so do not worry too much... And you can start to fill out the catapult from his yellow blood. Each only about 60 of the money.
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