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3dmax2010(3dmax2010)3dmax2010(3dmax2010) 3dmax2010(3dmax2010) 3dmax2010 official simplified Chinese version download, software size: 711MB, operating environment: Win98 above to Win7 can run! Autodesk 3ds Max 2010 hurried up to us. In the new version of 3DS Max, a lot of new f...

3dmax2010(3dmax2010)
3dmax2010(3dmax2010) 3dmax2010(3dmax2010) 3dmax2010 official simplified Chinese version download, software size: 711MB, operating environment: Win98 above to Win7 can run! Autodesk 3ds Max 2010 hurried up to us. In the new version of 3DS Max, a lot of new functions have been added, including preview enhancements, modeling tools and so on. The so-called post software combination has increased! So what, quickly and small to see it now! Autodesk in recent years, mergers and acquisitions to make it instantly have almost all of the animation multimedia software tools, and other machinery, construction field in the same work, behind the acquisition, means "integration". As early as the end of last year, Autodesk ATC conference in Las Vegas,, Autodesk announced for the first time related to the situation. New changes are the main interface Max2010 upgrade, and is a combination of other software applications, so we will see AutoCAD2010, Inventor2010, Revit2010, 3ds, Max2010 unified interface, called "AIRMAX" (air Max). Now, Autodesk 3ds Max 2010 has finally surfaced. A new modeling tool was added in version 2010 to freely design and make complex polygon models. And the new timely preview function supports AO, HDRI, soft shadows, hardware antialiasing and other effects. This version gives designers new creative thinking and tools, and improves the combination with the post system software, so that designers can more intuitive creation, creative infinite play. Let's take a look at the details of the new features of Autodesk 3ds Max Design 2010. Exploration, verification and communication Autodesk? 3ds Max? Design, allows architects, designers, engineers and experts to fully explore the visual, verification, and exchange ideas with their conceptual model, from the initial design to the quality of the movie presentation. 3DS Max Design can integrate with other Autodesk products, such as AutoCAD, Revit, Autodesk, Inventor, etc.?. Graphite (Graphite) modeling tool 3DS Max Design 2010 promotes polygon modeling tools to a whole new level. Providing you with at least 100 new tools, you can freely design and make complex polygon models. In addition, the Graphite Modeling Tools will display in the center of the screen, making it easier for you to find the tools you need. In addition, users can customize tools to display or hide command panels and model them in expert mode. In addition to modeling and mapping tools, Graphite has more functions than its predecessor, and the graphite toolkit includes a whole new set of tools, including: Use a variety of brushes to make sculptures Rapid re expansion (re-topologizing) Granular polygon of particles Locking the transforms to any surface Freely produce vertices Intelligent selection Rapid generation of surfaces and shapes - fast transformations Material Explorer (Material Explorer) Allows artists to interactively manage models and materials. Users can now quickly browse all the materials in the scene, and look at the properties and relevance of the material. You can quickly replace material by Material Explorer - easier to manage your material in complex scenarios. XView grid analysis tool (xView Mesh Analyzer) You can verify your 3D model before outputting / rendering. You can interactively look at the problems that might arise in the model and help you make critical decisions. This important new tool can be used to test models and textures more efficiently. The user can test or query the flip surface, the overlap surface and the weld vertex. They can also add the tests and queries they want. The viewport canvas (Viewport Canvas) 3DS Max 2010 allows users to draw textures directly in the viewport on the 3D model. So the artist can use brushes, mixed mode, coloring, Tools such as rubber inserts produce textures. You can also use Adobe? Photoshop? To update the map. ProBooleans enhancement In this version, the Quadify modifier modifier is added to allow you to produce cleaner triangles, which are important for better subdivision surfaces and smoothness. The new Merge Boolean operation also allows users to attach objects to another object, while maintaining the conversion and extension of objects. Enhanced UVW Unwrap Thanks to 3ds Max new Unwrap toolset, now you can control UV maps in the viewport. New features include UV selection tools, such as Growing/Shrinking Rings and Loops, and fast alignment, spacing and UV stitching. ProOptimizer ProOptimizer technology can optimize 3D model in a fast and intelligent way. It allows the user to accurately control the number of faces of the model, thus reducing the number of faces up to 75% without affecting the details. It can optimize the model in real time. ProOptimizer maintains the information of UV texture channel and vertex color channel, maintains the symmetry of the model, and allows the user to decide whether to maintain the boundary of the object model. Advanced Chart support mental mill/meteSL 3DS Max 2010 is the first software to support mental mill. Therefore, users will be able to develop, test and maintenance of shaders complex or shader graphs, regardless of the hardware or software rendering can render real-time interactive adjustment -- without the ability to program to write. These shaders are hardware agnostic, which means you don't have to rewrite shaders for different hardware platforms. Mental mill supports CgFX, HLSL, and GLSL, C++ for mental also supports ray? Technology and RealityServer; in addition, the mental mill application programming interface (API), so you can according to the special processor software development or third party development end plug. Enhanced preview function This is a big improvement on the viweport display, Review 3 so you don't have to spend a lot of time parameters in the test chart (guesswork out of rendering). It supports AO (ambient occlusion), high dynamic range image (HDRI), soft shadows, hardware antialiasing, interactive exposure control adjustment, and revolutionary mental mill? Shader coloring technology. Even bump maps and photometric area lights can display in real time. We also redesigned the Viewport interface menu to enhance the user experience. For example, you can now use layer management to quickly turn on and off the lights, very similar to the 3DS Max Design software renderer function. Improved exposure lighting analysis Exposure? Lighting analysis illumination analysis technology has been studied by the Canadian National Certification Institute, which is Canada's leading science research organization, also verified the radiation lighting simulation before the organization (Radiance for lighting simulation). This is only available in the 3DS Max Design 2010 (the translator says: Max version does not have this function), this function in viewport can analyze the sun, sky and so on. Strength you can now directly in the viewport to adjust the light color. Interactive lighting analysis 3DS Max 2010 version has the function of allowing you to interactively analyze direct illumination. You can use exposure control, set different intensity of illumination, with different colors. Then, this kind of color register is used to verify the artificial lighting effect, and the influence of indirect lighting effect on the scene is also taken into account. Supporting mental ray workflow (Global Quality Knobs) Architects who are familiar with Revit will be happy that 3ds Max Design mental ray can be well integrated with Revit. New functions include adjusting shadows, The quality of refraction and reflected light as well as anti aliasing and indirect illumination. Exposure control and real time Photometric Lighting effects can be seen at Viewport For those who want to see the advanced lighting effects on the screen, 3ds Max Design 2010 provides you with real-time photometric lighting and exposure control. This can not only save time, repeated (iterative) work flow can improve the accuracy of final rendering effect. High Resolution Render Output 3DS Max Design can automatically manage memory, so architects and designers can output large graphics, and output and print large size graphs in 32-bit systems. Multi-Map Shader: mental ray You can now specify Multi-Map Shader to different objects, but share the same material. This function can be applied to randomly specified object colors or materials. This function can be applied to random color trees, leaves, crowds, or any object with color change repeatability. Reduce GI animation flicker: Mental Ray 3DS Max 2010 allows users to compute animation sequences with indirect illumination calculations (Final Gather), which can greatly reduce or eliminate the GI flicker problem. With Final Gather cache, you can also calculate animation sequences at a faster rate. Final Gather Progressive Rendering Final Gather Progressive Rendering to help artists to more rapidly assess the rendering results. Render surface maps 3DS Max 2010 allows users to generate textures (density maps, pits, maps, etc.) according to the surface geometry of the model, which can be used for masking or mixing textures. Maps can also be generated from sub object is wrapped or textures, wherein the side seam place automatically mixed. The map is a good base for drawing bitmaps maps. For example, the user may base on the cavity map as an old, rusty object surface shield. Linear Color Space Workflow in linear color space When you use a physically accurate rendering mode, color correction can be correctly processed. Network rendering can now correctly support Gamma settings. Simplified data and scene management Containers 3DS Max allows users to put multiple objects in the same Containers, so that the workflow can be flexibly managed. Related objects, such as objects in the city, can be placed in the same Containers and considered as a component. Opening Containers exposes content, and closing Containers strengthens data. You can temporarily load a Containers without loading a scene, so it can effectively manage complex scenes. Such a workflow can save memory, improve efficiency and reduce loading time. Container nodes can be converted, deleted, copied, or saved. Containers can also have a workflow similar to nested layer. Multiple Containers can refer to a single scene, let the team can work silton. Containers can also set permissions to allow specific employees to edit and manage objects within Containers. Enhanced scene browser (Scene Explorer) 3DS Max 2010 Scene Explorer strengthens the integration with other software. This powerful scene management tool allows you to integrate viewports, Track View, and Material Explorer. It makes it easier for you to view or modify the properties of objects. Improved OBJ input work Improved OBJ output input performance allows the software to read Autodesk? Mudbox data volume (OBJ format), and even support other digital sculpture software files (OBJ format). Users will now be able to see whether their models contain texture maps and smoothing groups. They can decide whether or not to have the triangulating model when they can type in, Select the input mode of normal map and store the default values. Support Flight Studio format 3DS Max now supports the new OpenFlight format? Scenes (FLT files) format. Users can now load, edit and output OpenFlight and databases, and maintain the original data structure. There is no need to convert lost data, and 3ds Max Design can be used as an editor for OpenFlight. Advanced special effects PFlowAdvanced PFlowAdvanced allows users to create water, fire, or other special effects through particle effects. It consists of 14 operators: exact Painting tools (allowing you to place particles exactly), Shape Plus operator (defining the shape of particles) and Grouping operators (grouping particles). We also optimized the function of PFlow, at the same time reduced the complexity of UI, greatly improved the performance, completely streamlined the design workflow of 3DS Max Design. Fabric effects 3DS Max Design can now make a whole new fabric effect. Cloth tools can now simulate discouragement, balloon effects, or special effects of tearing clothes according to different parameters. Colliding objects, even tearing cloth when they collide. Finally, the new Inherit Velocity tool allows you to blend the previous frames naturally with xxooth transition, allowing fabric simulation to be more natural. hair 3DS Max enhances the Hair tool, allowing users to more accurately control the dynamics of hair styles and hair. The new Spline Deform feature allows you to control hairstyles and dynamic effects with Spline. ProSound Let your animation join multi track professional sound effects, background music and voice over. The new 3ds Max Design ProSound tool allows users to add as many as 100 tracks, and each music track can also adjust the volume and length. This technique supports both PCM and compressed audio tracks and WAV formats, and outputs them into 6 channels. Powerful animation capabilities support Locked Tracks 3DS Max 2010 can now lock any parameters of an adjustable animation, including the animation layer. Wires, expressions and scripts. This is important for team work, and this tool can avoid the parameters that the team members don't have to move to. Link constraint (Link Constraint) The new Link Constraint allows users to use the standard keyframe animation UI within 3ds Max to quickly generate link constraints between two objects. This tool allows users to see the limits of connectivity in Trackbar, Dope Sheet and Curve Editor. Improved UI for enhanced user interface 3DS Max the new UI will adjust the UI option with the work you need. As a result, important functions become easier to find, because this is the UI that is adjusted based on different situations. Compatibility with Adobe PhotoShop The artist can now specify the material of Microsoft? DirectX to the model, and then refer to any PSD layer of Adobe Photoshop, thus enhancing interaction and operability. In addition, Viewport Canvas also supports the mixed mode of Photoshop, which can quickly update the map on the model A lot of people ask the difference between the two! The version of Design is different from rendering, and the max version is modeling and animation! I don't remember very well! You can check it when you're free! Let me know it so that it can be updated
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