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快乐一剑飘心得dota团战意识进阶篇()快乐一剑飘心得dota团战意识进阶篇() 快乐一剑飘心得dota团战意识进阶篇() The most important thing in Dota is group warfare. 2v2 can be counted as a small group war. 5v5 is a big league game. Summary of these things belong to help various game players clear up the game ideas. But dota will...

快乐一剑飘心得dota团战意识进阶篇()
快乐一剑飘心得dota团战意识进阶篇() 快乐一剑飘心得dota团战意识进阶篇() The most important thing in Dota is group warfare. 2v2 can be counted as a small group war. 5v5 is a big league game. Summary of these things belong to help various game players clear up the game ideas. But dota will speak a little more. Whether it's a master or a rookie. You can often see one's own carry playing opposite the most meat hero, and the result can not be hit. 4 people on their side were opposite seconds. This kind of people read my article, it should have a great harvest. Get down to business Dota this game, in fact, and many online games, competitive games, there are 3 essential elements, T, DPS milk Each game basically has these 3 elements. But some game milk has been replaced by blood medicine. On the basis of the 3 elements of T, DPS and milk, they are divided into. Physics, dps- physics, T Genealogy of law, dps- law, T Enriching the blood and supplementing the blue If it's DOTA, from this point of view. That's the physics, dps-, armor (grid files) - support blood - Green account Law dps- challenge - Flute - support blood ----BKB And the concept of milk is relatively broad. All kinds of replies are mek----, flute and so on But purely physical attacks - physical defense, spell attack - Spell defense. This game seems to have no technical content. (but to tell you the truth, a lot of online games are pure spelling data. You're well equipped. High data. It's completely out of action. Equip advantage + face rolling keyboard on OK) So it's derivative - control Control also includes stun control and slow control If you say it in DOTA, it's a little bit thinner. (Rough grade) Sheep and sheep knife - Lion SS - E--ck and blue fat blue halo -vs C skeleton king and wandering T - SP T----wl ----vip V---- E change Queen - deer - PA D - C of the small deceleration After adding the element to control, the 4 elements. Start disrupting the order by assigning different elements to each hero Each hero has several elements that are more prominent, and the other elements are slightly weaker Next comes the focus of DOTA Then the perfect hero is... Meat again. Control again. There's DPS again. (Law + Physics) a hero with milk ability. Think about it. What kind of hero pinches? Right - the perfect hero at the moment should be WR. Physically invincible (physical T) with stable control. Physical attacks are impressive. Legal AOE hurts more. When WR puts out the flute, +mek follows. The milk is neat again. So it's hard for this hero to think badly. It's just a way of sorting out ideas for everyone. If all of these heroes were told I'd come out. May have a certain impact on your BP. After all, 5 of these heroes still have a special presence for cw. Because in addition to the 5v5 group war. Online capabilities are also included. Push capabilities. Line capacity, etc. So, when you hit DOTA, be sure to think it over. When the 5 physical DPS is on the opposite side. It doesn't make sense if you go out with a challenge. When DPS is opposite 5 legal systems. You go out with a plate armour. Also, it doesn't make much sense. (to be sure, after all, every hero has a common attack.). This probably feel out of the heart alone. However, we must first find out the name and role of equipment ~! After you have chosen a set of 4 basic elements that are fully equipped. (put aside the elements of DOTA itself, including ban people in it) How do you do mass war?. It's the most important thing. A lot of people don't fight. This is not standard. After all, there are so many things to watch. Panic is unavoidable. But if you want to do mass war. Be sure to be calm. All online games are the same. Excluding seconds. Dps milk first. The milk should be brushed with T and DPS blood. T wants to protect the milk. I said it was here to rule out seconds. Therefore, in the milk has always been able to supply the team under the premise. The original idea of group warfare is. DPS make sure you milk first. Then T must protect the milk. At this time, they formed a mutual restraint. Add control to this factor. The first group game was. (still exclude seconds people, why first excluded, I will mention) I'd like to have some milk. T protects milk. So I have to control T. So the group war came out. Control the skills to put the meat aside, regardless of the way he hits the opposite side of the milk. Well, if the sides are exactly the same. In the end must be equipped to fight both. (control skills, put it on BB. Go ahead, SP seconds Therefore, group warfare must be flexible. Isn't it hitting me on the opposite side? So my milk needs to be packed. You go and play. I use my T to get out the DPS gear. Do not protect the milk by using the DPS route. A little more, DPS, to kill the opposite side of the milk. (NEC top up directly. Meat and milk. +SV stands at the back, ready to jump at the knife.) When a milk + meat is gathered in one body. A normal DPS is likely to be out of tune with his response. At this time there were seconds. Suppose we 5 go together, gank. As long as there are no mistakes. Anyone on the opposite side can take seconds. So, who are we seconds? (excluding walk, actually opposite if a second person can be 8000 meters away from the battlefield. You never get to him 1. seconds, the biggest threat What is the biggest threat? A hero of the highest or strongest elements. At the most, it's easy to understand. Again, dps. Milk again. Meat again. What? What's the strongest? I also mentioned physics, dps- armor - blood support - and it's BKB at last. Magic and control are the same. The strongest is the acme. BKB= magic immunity. Green account = physical immunity, SIL = 5 of his own, all magic immunity. (only the opposite is immune to magic can be used BKB open) ok = within the scope of its 5 people are immune to physical (approximation, only the physical immunity can be used and cleaned the Beastmaster big loss). Monomer free magic ignore (Lincoln can control solution) in a large range of mystery magic ignore free control (can push solution) MAG within the scope of control (no free magic ignore solution) FV within the scope of free control magic ignore (previously can be pushed, now no solution) So, if the person above goes to a group war. Seconds, who? SIL OK FV MAG must be seconds, then BKB in seconds. A man with a green staff. Suppose these people can be seconds off you. Congratulations, you should win the battle. But dota is fun and fun. You really can't get rid of these people smoothly seconds.. Halo of Sil. Fv's back to the past. Ok and MAG are power heroes. So these people. It must be on their own. With some blood in it. Prevent seconds from falling off. This is not misleading. You choose these people = win. There are many elements of Dota. Online capabilities, push capabilities, escape capability. And so on) This is the general idea of a group warfare. So, give me an example Konoe nw+wr+es+cm+lich Scourge cg+bat+vs+mor+eh Let's take a look at the guard squad. In fact, many skills are to help team push, single line, escape) Here's NW's skill =R+C+T (open field of view). The upper hand. Increase physical dps. Increase penetration ability. Absorb damage WR skills =R+E+W+F (open field of view). First law aoe. First - in - hand single / group control, increase the ability to absorb physical damage + DPS cut DPS outbreak) Es =F+E+C (first group control skills, increase physical DPS outbreak, all life, first law / outbreak control, after the outbreak of law / control) Cm skills =V+E+F (open vision, with the upper hand, hand single control, can be interrupted by the outbreak of AOE law) Lich =V+F+D+C (DPS law, increase the skills of all the physical absorption ability of DPS, the monomer magic life, can not be interrupted after the outbreak of law) After analysis, you can draw. There are many heroes in this law. The two carry have certain entry ability. It moves very fast. Es+lich and the two heroes are on the ultimate life is not important to the hero. Cm is the only hero with two mid distance controls. That's what the disaster should be. Mek (Temple drum team props) + flute. (Law restraint burst) to at least 1-2 sheep knife (restriction ant WR), 1-2 es+lich (because they can limit after no what use) equipment, such as ice eyes (can keep people), flamboyant (no jump) empty knife, red stick (second person) aster sheep knife (silent, control), the outbreak of department equipment. Look at the scourge lineup CG skills =R+E+C+T (open field of vision, single control, single / group control group, remote control / hard upper hand cut) Bat skills =C+E+R+F (open field of view, ignoring magic break, damage, increased penetration ability + legal DPS, single body hard control) Vs skills =C+E+W (open field of vision, single / first / hand control, change the other monomer position) Mor skills =R+W+E+ (F/D) (increase penetration ability, escape ability, absorb damage ability, high law outbreak) EH skills =R+C+T (increase physical explosion, increase physical endurance (absorb damage), soft control of single body) After analysis, you can draw. There are not too many heroes in this Law system. Each hero has late ability, MOR is more sensitive in traditional carry, the late ability is good, and every hero is alive as long as have a great effect on the Battlefield Heroes, and the outbreak is high enough, the upper hand control. The 3 skills are ignoring magic. The guards out of clothing should be. Mek (Temple drum team props) +1-2 (EH 1-2 MOR) sheep asters (increase limited capacity) Pioneer shield (absorbs physical damage) + flute (priority is slightly lower). The battle group does not need to open the upper hand. Is across the upper hand in the open (+) and on the opposite side of the vampire hero to fight ability) + Green rod (no restraint skills of MOR and EH.) Konoe nw+wr+es+cm+lich Scourge cg+bat+vs+mor+eh 1. in the absence of both sides of the field of vision. CG just get a missile to see the opposite Under normal equipment (all of the regiment wars props just mentioned. And everyone should have all the labels Normal position (NW in front, wr+cm in, lich+es in back) 1. CG a hook hook to the nw. Bat jumps NW simultaneously. Es+lich, two big balls down. Two seconds at the same time. GG 2. CG a hook hook to the es. Es seconds, all down the phone CG, vs with NW for breaking Lincoln. Then bat jumps nw. Mor come up, AA+W+E, kill. GG 3. CG a hook hook to the wr. WR immediately out of the popular start A gear. Vs directly into the popular, es+lich at the same time big. Popular bat big +mor A died. Cg+vs died at the same time, MOR, a W cut in. A died and Lich himself was beaten into half blood. EH killed cm. NW killed bat. Nw+es versus mor+eh. ES was kept NW empty blood killed eh. Both mor and NW escape,.Gg 2. in the absence of both sides of the field of vision, NW's R opened the field of vision. Under normal equipment (all of the regiment wars props just mentioned. And everyone should have all the labels Under normal standing (before vs). Bat+mor in the middle, CG in the middle, and EH in the back.) 1. NW, a R hits the opposite person, then C goes up to the EH position, starts A, and vs and bat react at the same time, NW seconds. But jumped by es+lich at the same time. Leave a mor. The others were killed. 3-4 people chasing mor. Chase for a long time, did not chase death,.Gg 2. NW a R hit across all people, then go to the C not only blazes burn it. Cut to the other side of the battlefield, CG, a missile opens its field of view and sees es. Hooked up. Mor waves up at the same time. Seconds, es. But it was Lich big shot, double empty blood. Start running. NW, A died at this time, bat. Begin harvesting vs and eh. CG was killed, MOR go to play dead cm. Run after wr+lich,.Gg 3. NW, a R hits all the other people, and ES jumps straight. Although the location is not very good, but as big as vs+bat. ES is reversed seconds. NW flush up to absorb damage. Lich directly throw out big. NW empty blood with T, cm+wr coordination limit. Killed everyone except mor. GG The above is just to provide you with a group War mentality, dota to consider a lot of things, this is only the most simple analysis, group warfare, I do not know how to play, my friends should have seen no small gains.
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