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首页 全面战争战锤2全局修改代码

全面战争战锤2全局修改代码.txt

全面战争战锤2全局修改代码

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2019-04-02 0人阅读 举报 0 0 0 暂无简介

简介:本文档为《全面战争战锤2全局修改代码txt》,可适用于影视/动漫领域

修改campaigndifficultyhandicapeffectstables的全局都有效,无论选什么势力都有用不同的代码混用不生效DB目录campaigndifficultyhandicapeffectstables目录下的effectscope部分生效代码effect代码在汉化文件可找的到全部派系行省代码regiontoregionowntext(所在地区)regiontoregionownprovincewide(所有行省)regiontoregionownfactionwide(所有区域)regiontoprovinceownfactionwide(所在行省)provincetoregionownfactionwide(派系范围)provincetofaction(派系范围)provincetoregionown(行省内所有地区)regiontoforceowninadjacentprovince(所有毗邻行省军队)provincetoregionsowninadjacentprovince(所有毗邻行省地区)provincetoregionown(行省内所有地区)provincetoprovinceadjacent(所有临近行省)provincetocharacterwhencommandingarmyown(此行省内所有军队)provincetocharacterwhencommandingarmyownfactionwide(所有陆军)provincetocharacterwhencommandingnavyownfactionwide(所有舰船)provincetocharacterwhencommandingownfactionwide(所有陆军)generaltonavyown(麾下舰队)forcetoregionownraiding(拦路劫掠己方地区时)charactertoforceownfactionwide(派系内所有军力)charactertogeneralownfactionwide(派系内所有人物)navytosearegionown(所在海区)provincetoarmyfactionwide(所有陆军)provincetocharacterenemy(当地人物)provincetocharacterowntext(所在行省)provincetocharacterwhencommandingarmyown(此行省内所有军队)provincetocharacterwhencommandingarmyownfactionwide(所有陆军)provincetocharacterwhencommandingnavyownfactionwide(所有舰船)provincetocharacterwhencommandingownfactionwide(所有陆军)provincetofaction(派系范围)provincetoforceanyprovincewide(所在军队)provincetoforceenemyprovincewide(当地敌军)provincetoforceownfactionwide(所有陆军)provincetoforceownprovincewide(所在军队)provincetonavyfactionwide(所有舰船)provincetoprovinceadjacent(所有临近行省)provincetoprovinceownfactionwide(派系范围)provincetoregionown(行省内所有地区)provincetoregionownfactionwide(派系范围)provincetoregionownprovincewide(所在行省)provincetoregionsowninadjacentprovince(所有毗邻行省地区)provincetosearegionownfactionwide(派系范围)regiontocharacterenemytext(当地敌军)regiontocharacterowntext(当地人物)regiontoforceany(所在军队)regiontoforceenemy(当地敌军)regiontoforceown(所在军队)regiontoforceowninadjacentprovince(所有毗邻行省军队)regiontoforceowninadjacentregions(所有毗邻地区军队)regiontoprovinceownfactionwide(所有行省)regiontoregionownfactionwide(所有区域)regiontoregionownprovincewide(所在行省)regiontoregionowntext(所在地区)英雄和领主生效代码agenttoparentarmyown(英雄所在军队)armytoarmyown(领主军队)buildingtoforceownfactionwide(派系范围)charactertoadjacentregionany(邻近地区)charactertoanyprovince(所在行省)charactertocharacterownarmytext(领主军队)charactertocharacterownbanner(指定部队)charactertocharacterownbannerblackorcs(指定黑兽人部队)charactertocharacterownbannergoblins(指定地精部队)charactertocharacterownfactionwide(所有英雄)charactertocharacterownprovincetext(所在行省)charactertocharacterownregionwideenemy(当地敌方区域人物)charactertocharacterprovincewide(本行省英雄)charactertocharacterregionwide(本地区英雄)敌人和自己行省军队代码charactertofaction(派系范围)charactertoforceenemyprovincewide(当地敌军)charactertoforceown(军中所有部队)charactertoforceownfactionwide(派系内所有军力)charactertoforceownprovincewide(所在军队)charactertoforceregionwideenemy(当地敌占区军力)charactertoforceregionwideown(当地我占区军力)charactertogeneralownfactionwide(派系内所有人物)charactertoprovinceown(所在行省)charactertoprovinceownfactionwide(所有行省)charactertoregionenemy(所在地区)charactertoregionenemyprovincewide(所在行省)charactertoregionenemytext(位于敌方地区时)charactertoregionown(所在地区)charactertoregionownfactionwide(所有行省)charactertoregionownprovincewide(所在行省)charactertoregionownpseudoprovincewide(所在行省范围)charactertoregionowntext(位于己方地区时)factiontoarmyown(所有陆军)factiontocharacterown(所有人物)factiontocharacterownfactionwide(所有人物看不见的)factiontofactionown(派系范围)factiontoforceown(所有军力)factiontoforceownfactionwide(所有军力看不见的)factiontonavyown(所有海军)factiontoprovinceown(所有行省范围)factiontoprovinceownfactionwide(派系行省范围)factiontoregionown(所有区域){{{effect代码全派系自己打勾有效}}}说明:((wh))开头的代码只对新世界派系有用whmaineffectforceowncampaignmovementrange战略地图移动距离:于当地开始回合的己方军队nwhmaineffectstancelineofsightmod战略地图视野距离(老鼠下回合):nwhmaineffectagentfieldlineofsightmoddummy战略地图视野距离(全局):nwhmaineffecttechbattlemoraleincreaseskvclanrats领导力:氏族鼠部队nwhmaineffecttechbattlemoraleincreaseskvdeathrunners领导力:死亡奔行鼠部队nwhmaineffecttechchargespeedincreasehefchariots冲锋加成:战车部队nwhmaineffecttecharmourincreaseskvclanrats部队护甲:氏族鼠部队nwhmaineffecttecharmourincreaseskvslaves部队护甲:奴隶鼠部队nwhmaineffecttecharmourincreaseskvslavesclanrats部队护甲:奴隶鼠与氏族鼠部队nwhmaineffecttecharmourincreaseskvstormvermin部队护甲:暴风鼠部队nwhmaineffectslavedeclinemodifier奴隶死亡速率:nwhmaineffectslaveincomemodifier奴隶产值:nwhmaineffectslavepublicordermodifier奴隶惩罚:nwhmaineffecttechagentrecruitmentxphefloremastermages新募英雄等级:荷斯魔剑士与精灵法师nwhmaineffectskvagentrecruitmentxpallagentsandlords新募英雄与领主等级:nwhmaineffectagentactionsuccesschanceenemies英雄行动成功率所有英雄:nwhmaineffectagentactioncostmoddefall英雄行动成本:所有行动nwhmaineffectagentactionoutcometargetdefencesuccesschanceenemyhidden敌方英雄行动成功率:nwhmaineffectagentcapincreaselzdallheroes英雄招募容量:所有英雄nwhmaineffectskillmovementspeedskvmeleeinfantryrank移动速度:近战步兵部队nwhmaineffectskillunitstatfatigueresistancedefcorsairsshadesridersrank疲劳速率降低:黑色方舟海盗、黯影与黑暗骑手部队nwhmaineffectskillunitstatfatigueresistancehefeaglechariotreaversrank疲劳速率降低:巨鹰、战车与艾里昂掠夺者部队nwhmaineffectskillunitstatfatigueresistanceskvrunnersrank疲劳速率降低:阴沟奔行鼠、夜奔鼠与死亡奔行鼠部队nwhmaineffectritualcurrencyskvadd次元石收入:nwhmaineffectritualcurrencylzdadd先祖饰板收入:nwhmaineffectritualcurrencydefadd赫卡提卷轴收入:nwhmaineffectritualcurrencyhefadd引路石碎片卷轴收入:nwhmaineffectritualcurrencydefmod所有建筑赫卡提卷轴产值:nwhmaineffectritualcurrencyhefmod所有建筑引路石碎片产值:nwhmaineffectritualcurrencyskvmod所有建筑次元石产值:nwhmaineffectritualcurrencydefmod所有建筑赫卡提卷轴产值:nwhmaineffectplagueinfectivitymod瘟疫扩散概率:nwhmaineffectplaguelifetimemod瘟疫持续时间:nwhmaineffectprovincegrowthcharactersfactionwide发展:nwhmaineffectagentactionpassivestimulategrowthbuff英雄行动:行省发展额外变更nwhmaineffectpublicorderpenaltyotherreligionsskaven不会受到混沌腐蚀与吸血鬼腐蚀的影响whmaineffectregionenablehostileterritoryattrition使位于己方领土内的外邦军队遭受损耗whmaineffectreligionconversionskavenallregions斯卡文腐蚀:nwhmaineffectreligionconversionskaveneventsbad斯卡文腐蚀:nwhmaineffectreligionconversionundeathbuildingbad吸血鬼腐蚀:nwhmaineffectreligionosmosisskaven临近行省斯卡文腐蚀:nwhmaineffectreligionskavenpublicorderskaventrait随着斯卡文腐蚀在行省内的扩散公共秩序至多降低n但可以增加『地底威胁』技能的可用次数whmaineffectreligionuntaintedpublicorderskaventrait当行省没有受到腐蚀影响时公共秩序至多升高nwhmaineffectmeleedamageincrease武器威力:nwhmaineffectcharacterstatmodmeleedamageadd武器杀伤:nwhmaineffectcharacterstatmodmeleedamageadddummy升级武器杀伤:nwhmaineffectmeleedamageincreaseadditive攻击武器威力:nwhmaineffectarmourpiercingdamage破甲杀伤:nwhmaineffectarmourpiercingdamagedummy破甲杀伤:nwhmaineffectcharacterstatmodapdamagemissile远程破甲杀伤:nwhmaineffectphysicalresistanceincrease物理抗性:nwhmaineffectphysicalresistanceincreasedummy物理抗性:nwhmaineffecthefagentrecruitmentxpallagentsandlords新募英雄与领主等级:nwhmaineffecthefinfluencegain影响力:每回合nwhmaineffectlzdagentrecruitmentxpallagents新募英雄等级:nwhmaineffectarmymovementdownA战略地图移动距离:n{{{A:B:C:必须一起用}}}whmaineffectarmymovementupB战略地图移动距离:n{{{A:B:C:必须一起用}}}whmaineffectarmymovementupdummyC战略地图移动距离:n{{{A:B:C:必须一起用}}}whmaineffectforcestatmodmiscastchance法术失误基础概率:所有施法者nwhmaineffectforcestatmodwardsavemissileenemyarmy远程抗性:nwhmaineffectforcearmybattlemeleeinfantryfatigueresistance近战步兵部队疲劳速率降低填写生效whmaineffectfactionelvenespionage与玩家签署贸易协议的派系其麾下所有城镇都会对玩家可见whmaineffectfactiontraitcostreductionlzdall维持费:所有部队nwhmaineffectforceallcampaignrecruitmentcostalldummy招募成本:nwhmaineffectcaptivesunitxp部队经验:所有部队nwhmaineffectforceallcampaignsackingincome洗劫与掳掠城镇收入:nwhmaineffectforceunitstatarmourdummy部队护甲:nwhmaineffectforceunitstatmeleeattackdummy近战攻击:nwhmaineffectforcenavymeleeattack近战攻击:海上战斗时nwhmaineffectforcenavymorale士气:海上战斗时nwhmaineffectforceunitstatmeleedefencedummy近战防御:nwhmaineffectcharacterstatmodwardsavemagicenemy魔法抗性:nwhmaineffectclimaterecruitmentdurationall招募时间:所有部队n回合whmaineffectcommandmentlzdmonuments建筑成本:所有建筑nwhmaineffectbuildingconstructiontimemodall建筑时间:所有建筑nwhmaineffectcommandmentlzdwar领导力:n奴隶围栏与奴隶市场产值:nwhmaineffectcharactermodloyaltywarlords忠诚度:新募斯卡文军阀nwhmaineffectcharactermodloyaltyall忠诚度:新募人物nwhmaineffectcharactermodloyaltydummy忠诚度:nwhmaineffectcharactermodloyaltygreyseers忠诚度:新募灰先知n战锤代通用代码和{{wh}}一起用whmainfactionpoliticaldiplomacymod外交立场:与所有派系外交nwhmainfactionxpincreasegenerals新募领主等级:nwhmaineffectunitrecruitmentpoints当地招募容量:nwhmaineffectforcearmycampaignrecruitmentpoints全局招募容量:nwhmaineffectforceallcampaignreplenishmentrate补员速率:nwhmaineffectforceallcampaignupkeep维持费:所有部队nwhmaineffectforcearmycampaignattritionallimmunity免疫部队损耗whmaineffectforcearmycampaignattritionallresistance部队损耗:所有部队损耗nwhmaineffectunitrecruitmentpointsnaval舰队招募容量:nwhmaineffectforcearmybattlechargebonus冲锋加成:nwhmaineffectforcearmybattlemovementspeed全军移动速度:nwhmaineffectforcearmybattlemeleeattackall近战攻击:所有部队nwhmaineffectforceunitstatmeleedefence近战防御:nwhmaineffectforceunitstatammunition弹药容量:nwhmaineffectforceunitstatarmour部队护甲:nwhmaineffectforceunitstatmissiledamage远程杀伤:nwhmaineffectforceunitstatmissilerange部队射程:nwhmaineffectforceunitstatmoraledummy士气:nwhmaineffectforcearmycampaignambushattacksuccesschance伏击成功概率:nwhmaineffectforcearmycampaignambushdefencesuccesschance发现伏击概率:nwhmaineffecttextonlywalls为城镇添加城墙(这个代码好像没有效果无解)whmaineffecttechnologyresearchpoints研究速率科技研究速度:nwhmaineffecttechmovementspeedempireinfantry移动速度:步兵部队nwhmaineffecttechunitxplevelsempinfantry部队经验:新募步兵部队nwhmaineffectforceallcampaignexperiencebaseall部队经验:所有新募部队nwhmaineffectforcearmybattleenemyunitmorale敌方部队士气:nwhmaineffectreligionconversionskaven斯卡文腐蚀(所有派系大地图):nwhmaineffectreligionconversionundeath吸血鬼腐蚀(所有派系大地图):nwhmaineffectreligionconversionchaos混沌腐蚀(所有派系大地图):nwhmaineffectforceallcampaignmovementrange军队战略大地图移动距离:nwhmaineffectgrowthall行省发展:nwhmaineffecteconomytaxmod税率加成(百分比)nwhmaineffectprovincefoodshortagedevelopmentgrowthpenalty行省发展速率:nwhmaineffectmodifyvassalincome仆从附庸国贡金:nwhmaineffecttechallsearegionsvisibledummy所有海区均对己方派系可见whmainblackarkprovidedbattlelootmod通用战后掳掠收入:nwhmainblackarkprovidedcaptivestakenmod通用战后俘虏数量:nwhmainblackarkprovidedsackinglootmod通用洗劫城镇收入:nwhmainblackarkprovidedsettlementlootmod通用掳掠城镇收入:n{{{{{{{不区分战锤版本全局派系有效}}}}}}}}whmaineffectcharacterstatmodmeleeattack近战攻击:nwhmaineffectcharacterstatmodmeleedamage武器威力:nwhmaineffectcharacterstatmodmeleedefence近战防御:nwhmaineffectcharacterstatmodmissiledamage远程杀伤:nwhmaineffectcharacterstatmodchargeadd冲锋加成:nwhmaineffectcharacterstatmodbattlemovementspeed移动速度:nwhmaineffectcharacterstatmodammunition弹药容量:nwhmaineffectcharacterstatmodapdamage破甲杀伤:nwhmaineffectcharacterstatmodarmour部队护甲:nwhmaineffectcharacterstatenablepoisonattacks允许进行淬毒攻击whmaineffectcharacterstatenablemagicattacks允许进行魔法攻击whmaineffectcharactermodancillarydrop魔法物品掉落概率:nwhmaineffectcharactermodancillarysteal战后缴获魔法物品概率:nwhmaineffectcharactercampaignspottingchance发现附近敌军概率:nwhmaineffectconquestenablenightbattles允许在增援靠近时进行闪击战whmaineffectconstructionslotdummy在城镇中开启n个建筑槽位whmaineffectconstructionslotmultipledummy在城镇中开启n个建筑槽位whmaineffecteconomytaxmod{{财政税率加成}}:nwhmaineffecteconomytradetariffmod贸易收入:关税收入nwhmaineffectblackarkgrowthcore黑色方舟发展:nwhmaineffectblackarkgrowthtech黑色方舟发展:n(追加升级版)whmaineffectagentrecruitmentxpallagents新募英雄等级:nwhmaineffectagentactionsuccesschanceenemy敌方英雄行动成功率:nwhmaineffectagentfieldlineofsightmod战略地图视野:nwhmaineffectagentmovementrangemod战略地图移动距离:nwhmaineffectagentactionsuccesschance英雄行动成功率:n

 

  修改campaign_difficulty_handicap_effects_tables的


  1.全局都有效,无论选什么势力都有用


   2.不同的代码混用不生效


 DB目录campaign_difficulty_handicap_effects_tables目录下的effect_scope部分生效代码



    3.effect代码在汉化文件可找的到







                     <<<全部派系行省代码>>>


  region_to_region_own_text

(所在地区)


  region_to_region_own_provincewide(所有行省)  




  region_to_region_own_factionwide(所有区域)




  region_to_province_own_factionwide(所在行省)  




  province_to_region_own_factionwide

(派系范围)  




  province_to_faction(派系范围)


  province_to_region_own

(行省内所有地区)  




  region_to_force_own_in_adjacent_province

(所有毗邻行省军队)  




  province_to_regions_own_in_adjacent_province

(所有毗邻行省地区)  




  province_to_region_own

(行省内所有地区)  




  province_to_province_adjacent

(所有临近行省)  





  province_to_character_when_commanding_army_own  

(此行省内所有军队)

  


  province_to_character_when_commanding_army_own_factionwide  

(所有陆军)

  


  province_to_character_when_commanding_navy_own_factionwide  

(所有舰船)

  


  province_to_character_when_commanding_own_factionwide  

(所有陆军)


  general_to_navy_own  

(麾下舰队)  



  force_to_region_own_raiding  

(拦路劫掠己方地区时)  


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