Creating Your Own Counters
A guide by Gary Christiansen
The most daunting task in creating your DTP game is going to be the creation of the counters. It's not
simply a matter of glue and cut, even when all you have is the sheet of counter graphics and a cardboard
backing to attach it to. It's amazing how hard the process can become if you get picky about the
appearance and quality.
1. ����Creating counter graphics����
2. ����Scanning DTP counter sheets����
3. ����Printing counters for mounting����
4. ����Preparing the counters ��prior to mounting������
5. ����Gluing the counters to the backing����
6. ����Double Sided counters����
7. ����Cutting counters apart���� (����cutting by hand����) & (����cutting using 12" rotary cutter����)
Making those pretty pictures
Assuming you're just creating replacement counters or creating a new set to replace your worn out
counters... or perhaps generating your own counters for a game you are designing for yourself, there's a
lot of effort to be done to create the image you start with. There are some challenges to doing this
smoothly without making a mess of the counters.
What I use to create entirely new counter sheets is a program called Visio 2000 from Microsoft. A quick
search of the web (on 1/26/2005 at ����www.pricewatch.com����) turned up copies for sale running anywhere
from $35 to $55. The current version is Visio 2003 and runs in the $200-500 range... so I'll continue to
use an old copy rather than shell out big bucks. The reason I use this tool specifically is it permits me
pretty precise measurements in centering the numbers, the graphic images, and a wide range of font
options. I found it's very easy to pick up and use without any experience. But this is not the only tool
that can be used.
Visio
2000
Paint Shop Pro will do the grids and permit measurements also, doing alignment without problems and
other general purpose artistic work. Available from ����Jasc Software ���� for about $100-120, it has a wider
range of more artistic features.
Jasc Paint
Shop Pro
version 7
Corel Draw is pretty pricey at the current edition, but I can find a version 9 on the web for sale for $35.
Corel Draw is also a Jasc Software product.
Adobe Illustrator is pretty pricey, but should also provide the same functions. As I understand it,
Illustrator has some very nice features. I just can't afford it.
The point is you should use the graphics program you are most comfortable with that will allow you to
set up grid lines to work with, will do object alignment, can scale the graphics to the size you wish to
work with, and permits you the degree of graphic quality you want when you're producing the graphics.
Most of these tools will snap to grid and do object alignment, and layers in one form or another. These
are all very useful tools because you don't want your grid to overlay the top of the counters after you've
completed all the artwork.
A Grid to work with
No matter which of the above you use, you'll need a grid to work with in the graphics to measure the
correct size of the counters when you're working to create them.
Replacement counters for Seelowe (SPI 1974) - Grid on top
The above picture has a grid line for the size of the counters. These counters are 1/2" in size. Ideally,
you also want a ����gutter���� area around the edge of the counter that no print will go into. I rarely actually
define a gutter area, but strive instead to keep the printed area well away from the edges. That's not to
say you can't make a counter with graphics from edge to edge, but when you cut the counters out,
anything in the area close to the edge could be sliced onto both sides of the cut. I try to make sure there's
nothing in that area because cutting is not a precision activity no matter how careful you are.
Replacement counters for Seelowe (SPI 1974) - Grid shifted to the back
After the counters are all laid out, I move the grid to the back. The grid will be used for guides after
printing for cutting the counters out. So it's useful to have later anyway. The reason I don't leave the grid
on the top is that when I cut the counters out, no matter how careful I am, that very thin little line can
still end up on the edge of one of the counters or the other and gives a lopsided appearance to the
counter.
Another critical reason to have that grid around the edges is that if you're going to be matching up front
and back print jobs on the counters, those marks give you useful registration points of reference to use
when attaching the sheets to the backing.
Nato vs Silhouettes
Each of those counters in the pictures above represents the mix of 4 objects. There's a large rectangle in
the background that has the color. It doesn't have to work that way, and the object with the unit type
symbol could have the unit color embedded in it. There's the unit designation on the left, and the combat
values at the bottom. Each of them are centered together as necessary. The NATO symbols in these
counters come from one of the really cool fonts Tom Mouat created that I downloaded from his web
page (http://www.mapsymbs.com/). I've had to do some tweaking of fonts to get some of the psuedo-
NATO symbols that SPI used in their heyday, but one way or another, you can get most of the fonts you
need to do NATO symbols that way.
Using Tom Mouat's
Mapsymbols Regiment
font, the initial square for
the unit is created,
displaying a NATO armor
regiment symbol.
The unit designation was
added on the side. The
number can be rotated to
face any direction.
Finally, the combat value
and movement is added to
the bottom of the counter.
Making the box for the
numbers run edge to edge
ensures centering.
The final product in this
case with all the associated
objects in their place. All
that is missing is the
background color of the
unit.
But when you're doing your counters, you get some choices. Replacing missing units from old games
using the NATO type of of military symbols isn't too hard. Perhaps you would rather have silhouettes.
Some of Mouat's fonts include silhouettes, but you can also bring other graphics onto the grid and size
them to fit. You can dig around for clip art or free images that have entered the public domain of which
there are many, for this purpose. Keep in mind Tom Mouat's fonts are copyrighted but he gives
permission for non-commercial use. Please, double check his copyright statement.
Silhouette counters for Panzergruppe Guderian halftrack image at original size
The halftrack started the size it is on the right. To get it the size on the left took trial and error, resizing it
inside Visio by dragging from the object corners, then resampling the image to fit the new size. The
smaller size loses some detail, but it's still clear enough when printed.
The counters above use the CenturySchoolBook BT font, simply because I like the way the numbers
look. You should experiment with the fonts on your computer if you are going to do this until you find a
font you really like. It's very annoying to look at numbers that are too difficult to make out when
gaming. The coloring of the unit designations is done to make it easier to spot other units from the same
division on the board. With a good printer, you can get a lot more definition than what was expected
back in the days of Avalon Hill and SPI. So there's no reason not to play with hi-resolution images if
you can find images that you can safely use.
Front Side
Back Side
If you are doing two sided counters, make sure you reverse the order of the units across the row on the
backside. You'll want the correct backs to match up when you turn the sheets over. Getting two sided
counters to match up is especially difficult, so be very careful to leave extra space around the edges just
in case the sheets are off placement by some undetermined fraction of an inch. Better to have one side's
values not centered correctly than to be cutting through the printed area.
Once you have the counters all created, it's a good idea to print off a draft copy on a plain sheet of paper,
walk away and wait a bit. Then double check for errors, which you probably will find if you look
carefully. The printer ink for color is expensive, no matter which printer you use. The ink is often the
expensive part of this process simply because the printer manufacturers pretty much have their own
proprietary cartridges no matter which you bought.
Scanning DTP Counter Sheets
If you bought this game you're mounting counter sheets for, it may be worth your while to scan the
counter sheets and print out copies to work with. The main reason for doing this is so you can reproduce
any missing counters later, or more likely, so you can redo the process when you screw up cutting them
out.
No one likes the ugly counters they get when the counters turn out rectangular, or in odd shaped
parallelograms, or even with bizarre nicks in them along the edge from using an x-acto knife. I find I
always manage to ruin some counters, or get a few odd shapes I didn't intend if I'm careless, so being
able to start over is a good idea and it won't be possible if you only have the counter sheets that came
with the DTP game.
I've found I can scan the sheets at about 300 dpi to reproduce the original on label paper without
problems, although even at that level, the image reproduces the print grain from other printers. Ideally, it
would be nice if the DTP company would let me take a copy of their graphics to print so I don't have to
do some adjusting of the digital image to correct for my miscreant scanner. It always seems to add
artifacts that aren't there, requiring clean up and gamma adjustment to clean up the brightness.
To the left here, I have printed out the counter sheets
for Fall of Tobruk (Todd Davis, Cool Stuff Inc.), and you
can see I was treating them prior to mounting. I've used
the same board for spraying with the Krylon anti-UV for
some time. It's probably well protected now.
One of the problems I had was cutting these counters
out. Because Todd had made them with a line for
where to cut between the counters, I had to be very
careful that I was cutting on the line, whether that made
them perfectly square or not. The color slippage over
the cut otherwise could cause some pretty odd visuals
when you actually go to play the game. As it was, these
counters turned out pretty square anyway, even not
cutting by my usual methods.
It is best not to use a JPG format image from your scanner. JPG is a lossy format, meaning in it's
compression algorithms it tends to lose detail. Tiff is a much better format for not losing detail, but it
takes up huge chunks of disk space by comparison. You have to make a judgment call on what format is
best for you to reproduce the scanned sheet on your printer.
Remember that the copyright for that sheet from the publisher is theirs. You can scan and print to make
counters, but don't go distributing them to others without permission.
Printing Counters
When you get to the point you believe you no longer have errors or you have a scanned image you can
work with, you're going to want to print off the best quality image you can. There's a couple options for
the medium you may wish to print on when you're ready.
Plain Paper
Just about any form of white paper will do for this. 20lb paper with a high
rating for brightness is a good choice if you're going to just glue the paper
onto the backing you plan to use. If you use regular paper, you have to keep
in mind what glue you're going to use, and using cardboard backing is a
must.
Card Stock
Depending on the backing you plan to use for making the counters, this
could be necessary. I have a ream of 110lb card stock I use to print play aids
on since it's pretty stiff and can be used for reinforcement charts in a way
that lets me pick it up and any counters laid on it without shifting them
around. The advantage to printing on this is it is easier to position on your
backing than 20lb paper and if your backing is the 2mm H �TUfoamiesUT �H, it adds
the missing stiffness to the counters.
Label paper
I prefer this method because I don't like messing around with glue. The
downside is that once you've gotten the label paper attached to the
cardboard backing, you cannot move it. The advantage is the glue on the
back is pretty uniform and you won't have to worry about hollows where the
glue missed. Avery makes good full size sheets of this stuff, but so do
several other paper companies.
Colored
paper or
Colored
Card stock
The advantage of this is that you can purchase the colors for the counters
and merely print the units without printing color. The downside of this is
you can't do fancy coloring on the counters otherwise, so the silhouettes will
have to be all black without detail. If you do counters with a gradient hue
from the top of the counter to the bottom, you won't be able to do this at all.
Depending on your printer, you can print at various different resolutions. If you really think you're going
to see great detail on the silhouettes you've chosen on a 1/2" or 5/8" counter, you're probably mistaken,
but sure, go for it. Print it at 1200 dpi. But realistically, you're going to do just fine at the normal or
better quality printing (which may hit 600dpi, depending on your printer). You also have the option of
taking the image on a disk or memory stick down to a print shop, perhaps Kinkos, and having them print
it for you. Be aware that some of them expect at least 400dpi print quality, but if you have the image in a
format they can print, you will be fine.
My printer is a Lexmark Z65, and I get very good high quality print from it. I've tried utilizing some
cartridge refill services and products, but typically those cartridges won't register properly with the
printer, resulting in odd white shadows or other color shadows around critical lettering or other
elements.
To the left of the printer, you can see a box of 100 full sheet labels that I use to print counters. Staples
has a house brand that is cheaper than using Avery label paper. And so do most of the office supply
stores. I happened to pick up the Staples brand pretty inexpensively and have been using those to do
counters for a while.
If you want, you can also generate a PDF file from the document and print from that. There are some
circumstances where that can be useful, say in the event you want to enlarge the image at the printer by
10% for whatever reason. I do that if I'm going to also print a copy of a map off that will be set to be
10% larger than the original. As I age, my vision suffers, so it's useful if I get a chance, to enlarge games
I'm going to play over and over.
Prior to Mounting
Even if you're not printing your own counter sheets, but using the sheets sent to you by the DTP
company, I find that a little protection is worth a bundle. The ink on the counter sheets is vulnerable to a
bunch of environmental issues you probably won't notice yourself. Either sweat from someone's hand, or
a spilled drink, or even just sitting in the sunlight (ink jet ink will fade over a period of about 6 months
under constant exposure to ultraviolet light), you may wish to protect your counters.
The best time to do so is before those counters are mounted on whatever backing you plan to use.
Though you may wish to do this afterwards too to protect the sides and even to further bind the sheet to
the backing.
I've found that Krylon makes a
perfectly good ink fixative and anti-
UV coating spray. It comes in both a
Matt and a Gloss finish, but I have
not yet noticed any difference in the
two. It does provide good protection
against both moisture and the UV
fade.
I generally spray the counter sheet a
couple times. It's important not to
spray to make it look wet. Spray, step
back, spray again. Give it a few
sprays to get a coat on it that you feel
good about, but don't worry if you
can't see much. If it looks wet, you've
put on too much and it will form all
too solid a blot of the coating.
The spray dries quickly, so expect it
to seem like you've not actually
sprayed it.
Remember to tape the corners down when you spray. Otherwise the paper curls up on the
edges. This ensures a smooth coating over the whole sheet. If the edges curl, when you try
to flatten the sheet the coating may crack.
There are other brands of anti-UV spray on fixative. I find for a 5 dollar can, I get a lot of use from the
Krylon brand. A clear spray isn't the same though as anti-UV. It's worth looking to find the anti-UV to
protect the ink from fade. There are several other brands available through art supply stores and
catalogues, if you look around a bit.
Attaching a Backing
Once you have a counter sheet to work with, you'll want to consider how you want to back it for the
counters. There's a wide range of cardboards out there. You can even pick out various colors if you hit
the right art supply store. Most of the cardboards used for counter making are commonly used for
mounting artwork or in picture frame mounting. There's a bunch of different thicknesses and sizes. Just
walk into Dick Blick or Utrecht's and peruse their supply. Most hobby stores, such as Hobby Lobby,
also carry a range of different cardboards.
Additionally, there is the option of using something else, say the ����Foamies���� I've already mentioned.
They're the right thickness for counters at 2mm, and are very easy to cut with an x-acto knife. They feel
awfully light and tend to bend very easily, so it's strongly recommended you use a heavy card stock for
the counter sheets if you use them. Anything from 80lb up will do.
2 mm Foamies. Foam rubber, not
stiff, but sturdy enough. I
personally find the material too
light for counters, but others have
reported success with this as
backing material. At less than a
dollar for a large sheet, this can
work out if you like the feel of the
counters you create with it.
What I use is a 2mm cardboard available at Utrecht's Art Supply. It tends to run somewhere around
$1.50 for a large sheet suitable for cutting up into a dozen 8.5x11 sections. The weight is pretty good
and ultimately it's pretty solid for cardboard, thicker by a small bit than the normal unit counter in die-
cut games, giving a comfortable weight for holding when making your moves.
2mm thick cardboard on the left (actually a very tiny amount less than 2mm), Foamie on the right (same
thickness)
Assuming you want to glue the counters directly onto the backing, there's several options you
have to choose from for the glue.
Rubber
Cement
Back in the days 'when', I used to use this. But it's really not very effective, and it has a
disturbing tendancy to come undone over time. If you must use it, the best thing to do is to
coat both surfaces that are going to be in contact, let them dry to a tacky stickiness, then
attach them. Roll flat with an appropriate round tool. Then let the drying complete by letting
sit a while longer. The major hazard is that when cutting the counters you will have the paper
shift on the cardboard, causing some odd mismatches of the printed counters from the
cardboard.
White Glue Forget it. This old water soluble method will last only until the first humid day you
experience.
Roll on
Glue
I've no experience with this, but it's problematic. If you miss any part of the paper with it,
you'll have hollows you will be struggling to fix on individual counters.
Spray
Fixative
This stuff works very well but is very messy. Pictured left is the 3M remo
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