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uvlayout 快捷键(快捷键UVLayout)

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uvlayout 快捷键(快捷键UVLayout)uvlayout 快捷键(快捷键UVLayout) uvlayout 快捷键(快捷键UVLayout) Shortcut key table 1 Am Uvlayout1.2 shortcut key table (part) Draw UV lines in C ED mode UV mode cut Draw green UV line in 3D mode In ENTER ED mode, determine the object that cuts the UV line In UV m...

uvlayout 快捷键(快捷键UVLayout)
uvlayout 快捷键(快捷键UVLayout) uvlayout 快捷键(快捷键UVLayout) Shortcut key table 1 Am Uvlayout1.2 shortcut key table (part) Draw UV lines in C ED mode UV mode cut Draw green UV line in 3D mode In ENTER ED mode, determine the object that cuts the UV line In UV mode, the object that merges the edge of the UV line selected by the red line has been merged, or has separated the green part of the MASK The UV red line that is drawn in W ED mode In UV mode, merge or draw UV line / red line to display the connection line Merge UV red lines in 3D mode In SHIFT+W UV mode, the LOOP selects the red line /LOOP and cancels the selected red line M UV mode [when drawing a merged UV line / red line] point M on the object, then try to get the object that is originally connected as close as possible In F UV mode, the physical algorithm is used to relax the UV point, and the blank space can be selected with the mouse In SHIFT+F UV mode, the edge is round PLET, pull and relax UV, and the space key is canceled In space +F UV mode, the persistence is relaxed by the physical algorithm, and the UV is stopped when the space is pressed SHIFT+ space, +F, UV mode, persist with the physical algorithm to relax UV, and automatically lock the open line with purple lines, and then stop the blank space In D ED mode, objects are put into UV mode SHIFT+D ED mode cancels the object being cut In UV mode, objects that have been put into the UV mode are re entered into the ED mode A UV mode to point to open [axial] viscosity, that is, SNAPE function SHIFT+A UV mode cancels all SNAPE functions that have sticky points In space ED mode, the mouse button moves the object that has been cut In UV mode, move the key object in the mouse / right mouse button, object zoom / left mouse button, object rotation In H ED mode / UV mode, under /3D mode Left mouse button to hide objects / right mouse button to hide objects other than the selected ones [S reverse hidden U [hide] Shortcut key table 2 -------------------------- Fast cut key in ED mode Left turn view "Middle key" moving view Right click to zoom the view "Space + middle key" moves objects "Mirror object" to the left toolbar symmetry>find, find the object mirror position point "left", blank space to complete the mirror image "HOME" displays the whole object, or sets the location of the mouse as the center point "D" puts objects into UV mode "1" UV mode "2" ED mode "3" 3D mode "C" selects tangents "W" cancels the tangents "ENTER" sets the tangent line and cuts the object by pressing ENTER "SHIFTs" to separate an object through a side. VU mode Resolution mode: OCN in the left menu bar display behind OCN three different solutions "F" points F on the object and directly calculates the object "SHIFT + F" calculates a single object "SHIFT+ spaces + F" will flatten the surfaces together, and the UV won't overlap "RUNFOR" in the blank, press the F box to select all objects, and then calculate at the left menu bar RUNFOR "T" selects the edges to solve the problem by overlapping the original model "SHIFT + T" selects the entire edge and cancels the entire edge "S" will have good solution for the other half of the object image calculation and display. "Space + left" to rotate objects "Space + middle key" moves objects "Space + right" to scale objects "C" cuts UV "W" marks the adjacent side with red sides, and if the two sides are very close, they merge. "M" will move the red side of the object moved together, press "return" to perform the welding. "C" cut the opening UV "W" stitching UV and marking the border with red, press M to get close "M" will have the red line of the two UV go close, execute close, press enter to close the adjacent parts "SHIFT--- + Red grid _" zoom on the UV "H" hides the selected area In the blank, click H [left key], select the hidden region [right key], hide the selected outer area (U), cancel all hidden [S], reverse [G], hide MARK "P" nail, press P to pin UV (double-click P at both ends), hit one nail at one end of the green edge, nail at the other end, double-click the area between the ends, and the area will be full of nails "SHIFTP" contact nails "Blank" press "SHIFT + P" [left key] to select the object will be hit nails, [right] cancel the selection Using nails to make objects into square shapes, square UV calculations can be carried out "S" hit one point at the end of the object line, and the other end hit a point. In the two ends of the field, double-click the S to straighten the line. [Ctrl + middle key or right arrow] moves the straight line The "A" sticky icon allows other points to be aligned on the sticky icon, the U axis and the V axis. It is very useful to want to split into a square UV "CTRL + middle key or right" move point "R" brushes "X" brushes "O" brushes "SHIFT + middle or right" individually adjust the area "CTRLSHIFT" soft brush. "4", "''5", "6", "expand and shrink", "UV" brush command, under the menu "DISPLAY" on the left "G" is selected according to G s MARK blank left key frame selection: MARK: right click Cancel box selection. F of all UV MARK, at the UV press G to brush selection method of MARK. in the selected area adjacent MARK double-click the G region will be selected. "SHIFT + double-click G" area will be canceled "H" will hide the selected MARK "P" was nailed to the object of MARK "ENTER" after "MARK", the "ENTER" points out the MARK after UV "S" reverse MARK. "Press G" in blank space, select U, and cancel all MARK A "+" in the blank area in the G MARK area expanded or narrowed. "SHIFTG" brush to cancel MARK. "L" lock the space, press L left, select lock [S], reverse [U], cancel all locks 3D mode "T" converts three ways to display a checkerboard "+" magnify the checkerboard "_" narrow chessboard
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