贪吃蛇源代码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Snake extends JFrame implements ActionListener {
JMenuBar Control;
JMenu File,Help;
JMenuItem Exit,About;
private JPanel contentPane; //窗体内容网格
private JButton btnStart = new JButton("开始游戏");
//游戏开始按钮
JButton b1 = new JButton("重新开始"); //重新开始按钮
private JButton btnPause = new JButton("暂停"); //游戏暂停按钮
private JButton btnExit = new JButton("退出"); //游戏退出按
private JPanel pnlTop = new JPanel(); //顶部按钮和分数面板
private JPanel pnlLeft = new JPanel(); //左侧面板
private JPanel playPanel = new JPanel(); //游戏区面板
private BorderLayout borderLayout1 = new BorderLayout(); //容器布局管理器
private BorderLayout borderLayout2 = new BorderLayout();
private GridLayout rbtnLayout = new GridLayout(10, 1, 1, 1);
private static final int UP = 1,LEFT = 2,DOWN = 3,RIGHT = 4;//蛇运动方向
private static final int ROWS = 35; //游戏区行数
private static final int COLS = 50; //游戏区列数
private boolean isPause = false; //游戏暂停标志
private boolean isEnd; //游戏结束标志
private SnakeBody snake; //贪食蛇
private int score = 0; //当前得分
SnakeThread thread = new SnakeThread(); //游戏主线程
private GridLayout grid1 = new GridLayout(ROWS,COLS,0,0); //游戏区布局
private JButton[][] blocks; //游戏区的所有方块
JPanel jPanel2 = new JPanel();
JLabel jLabel1 = new JLabel("得分:");//分数
JLabel lblScroe = new JLabel("0");
ButtonGroup buttonGroup1 = new ButtonGroup();//游戏级数的设置
JRadioButton rbtnLow = new JRadioButton("初级", true);
JRadioButton rbtnMid = new JRadioButton("中级");
JRadioButton rbtnHigh = new JRadioButton("高级");
class WindowListener extends WindowAdapter
{//退出窗口动作
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
public Snake() {
super("贪食蛇游戏");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
contentPane = (JPanel)this.getContentPane();
contentPane.setLayout(borderLayout2);
Control = new JMenuBar();
File = new JMenu("文件");
Help = new JMenu("帮助");
Exit = new JMenuItem("退出");
About = new JMenuItem("关于制作");
About.addActionListener(this);
this.setResizable(false);
this.setSize(new Dimension(600, 414));
keyAction keyAct = new keyAction();
this.addKeyListener(keyAct);
btnStart.addKeyListener(keyAct);
b1.addKeyListener(keyAct);
btnPause.addKeyListener(keyAct);
btnExit.addKeyListener(keyAct);
rbtnLow.addKeyListener(keyAct);
rbtnMid.addKeyListener(keyAct);
rbtnHigh.addKeyListener(keyAct);
btnAction btnAct = new btnAction();
btnStart.addActionListener(btnAct);
b1.addActionListener(btnAct);
About.addActionListener(btnAct);
addWindowListener(new WindowListener());
btnPause.addActionListener(btnAct);
btnExit.addActionListener(btnAct);
rbtnLow.addActionListener(btnAct);
rbtnMid.addActionListener(btnAct);
rbtnHigh.addActionListener(btnAct);
pnlLeft.setLayout(borderLayout1);
playPanel.setLayout(grid1);
playPanel.setBackground(Color.green);
playPanel.setBorder(BorderFactory.createEtchedBorder());
jPanel2.setLayout(rbtnLayout);
buttonGroup1.add(rbtnLow);
buttonGroup1.add(rbtnMid);
buttonGroup1.add(rbtnHigh);
rbtnLow.setSelected(true);
pnlLeft.add(playPanel);
pnlLeft.add(jPanel2, BorderLayout.WEST);
jPanel2.add("f1", rbtnLow);
jPanel2.add("f2", rbtnMid);
jPanel2.add("f3", rbtnHigh);
pnlTop.add(btnStart);
pnlTop.add(b1);
pnlTop.add(btnPause);
pnlTop.add(btnExit);
pnlTop.add(jLabel1);
pnlTop.add(lblScroe);
File.add(Exit);
Help.add(About);
Control.add(File);
Control.add(Help);
contentPane.add(pnlTop, BorderLayout.SOUTH);
contentPane.add(pnlLeft, BorderLayout.CENTER);
contentPane.add(Control,"North");
Exit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent exit){
System.exit(0);
}});
//创建并初始化游戏区方块
blocks = new JButton[ROWS][COLS];
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
blocks[i][j] = new JButton();
blocks[i][j].setBackground(Color.lightGray);
blocks[i][j].setVisible(false);
playPanel.add(blocks[i][j]);
}
}
}
public static void main(String[] args) {
Snake app = new Snake();
app.validate();
app.setVisible(true);
}
public void start() {
snake = new SnakeBody(); //创建蛇身
if (rbtnLow.isSelected())
snake.setSpeed(300);
if (rbtnMid.isSelected())
snake.setSpeed(200);
if (rbtnHigh.isSelected())
snake.setSpeed(100);
score = 0;
isPause = false;
isEnd = false; //
btnPause.setText("暂停");
//初始化游戏区
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
blocks[i][j].setBackground(Color.lightGray);
blocks[i][j].setVisible(false);
}
}
//在游戏区内随机放置食物
int x = (int) (Math.random() * ROWS);
int y = (int) (Math.random() * COLS);
while (blocks[x][y].isVisible()) {
x = (int) (Math.random() * ROWS);
y = (int) (Math.random() * COLS);
}
blocks[x][y].setBackground(Color.black);
blocks[x][y].setVisible(true);
try {
thread.start();
}
catch (IllegalThreadStateException illegalThreadStateException) {}
}
class SnakeBody {
public int row[];
public int col[];
public int len = 3, direction = RIGHT, lastdirection = RIGHT;
public long speed = 300;
public SnakeBody() {
len = 3;
direction = RIGHT;
lastdirection = RIGHT;
row = new int[ROWS];
col = new int[COLS];
for (int i = 0; i <= len; i++) {
row[i] = 1;
col[i] = len - i;
}
}
public void setSpeed(int s) {
speed = s;
}
public void move() {
blocks[row[len]][col[len]].setVisible(false); //去掉蛇尾
blocks[row[len]][col[len]].setBackground(Color.white); //修改颜色
//显示蛇身
for (int i = 0; i < len; i++) {
blocks[row[i]][col[i]].setBackground(Color.red);
blocks[row[i]][col[i]].setVisible(true);
}
//移动蛇身
for (int i = len; i > 0; i--) {
row[i] = row[i - 1];
col[i] = col[i - 1];
}
//根据蛇身运动方向,决定蛇头位置
switch (direction) {
case UP: {
if (lastdirection == DOWN)
row[0] += 1;
else {
row[0] -= 1;
lastdirection = UP;
}
break;
}
case LEFT: {
if (lastdirection == RIGHT)
col[0] += 1;
else {
col[0] -= 1;
lastdirection = LEFT;
}
break;
}
case DOWN: {
if (lastdirection == UP)
row[0] -= 1;
else {
row[0] += 1;
lastdirection = DOWN;
}
break;
}
case RIGHT: {
if (lastdirection == LEFT)
col[0] -= 1;
else {
col[0] += 1;
lastdirection = RIGHT;
}
break;
}
}
//当蛇头碰到墙时,蛇头碰到蛇身时,游戏结束
if (row[0] >= ROWS || row[0] < 0 || col[0] >= COLS || col[0] < 0 ||
blocks[row[0]][col[0]].getBackground().equals(Color.red)) {
isEnd = true;
int n=JOptionPane.showConfirmDialog(null, "是否退出游戏?","确认对话框",JOptionPane.YES_NO_OPTION);
if(n==JOptionPane.YES_OPTION){
System.exit(0);
}
}
//吃豆
if (blocks[row[0]][col[0]].getBackground().equals(Color.black)) {
score += 10;
lblScroe.setText(Integer.toString(score));
if (score % 200 == 0 && speed > 100) {
JOptionPane.showMessageDialog(null, "恭喜你过关了,准备进入下一关");
speed -= 100;
if (speed == 200)
rbtnMid.setSelected(true);
if (speed == 100)
rbtnHigh.setSelected(true);
}
}
//吃豆后,蛇身加长,并随机显示下一个豆
if (blocks[row[0]][col[0]].getBackground().equals(Color.black)) {
len++;
int x, y;
x = (int) (Math.random() * ROWS);
y = (int) (Math.random() * COLS);
while (blocks[x][y].isVisible()) {
x = (int) (Math.random() * ROWS);
y = (int) (Math.random() * COLS);
}
blocks[x][y].setBackground(Color.black);
blocks[x][y].setVisible(true);
}
blocks[row[0]][col[0]].setBackground(Color.red);
blocks[row[0]][col[0]].setVisible(true); //显示蛇头
}
}
class SnakeThread extends Thread {
public void run() {
while (true) {
try {
Thread.sleep(snake.speed); //控制移动速度
if (!isEnd && !isPause) {
snake.move(); //移动蛇身
}
if (isEnd) { //游戏结束
btnStart.setEnabled(true);
}
}
catch (Exception ex) {}
}
}
}
public void actionPerformed(ActionEvent e){
if(e.getSource()==About){
helpWindow hw=new helpWindow();
hw.setTitle("帮助窗口");
hw.setVisible(true);
}
}
class helpWindow extends JFrame{
helpWindow(){
init();
setBounds(300,400,400,350);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
void init(){
JTextArea text1=new JTextArea(" 贪吃蛇是款经过我们第十战
队一起合作出来的结果,它的诞生包含\n了大家的辛苦劳动。再者感谢我们的技术顾问洪同学。本款游戏是通过按\n钮”上“”下“”左“”右“四个键来控制蛇在绿色地图里面的移动来吃\n掉地图里随机出现的黑色食物,每吃掉一个食物蛇身就会多出一节。当然\n吃的越多身子就越长,那样难度也就越高。当蛇撞到墙或者自己的身子,\n那么蛇就会死亡。到那时就只能重新开始游戏了。游戏分为3个等级限制,\n每个等级的区别就是在速度上的区别,初级的速度比较慢、中级有所提高、\n高级的速度就更快了。当道高级是一般最担心的就是蛇会不会撞到墙了。\n希望我们的游戏能给你带来娱乐,感谢你的支持。在这里我们感谢老师的\n协作,百度的支持。\n\n\n
10计科2班第十战功队 ");
add(text1);
text1.setEditable(false);
}
}
class keyAction extends KeyAdapter {
public void keyPressed(KeyEvent e) {
if (!isEnd && !isPause) {
//根据用户按键,设置蛇运动方向
if (e.getKeyCode() == KeyEvent.VK_UP) {
snake.direction = UP;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
snake.direction = DOWN;
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
snake.direction = LEFT;
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
snake.direction = RIGHT;
}
}
}
}
//按钮监听响应处理类
private class btnAction implements ActionListener {
public void actionPerformed(ActionEvent ae) {
Object source = ae.getSource();
if (source.equals(btnStart)) {
btnStart.setEnabled(false);
start();
}
if (source.equals(b1)) {
b1.setEnabled (true);
start();
}
if (source.equals(btnPause)) {
if (isPause == true) {
btnPause.setText("暂停");
}
if (isPause == false) {
btnPause.setText("继续");
}
isPause = !isPause;
}
if (source.equals(btnExit)) {
int n=JOptionPane.showConfirmDialog(null, "是否退出游戏?","确认对话框",JOptionPane.YES_NO_OPTION);
if(n==JOptionPane.YES_OPTION){
System.exit(0);
}
}
if (source.equals(rbtnLow)) {
snake.setSpeed(300);
}
if (source.equals(rbtnMid)) {
snake.setSpeed(200);
}
if (source.equals(rbtnHigh)) {
snake.setSpeed(1s00);
}
}
}
}
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