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摇摇棒大家知道,人的眼睛存在视觉暂留现象,正因为眼睛的反应迟钝,才丰富了人的视觉感受。         LED摇摇棒很好地利用了人眼的视觉暂留特性。下图是基于51单片机控制、16只高亮度LED发光二极管构成的摇摇棒,配合手的左右摇晃就可呈现一幅完整的画面,可以显示字符、图片等。演示效果见自制LED摇摇棒展示【图】。     黑暗条件下拍摄的效果图片: INCLUDEPICTURE "http://www.56dz.com/Article/UploadFiles/200911/2009112209480336.j...

摇摇棒
大家知道,人的眼睛存在视觉暂留现象,正因为眼睛的反应迟钝,才丰富了人的视觉感受。         LED摇摇棒很好地利用了人眼的视觉暂留特性。下图是基于51单片机控制、16只高亮度LED发光二极管构成的摇摇棒,配合手的左右摇晃就可呈现一幅完整的画面,可以显示字符、图片等。演示效果见自制LED摇摇棒展示【图】。     黑暗条件下拍摄的效果图片: INCLUDEPICTURE "http://www.56dz.com/Article/UploadFiles/200911/2009112209480336.jpg" \* MERGEFORMATINET     实物外形图: 基本原理与硬件电路设计:         16只LED发光管作为画面每一列的显示,左右摇晃起到了扫描的作用,人眼的视觉暂留现象使得看到的是一幅完整的画面。与LED点阵的显示有几分相仿。         硬件电路如下图(点击可放大)。系统电源VCC为5V,下载程序和调试时一定要保证5V电压,实际使用时用3节干电池串联4.5V即可。AT89S52单片机作为控制器,在它的P0、P2口接有16只以共阳的方式连接的高亮度LED,由单片机输出低电平点亮。P0口的上拉电阻RA1不能少。串在LED公共端的二极管D1会产生一定的压降,用来保护LED,经实测LED点亮时两端电压为3V左右,在LED的安全承受范围内。K1是画面切换开关,用于切换显示不同内容;S1为水银开关。 水银开关的作用:棒在摇动时,只能在朝某一方向摇动时显示,否则会出现镜像字或镜像画面,所以通过接一只水银开关来控制,使摇摇棒从左向右摇动时将内容显示出来。 硬件制作: 使用的是直径5mm的红色高亮LED,感觉太大了些,远看效果很好但近看时字不够连贯。建议使用直径为3mm的高亮LED,颜色可根据个人喜好选择。 水银开关里的水银珠很活跃,导致在接通时容易产生抖动,所以将水银开关斜向上放置(尖尖朝斜上方45°角),靠水银珠自身重力的作用减少抖动: IC座里面隐藏元件,既美观又能保护元件: 软件设计: /********************************************************** 程序名称:LED摇摇棒显示64*16像素 简要说明:外部中断方式INT0显示;取模方式:纵向取模、字节倒序 编    写:JiangX.net 最后更新:08/11/15晚 **********************************************************/ #include #define uchar unsigned char #define uint unsigned int    //宏定义 #define KEY P3_0      //定义画面切换按键 uchar KY;      //KY作用在后面说明      uchar disp;     //显示汉字指针 uchar pic=0,num=0;     //pic为按键次数;num为中断次数 uchar code love[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20, 0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F, 0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00, 0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10, 0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20, 0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*LOVE*/ }; uchar code loveyou[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F, 0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00, 0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*心形图案*/ }; uchar code hehe[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00, 0xF0,0x0F,0x08,0x10,0x04,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00, 0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20, 0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00, 0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x04,0x20,0x08,0x10, 0xF0,0x0F,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*呵呵o(∩_∩)o图案*/ }; unsigned char code hanzi[] = { //-- 欢 --       0x04,0x10,0x34,0x08,0xC4,0x06,0x04,0x01,       0xC4,0x82,0x3C,0x8C,0x20,0x40,0x10,0x30,       0x0F,0x0C,0xE8,0x03,0x08,0x0C,0x08,0x10,       0x28,0x60,0x18,0xC0,0x00,0x40,0x00,0x00, //-- 迎 --       0x40,0x00,0x42,0x40,0x44,0x20,0xC8,0x1F,       0x00,0x20,0xFC,0x47,0x04,0x42,0x02,0x41,       0x82,0x40,0xFC,0x7F,0x04,0x40,0x04,0x42,       0x04,0x44,0xFE,0x63,0x04,0x20,0x00,0x00, //-- 使 --       0x40,0x00,0x20,0x00,0xF8,0xFF,0x07,0x00,       0x04,0x80,0xF4,0x43,0x14,0x45,0x14,0x29,       0x14,0x19,0xFF,0x17,0x14,0x21,0x14,0x21,       0x14,0x41,0xF6,0xC3,0x04,0x40,0x00,0x00, //-- 用 --       0x00,0x80,0x00,0x60,0xFE,0x1F,0x22,0x02,       0x22,0x02,0x22,0x02,0x22,0x02,0xFE,0x7F,       0x22,0x02,0x22,0x02,0x22,0x42,0x22,0x82,       0xFF,0x7F,0x02,0x00,0x00,0x00,0x00,0x00, //-- 神 --       0x08,0x01,0x88,0x00,0x49,0x00,0xEE,0xFF,       0x58,0x00,0x88,0x00,0x00,0x00,0xF8,0x1F,       0x88,0x08,0x88,0x08,0xFF,0xFF,0x88,0x08,       0x88,0x08,0xFC,0x1F,0x08,0x00,0x00,0x00, //-- 奇 --       0x40,0x00,0x40,0x00,0x44,0x00,0x44,0x3E,       0x64,0x12,0x54,0x12,0x4C,0x12,0x47,0x12,       0x4C,0x3F,0x54,0x42,0x74,0x80,0xC6,0x7F,       0x44,0x00,0x60,0x00,0x40,0x00,0x00,0x00, //-- 魔 --       0x00,0x40,0x00,0x30,0xFE,0x8F,0x4A,0x80,       0xAA,0x5F,0x9A,0x4A,0xFE,0x2A,0xAA,0x1A,       0xCB,0x0F,0xAA,0x7A,0xFE,0x8A,0x9A,0xAA,       0xAA,0x8F,0x6B,0x80,0x22,0xE0,0x00,0x00, //-- 幻 --       0x80,0x20,0xC0,0x30,0xA0,0x28,0x98,0x24,       0x87,0x22,0x80,0x21,0xC4,0x30,0x04,0x60,       0x04,0x00,0x04,0x20,0x04,0x40,0x04,0x80,       0x04,0x40,0xFE,0x3F,0x04,0x00,0x00,0x00, //-- 摇 --       0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,       0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,       0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,       0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00, //-- 摇 --       0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,       0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,       0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,       0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00, //-- 棒 --       0x10,0x04,0x10,0x03,0xD0,0x00,0xFF,0xFF,       0x90,0x00,0x54,0x05,0x44,0x12,0xD4,0x15,       0x74,0x14,0x5F,0xFF,0xD4,0x14,0x54,0x15,       0x56,0x12,0x44,0x06,0x40,0x02,0x00,0x00, //-- ! --       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,       0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,       0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; /*****函数声明*****/ void display1(void); void display2(void); void display3(void); void display4(void); /*****n(us)延时子程序*****/ void DelayUs(uint N) {  uint x;  for(x=0; x<=N;x++); } /*****中断服务程序*****/ void intersvr0(void) interrupt 0 using 1 {  KY=~KY;      //每个摇动来回水银开关会在摆幅两端分别产生下降沿中断,只提取其中一次(从左向右摇才显示)  if(KY==0)  {   num++;     //计算中断次数   switch(pic)      //选择画面   {    case 0:{display1();}break;    case 1:{display2();}break;    case 2:{display3();}break;    case 3:{display4();}break;    default:{display1();}     }     } } /*****显示子程序1(汉字)*****/ void display1(void) {  uchar i;  if(num>10){disp++;num=0;}     //12个汉字分为3次显示完(每次显示4个),每中断10次切换  if(disp>2)disp=0;   DelayUs(5200);     //此处延时时间依各硬件差别而各不相同,试着调整使得显示内容居中即可  for(i=0;i<64;i++)  {      P0=~hanzi[disp*128+i*2];      P2=~hanzi[disp*128+i*2+1];      DelayUs(100);  } } /*****显示子程序2(LOVE)*****/ void display2(void) {  uchar i;  DelayUs(4000);  for(i=0;i<64;i++)  {      P0=~love[i*2];      P2=~love[i*2+1];      DelayUs(120);  } } /*****显示子程序3(心形图案)*****/ void display3(void) {  uchar i;   DelayUs(4000);  for(i=0;i<64;i++)  {      P0=~loveyou[i*2];      P2=~loveyou[i*2+1];      DelayUs(120);  } } /*****显示子程序4(呵呵o(∩_∩)o图案)*****/ void display4(void) {  uchar i;  DelayUs(4000);  for(i=0;i<64;i++)  {      P0=~hehe[i*2];      P2=~hehe[i*2+1];      DelayUs(120);  } } /*****主函数*****/ void main(void) {  IT0=1;  EX0=1;  EA=1;      //开中断,下降沿中断  KY=0;  while(1)     //主程序中只检测按键  {   if(KEY==0)     //画面切换键按下   {   DelayUs(10000);     //按键去抖   if(KEY==0);   pic++;}   if(pic>3)pic=0;  } } /*****END*****/
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