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The Idiot's Guide to DotA
Over the course of any players gaming career he has endured many
insults for a range of reason but I've never heard the term used more than
in Defense of the Ancients. What if I told you that I could turn you into a
well versed pro in just one article? Well, I'd be a dirty liar so I will leave you
no allusions as to what this article is going to do for you. This is guide is
entirely general and is intended to soften to blow of making a transition into
the world of Defense of the Ancients.
TABLE OF CONTENTS
BEGINNER'S
QUESTIONS
What is DotA?
Where Can I
Get DotA?
Where Can I
Play DotA?
Game
Requirements
How Do I Play
DotA?
GAME MODES
All Pick
All Random
All Intelligence
All Agility
All Strength
Short Mode
Death Match
Item Drop
Super Creeps
League Mode
No Power-Ups
Team Random
BASIC MECHANICS
Experience
Leveling
Stats
Abilities
Gold
BEGINNER HEROES
Doom Bringer
Lich
Venomancer
Moon Rider
Pandaren
Battlemaster
Lord of Olypmpia
INTERMIDIATE
CONCEPTS
Hero Killing
Ability Effects
Cool Down
Farming
ITEMS & RECIPES
ADVANCED CONCEPTS
Proper Micro
Mini-Map
Harassing
Team Pushes
Team Defence
Roshan
Ambush/Ganking
Avoiding a Gank
PROFESSIONAL CRAFT
Denying Experience
Denying Hero Kills
Creep Blocking
CONCLUSION
Team Pick
Mode Random
OTHER COMMANDS
Match-Up
Move Speed
Creep Stats
Creep Stats
Board
Unstuck
Recommended
Items
Items to Avoid
Items to Love
Beginner's Questions
What is DotA?
Defense of the Ancients, or DotA as it will be called throughout, is a
custom map for Warcraft III that has been developed over time. The
concept for DotA originated with a map named Aeon of Strife used in
Starcraft many years back. Over the past few years it has developed, and
many different versions and variations have spawned from it. The most
common amongst these versions is, by far, DotA Allstars. The official site
can be found at http://www.dota-allstars.com/.
The main objective of DotA Allstars is really quite simple; you attempt to
kill the other team’s Ancient Throne, which is the World Tree for Sentinel
and the Frozen Throne for Scourge. At the beginning of every game you
will decide which team you want to join, you may side with either the
Sentinel or the Scourge who start in the bottom left and top right
respectively. The map is composed of three lanes that are each cut in half
into Scourge and Sentinel sides. Starting at the 1:30 mark creeps will
begin to spawn in sets of 4 in every lane and push automatically. They will
meet in the middle of every lane and it is your job to assist in their battle.
It's harder to attack a base than it may seem at first glance. Each lane has
three towers, each increasing in power as you move closer to the enemy
base, and two final towers protecting your respective ancients.
At the beginning of every game you are given the opportunity to either
select your own hero or have one selected at random for you. If you are
reading this as a player who is just beginning to learn the concepts of DotA
I strongly suggest you pick the same hero for quite a few games until you
can get the hang of them. Randoming all of the time will not be beneficial
seeing as you will play different heroes every game and never truly
understand one. As you begin to gain in skill and understand the game you
can make the transition to randoming quite easily, which will make you a
more versatile player.
Where can I get DotA?
DotA Allstars is available at quite a few different locations.
http://www.getdota.com/ and http://www.dota-allstars.com/ are the most
common and reliable resources for downloading the map, while we do
keep the most up-to-date version available for download in our DotA
Forums (in DotA General Discussion). You can, occasionally, find a host
on battle.net that will allow you to download the game directly but it is
generally a very frustrating process seeing as how impatient the general
DotA community is.
Where Can I Play DotA?
DotA is not intended for playing by oneself, though it is possible. The most
common location for finding games is just pure public players that fill up
quite easily. On most of the realms and nearly all day you will find ten or
more DotA games on your custom game list, though the real trick is
discovering how to find a good host. There is massive amount of game
type variations, some of which you want to avoid like the plague (more on
this soon.)
There are other ways to play DotA besides public games. Many clans have
channels where you can meet up and play in-house games. You are
assured that the players will not be terrible or quit, which is a security
measure everybody loves to have. Alternatively you can play at Clan TDA
on Azeroth which is a format of games that bans leavers and abusers of all
degrees. Though the skill level may not be as high as in-house games, it is
more accessible and more variety amongst players.
Game Requirements
There are very few "requirements" to play DotA outside of that fact you
need players on both Sentinel and Scourge (the two teams in DotA). The
most common format, by a large gap, is 5vs5 games. They provide a lot of
variation in games because they usually are composed of a lot of skill
levels and strategies. Starting with fewer players on both sides will result in
a increase in starting gold for you and your fellow players. I'd advise away
from playing anything less than 4v4 as it makes for very boring games.
How do I play DotA?
This may seem like the simplest topic out of these all. You right click on
stuff and try to kill people. I wish it was that simple, but frankly, it's game
with a very high learning curve which I hope to cushion a bit via this article.
Game Modes
In the game of DotA there are a variety of game modes which can be
enabled by the host in the first few seconds of the game. Each of these
game types presents a different way to play and all have their pros and
cons. These game modes are with their respective advantages and
disadvantages:
All Pick (-ap)
Allows you to pick heroes from any tavern regardless of their allegiance.
This is the game type you will be looking to play constantly as a beginner
and has no downside outside of the fact that there are very common hero
choices so games may begin to get repetitive.
All Random (-ar)
You will be given a random hero from any tavern regardless of their
allegiance With all random games you will see much more variety and
interesting combos between heroes. The large downside for the majority of
players is you won't be able to use the same set of heroes over and over
to really get down their abilities and play styles. I'd advise away from all
random games until you understand the game more.
All Intelligence-Based (-ai)
All non-intelligence heroes are removed from the taverns. This leaves you
with just intelligence heroes which make for some interesting match ups.
This game type is a load of fun but can be quite imbalanced if a few
specific heroes are taken by one team.
All Agility-Based (-aa)
All non-agility heroes are removed from the taverns. Fairly boring game
type as it is a race to be the first that buys a power damage item. I'd advise
against this game type.
All Strength-Based (-as)
All non-strength heroes are removed from the taverns. Games turn into a
battle of the mass-health-with-blade mails. Another boring game type, I'd
avoid this one as well.
Short Mode (-sm)
In Short Mode, players are given more gold and experience for each creep
kill. On top of that, your towers are all much weaker so it is incredibly easy
to push. Alright, everybody, let me get this out on the table. Short Mode is
terrible. Avoid this game type at all costs! All Short Mode leads to are
heroes that do not have the ability to make a large amount of cash income
become killing machines very fast. This practically removes the early and
mid game so many heroes become too powerful very fast. Please, do not
play this game type as it will kill a large portion of your skill as well as a
small kitten showing disapproval from the DotA Gods.
However, if you aren't down for a long, serious game of DotA, Short Mode
is the way to go. It's a good way to quickly pass the time and you can pull
off some really crazy things with the extra income and experience.
Death Match (-dm)
Players are given the chance to choose a new hero on death. This is most
commonly played in conjunction with all random games which make it very
interesting. Another game type to play once you have mastered the basics
because of its variety of heroes used.
Item Drop (-id)
Upon death, the hero drops an item from a random slot in his or her
inventory. Makes for interesting games and more cautious play styles.
Only downside I see to this is the frustration of losing an expensive item
and hero killers being able to buff themselves up very quickly with your
items they steal.
Super Creeps (-sc)
Super Creep mode creates the game so that at random intervals of time, a
Super Creep will spawn in a random lane for either the Sentinel or
Scourge. The Super Creeps vary depending on the time of the game from
a big fish to a Hyrda. Super Creep mode is not often used, as the creeps
are extremely strong and can vastly swing the momentum of a game. It is
also thought that the 'random' spawns are not that random, as the Sentinel
is said to have more spawns early game, whiel Scourge is said to have
more later on.
League Mode (-lm)
This is the equivalent of playing with no game modifiers on. League Mode
will allow for a hero drafting method as opposed to the regular frenzy to
pick your hero. Sentinel picks one, scourge picks two, sentinel picks two,
scourge picks two, sentinel picks two, and scourge picks one. That's how
the hero selection is formatted and it allows for both teams to counter their
opponents’ strategies. Don't play League Mode unless, and this should
be obvious, you are playing in a league.
No Power-ups (-np)
Shuts off the spawning of power-ups on the map. Alright if you want to play
without the randomness of game breaking Runes and has no real
downsides. For those of you unaware of what a Rune does, it grants one
of 5 random powerups to boost your hero for battle. These runes include
the following:
Double Damage - Double damage runes are recognized by
their dark blue color. They will increase your attack damage
by a large amount based off of a couple factors. The bonus
damage recieved is your base damage plus the amount of points
you have in your primary attribute. For instance, say a hero does 80
damage and has 55 strength. The bonus damage added from
picking up a double damage rune would be 135 for a total of 215
plus any addtional damage you have from items.
Haste Rune - Haste runes are recognized by their red color.
They will increase your move speed to the max allowed in
DotA, 522. If you are affected by any ability that has a slow
you will maintain the maximum move speed regardless.
Invisibility Rune - Invisibility runes are recognized by their
purple color. Invisibility runes will turn you invisible to the
enemy team for 60 seconds. They will still be able to see you
with the use of sentry wards or any other form of invisiblity
detection. When you attack or cast a spell the invisibility will be
broken. Also, unlike wind walk abilities, invisibility runes will not
remove your collision size, so you can be noticed if you block a
units path.
Image Runes - Images runes are recognized by their orange
color. When you pick up an image rune an image of yourself
will spawn that deals 30% damage and recieves 200%
damage from all damage and will be immediately destroyed if
it is hexed. Images from these runes are most often used as a way
to draw fire from enemy heroes or as a distraction while forming an
ambush on the other team.
Regeneration Runes - Regen runes are recognized by their
green color. Regeneration runes will increase your health and
mana regeneration by a massive amount. Picking one up at
any point in the game will bring you back to full health and
mana in a matter of seconds. Being harmed by anything, physical or
magic, will disable the regeneration effects of the rune.
Team Random (-tr)
In Team Random, players will be given a random hero from their
respective allegiance This limits your choices but can also prevent some
imbalances that arise from multi faction hero combos.
Team Pick
The game type by default. You are only allowed to pick heroes from your
respective side of the taverns. This is a good game type to play except for
the fact it limits peoples hero choices which isn't always beneficial in
learning the game.
Mode Random (-mr)
Will select a random main game type (ar, ap, tr, tp). Can be interesting to
mess around with on occasion but has no effect outside of it adding some
variety to games.
Other Commands
There are also many in game commands that give you little tidbits of
information.
Match-Up (-ma)
This command shows what heroes the enemy team possesses,
sometimes if the enemy choose their heroes quickly you can use this
command to determine which hero to use to best counter them.
Move Speed (-ms)
This command gives you your hero’s movement speed. Starting move
speed varies but the average is likely around 300 but can range from
anywhere between 275 and 325. Move speed can be modified by the use
of Boots of Speed and certain items like Yasha or the Endurance Aura of
Necronomicon minions. The cap on movespeed is 522 and can only be
achieve through the use of haste runes or some heroes abilities such as
Lycanthrope in Wolf Form, Balnazzar at night and Bone Clinkz in wind
walk.
Creep Stats (-cs)
This command gives you the number of creeps that you have killed and
the number of allied creeps you have killed in order to deprive the enemy
of experience. Great for keeping track of your farming progress but has
been outdated due to the next command.
Creep Stats Board On (-csboardon)
The greatest thing to happen with DotA since... ever! This will cause a
board to be displayed constantly updating your creep stats which allows
for very easy tracking of how you are doing. Type -csboardoff to turn off
the board.
Unstuck (-unstuck)
On occasion you will encounter situations where you can't escape. Typing
-unstuck will initiate an ability that takes 60 seconds to cast and will
teleport you back to your respective fountain.
Basic Mechanics
Experience
When enemy creeps die to either your attack or a friendly creeps attack
you will receive experience. Depending on if you have a solo lane or a
shared lane you will level up at different rates. Gaining experience is
extremely important early game, even more so than gold. Early on a very
large percentage of your damage output is spell based. The only way to
level your skills up is gaining enough experience to cast them. If you find
yourself being against a very aggressive opponent hang back behind your
ranged creep and soak up experience.
Leveling
Levels are your heroes rank and can range from level 1 to 25. As you level
up you gain access to higher levels of your abilities. As time goes on you
gain levels slower and slower depending on the game type and level of
enemy creeps.
Stats
Every hero has a main attribute that, in most cases, reflects their play style
The attributes each provide different benefits as well as an additional one
damage if it is your main attribute:
Strength – Provides 19 health per strength point as well as bonus .03
health regeneration per second.
Agility – Increases attack speed by 1% and armor by .14. Seven
points of agility is equal to roughly one point of armor.
Intelligence – Provides 13 mana per intelligence point as well as
bonus .04 mana regeneration per second.
Abilities
Every hero has a set of four abilities, three regular and one ultimate, and
an option to boost stats. These abilities are what determine a hero’s play
style and your choice of abilities will determine when and how effective you
are. There are multiple builds with every hero, but I will not be including
those today. The best suggestion I can give is to experiment and find what
works for you. Everybody plays differently and there is no reason to lock a
hero in a box with a specific build that everyone recommends. Depending
on the situation it can be very beneficial to focus on one skill and bonus
stats for increased mana, health and armor.
Gold
Gold is probably the single most important factor towards the end of the
game. The longer games drag on the less abilities matter and the heroes
that deal the most pure physical damage are going to dominate. Because
of this, farming is ridiculously important. You don't have to kill creeps to get
gold. You can farm neutral creeps or heroes if you are able to with certain
heroes like Butcher, Venomancer and Shadow Shaman.
Beginner Heroes
As a beginner there are many concepts that you may not entirely
understand and utilize so it's best to learn a hero that is effective yet
simple. You can learn basic concepts like farming, proper items,
harassment, denying and pushing while using a hero that doesn't take too
much focus to use properly so you can absorb the rest DotA has to offer.
Below are a few good examples for Sentinel and Scourge.
Scourge
Doom Bringer
Doom Bringer has one of the easiest times farming due to him being able
to devour a creep for extra gold. His spell combo is also one of the highest
single target nukes in the game (a nuke is a spell with the sole purpose of
dealing lots of initial damage) if used at the correct level, all for a relatively
low mana cost. The best way to play him is as a tank with Hearts of
Tarrasque and Sange & Yasha. Be careful not to try and ambush heroes
while devouring a creep as it gives the enemy team vision of your hero.
Lich
The best early game harassment hero by a gigantic margin. You have an
unlimited amount of mana due to Dark Ritual and his nuke (Frost Nova) is
one of the highest damage single target regular spells in the game. On top
of being effective he is very good later in the game with Chain Frost, which
is one of the best area of effect nukes in the game. With Lich, you need to
focus on getting more health and means to survive since you have a lot of
damage output but not much survival. A Mekansm is always a good item
for Lich, as is Aghanim's Scepter.
Venomancer
Another one of the best early game heroes. Shadow Strike combined with
Poison Sting damage is usually enough to net a kill in the early game.
People tend to stay away from Venomancer because of his ability to kill
you even after he is dead. Your role in games will usually be as a slower
(someone who keeps heroes from running away) with Shadow Strike and
a mass damage dealer with Poison Nova. Note that Poison Nova can not
kill but only bring heroes down to 1 health. Also, always use nova before
shadow strike or it will wear off before the Poison Nova is finished and not
kill the hero.
Sentinel
Moon Rider
The only down fall to the Moon Rider (a.k.a. Luna) is her lack of health in
the early game which can make her a prime target for harassment.
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