Usability Evaluation Plan
TTE@40
Prepared for: TTE@40 Usability Test
Mag. (FH) Bettina Thurnher
This document is based on a template of the: GP&IM/OASIS/Usability and Technical Documentation.
Author: Denise D. Pieratti, April 19, 1995.
Usabil i ty Evaluation Plan for TTE@40 March 3, 2005
This is a sample of a usability test/evaluation plan. Information that needs to be
added for your specific situation is underlined.
1. Introduction
This document describes the usability evaluation plan for TTE@40. The document
has been elaborated by the Institute of Software Technology and Interactive
Systems (IFS) of the Vienna University of Technology and shall serve as a guideline
for the structured usability evaluation examined by our partners.
The purpose of a usability evaluation is to predict the expected performance of the
actual customer using the current product and materials, as well as detect any
serious problems prior to the release of the product. This plan includes the following
sections:
• Purpose of the usability evaluation
• Target audience
• Design of the usability evaluation
• Data collection methodology
• Deliverables
• Resources
• Schedule
Our partner, Senun 40, has developed a preliminary questionnaire (see Appendix) in
June 2004. This questionnaire has been adapted and can be found in the appendix
as well.
1.1. What is TTE@40?
The main objective of TTE@40 (Technological Toolkit for Entrepreneurs @ 40) is to
develop a multimedia training resource for mid-career entrepreneurs in order to
support them to start their own enterprise and to enhance their entrepreneurial
performance.
The target groups of our project are people in the age of forty and above, who think
of starting their own enterprise or are already in the start-up process. We specially
focus on unemployed, underemployed and inactive men and women.
TTE@40 addresses the need to provide information and training for this target group
to gain a more in-depth understanding of the qualities contributing to the success of
an entrepreneur. It seeks to:
• encourage a positive attitude toward innovation,
• develop the mindset to stimulate ideas with commercial potential
• and strengthen the business planning capacity of older, would-be
entrepreneurs to create and develop sustainable enterprise ventures.
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The utilization of the platform:
• individual learning, independent from location
• online discussions with peers and tutors in the integrated forum or per email
• obtaining topic-relevant country-specific information
• embedding into blended-learning workshops (learning which combines online
and face-to-face-approaches):
concepts are developed at present in Spain and Romania
• utilization in start-up counseling
1.2. Needed Equipment and Platform
The current Version of TTE@40 is Version: 0.8.
By the time of project launch we will have Version 1.0.
The interface is optimized for 800x600 a resolution.
We recommend: Internet: Internet Explorer 6.0
Operating System: XP Professional, Service Pack 1
The platform can be accessed through:
URL: http://www.tte40.net/portal/web/index.php
1.3. Design Usability Goals
The evaluation will focus on determining if the needs of the user are met in an easy
to understand, useful, and productive manner. Specific measurable goals for the
usability evaluation are outlined in the Usability Evaluation Goals section of this
document.
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2. Purpose of the Usability Evaluation
The usability evaluation of the TTE@40 application will evaluate the potential for
errors and difficulties involved in using the application.
2.1. Evaluation Scenarios
This section outlines the specific scenarios the user will have to execute during the
usability evaluation.
“A scenario is an encapsulated description of an individual user, using a specific set
of computer facilities to achieve a specific outcome under specified circumstances
over a certain time interval (this in contrast to simple static collection of screens and
menus: The scenario explicitly includes a time dimension of what happens
when).”[Niel93]
We will execute the evaluation using three scenarios as described below:
1. Scenario
The test user has to create a new account, login and select a language (English).
2. Scenario
How should links be displayed? – Color, highlighting…
Are the different concepts of links, bookmarks and notes clear to the user?
3. Scenario
Is the information logically organized? Can the users easily locate the information
they are looking for?
The users will examine a task/case study and save the result in their account.
2.2. Usability Evaluation Goals
Specific usability goals were determined from the above concerns. These goals allow
for the creation of evaluation scenarios and tasks that will let us know if our
concerns are valid and what measures can help us determine if in fact the
participants are having trouble completing the tasks.
This evaluation will be based on the following usability goals:
• Participants will be able to begin using the application with no documentation.
• Participants will be able to complete activities or locate specific information within
specific time limits. A series of tasks will be designed and benchmark times
established. We will time users during the usability evaluation.
• Participants will be able to find related information with no expressed or visible
frustration.
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• Participants will have no more than two false attempts in finding specific
information.
We will also use a survey to determine subjective reactions based on the Technology
Acceptance Model of Davis 1989:
• Users feel that the pictures used on the icons are recognizable and do facilitate
system use/understanding?
• Users feel comfortable using only the on-line help, or if context-sensitive help is
a requirement.
• Users feel the on-line help provides them with all of the information necessary to
use the system.
• Users feel that the application facilitates his work: “perceived easy of use” and
“perceived usefulness”.
3. Target Audience
The selection of participants whose background and abilities are representative of
the products’ intended end user is a crucial element of the evaluation process. Valid
results will be obtained only if the participants selected are typical end users of the
product, or are matched as closely to the criterion as possible.
3.1. Background
Typical users of TTE@40 platform are users which want to start their own business
and are 40 ore above. We assume that in general the users do have little IT
experience. Therefore the platform has to be especially intuitive and logical
structured that potential users are able to find the information relevant to them.
3.2. Subject Selection Criteria
The selection of participants whose background and abilities that are representative
of the products intended end user is a crucial element of a successful usability
evaluation. The evaluation will be valid only if the people evaluated are typical end
users of the product, or as close to a selected set of characteristics as possible.
The following list shows the key characteristics of the end users that are considered
as critical differentiators for successful adoption, and use, of tte40. These
characteristics are the basis for participant selection for the usability evaluation. The
participants will be selected to reflect the range of characteristics shown below. We
will execute the test with as many “real” test users as possible. Additionally we will
do the evaluation with students who have a Human Computer Interaction (HCI)
background. They know what they have to look for.
This allows us to evaluate the platforms´ navigation (students of HCI) and the
content (“real” users).
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Criteria for test user selection are:
• Job Function
• Computer literacy
Low, medium, high
• Microsoft Windows experience
0-6 months, 6-12 months, more than 12 months
• Number of systems/applications used
1-2 systems, 3-4 systems, 5 or more systems
• Use of electronic support tools (email, Internet access, PC or workstation, etc.)
0-2 tools, 3-5 tools, more than 5 tools
• Educational level
up to AA or technical college degree, baccalaureate degree, graduate degree
4. Design of the Usability Evaluation
A single usability evaluation will be run in at least 5 individual participant sessions.
Each individual session will consist of a set of tasks and an interview/questionnaire
for the participants to complete.
The individual evaluations will take place in the following order:
• A performance evaluation in which each participant is asked to perform a series
of real-life tasks
• A questionnaire and an interview after each performance evaluation to gather
additional insights from the participants about TTE@40.
4.1. The Evaluation Process
The usability evaluation process is as follows:
Participant greeting and background questionnaire
Each participant will be personally greeted by the usability specialist and made to
feel comfortable and relaxed as much as possible. The participants will be asked to
fill out a short background questionnaire and the issue of confidentiality will be
explained.
Orientation
The participants will receive a short, verbal scripted introduction and orientation to
the evaluation. This material will explain the purpose and objective of the
evaluation, the need for product anonymity until after the evaluation, and additional
information about what is expected of them. They will be assured that the product is
the center of the evaluation and not themselves or their computer literacy.
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Performance evaluation
The performance evaluation consists of a series of tasks that are evaluated
separately and sequentially. The individual participants complete the tasks while
being observed by the usability specialists. The scenario is as follows:
• After the orientation, the participants will be asked to sit down at the computer.
The evaluation monitor will give the participants the task scenario booklet and
instruct them.
• After the participants begin working through the evaluation scenario, they will be
encouraged to work without guidance except for the provided material and the
product itself. The usability expert may ask the participant to verbalize his or her
thoughts if the participant becomes stuck or confused. These occurrences will be
noted by the usability expert, and will help to determine the cause of the
problem.
Participant debriefing
After all tasks are complete or the time expires, each participant will be debriefed by
the usability expert. The debriefing will include the following:
• Completion of a brief post evaluation questionnaire in which the participants
share their opinions on the product’s usability, appearance of application screens,
and general impressions of the product
• Participant’s overall comments about his or her experience
• Participant’s responses to probes from the usability expert about specific errors
or problems encountered during the evaluation
The debriefing session serves several functions. It allows the participants to say
whatever they like, which is important if tasks are frustrating. It provides important
information about each participant’s rationale for performing specific actions, and it
allows the collection of subjective preference data about the application and its
supporting documentation.
After the debriefing session, the participants will be thanked for their efforts, and
released. They will be given a small token of appreciation as they leave.
4.2. Logistics
We will simulate a typical office environment during the usability evaluation.
Because the application is a web application, the usability evaluation must take
place in a location where a network connection is available. The office will be large
enough to comfortably accommodate a desk for the participant to sit at while
completing the evaluation.
Additionally it is recommendable to videotape the user actions during the usability
evaluation. In our case we will use scenario based testing and a structured
questionnaire which provides rich enough data for the aim of our evaluation.
4.3. Requirements for the Evaluation
The IFS will provide:
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• Average office with desk and table, internet connection and evaluation personnel
• Prepared evaluation documents
• Support person for length of usability pilot evaluation and evaluation sessions
4.4. Materials Design
The following materials will be designed and developed for use in the tte40 usability
evaluation:
• Questionnaire
• Task scenario package
• Evaluation participant debriefing materials
5. Data Collection Methodology
Data will be collected through the use of a “thinking aloud” protocol.
Measures to be collected include the following:
1. The average amount of time to complete each task
2. The percentage of participants who finished each task successfully
3. The number of cases in which the participants were not able to complete a
launch due to an error from which they could not recover
4. The number of times the participant used the help line or on-line documentation
for each task
5. The number of positive or critical statements about the application
6. Number of and types of errors, including:
Observations and comments. The usability expert notes when participants have
difficulty, when an unusual behavior occurs, or when a cause of error becomes
obvious.
Non-critical error. A participant makes a mistake but is able to recover during the
task in the fixed time.
Critical error. A participant makes a mistake and is unable to recover and
complete the task on time. The participant may or may not realize a mistake has
been made.
8. The number of indications of frustration or joy from the participant
9. The number of subjective opinions of the usability and aesthetics of the product
expressed by the participants
6. Deliverables
At the completion of the usability evaluation, a formal analysis will be performed. A
final evaluation report will be provided, which will detail the significant problems and
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observations detected during the usability evaluation, and recommendations to
address the findings. This report will be provided by the IFS.
We ask our partners to send the raw data of their usability evaluations to IFS:
thurnher@qse.ifs.tuwien.ac.at at the beginning of February 2005.
The IFS will summarize test data.
7. Resources
The following is an estimate for the total resource requirements, in days.
IFS
# Activity Total
Resource
Time
1 Planning for the evaluation
Creating evaluation materials
3
2 Arranging logistics 0.2
3 Piloting the materials and procedure 1
4 Running the evaluation 1
5 Analyzing data 3
6 Preparation of final report and peer review 4
Total Time ~ 12.2
Our partners only have to execute task 2 and 4. Therefore they only have a time
effort of about 1.2 days.
Partners
Activity Total
Resource
Time
2 Arranging logistics 0,2
4 Running the evaluation 1
Total Time ~ 1.2
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8. Schedule
The usability evaluation of the Institut of Software Technology and Interactive
Systems will be conducted in February 2005. According to the concept each partner
should execute a usability test according to the possibilities of the partners.
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References
NIELSEN, JAKOB (2000): Usability Engineering. San Diego: Academic Press.
SHNEIDERMAN, BEN; PLAISANT, CATHERINE (2004): Designing the user interface:
strategies for effective human-computer interaction. 4th ed. Boston: Addiso-Wesley.
Davis, F. D. (1989). Perceived usefulness, Perceived Ease of Use and User
Acceptance of Information Technology. MIS Quarterly, 13:3, 319-340. 1989.
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Appendix
Questionnaire of Senun 40
(QUESTIONAIRE OF ENTREPRENEURIAL ATTITUDES)
LEONARDO’S PROGRAM
QUESTIONNAIRE OVER ANTREPRENEURIAL ATTITUDES
Dear Sir/Lady,
It’s possible that you have been anytime along your life in a personnel or professional
situation, where you should have had to take a difficult decision about your future,
because your professional life has become difficult (unemployment).
In this moment you will have to think in all your possibilities, and one of them can be to
become an entrepreneur and create a small business. But in your mind will come many
different questions, like, ¿What can I do?, ¿What company I’m going to create?, ¿From
where I am going to obtain the money? ¿What kind of documents must I fill up ? and
how?….
After this, you will doubt if you will become a good entrepreneur and if your attitudes are
positive.
Nevertheless, if your attitudes are to be an entrepreneur or not we desire you answer the
following questions, as your answers will be very interesting for everybody, especially for
you and for those persons that want to become entrepreneurs.
1. ¿What do you think on the idea that one must be of a special way to create its own
business?
2. ¿Do you think that the entrepreneurs are born or they become? Why?
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3. It’s said, that for women it’s more difficult to become businessmen, than for men? ¿What
do you think about it?
4. ¿Why do you think that most of the people is not ventured to create their own business?
5. ¿In your opinion, what is the most difficult thing to create your own company?
6. ¿What do you think a person needs to become an entrepreneur?
7. ¿Where do you think ideas come from to set up a business?
8. ¿Do you think that business can be undertaken alone or a team of persons is needed?
9. ¿What kind of business would please you to create if you could do it?
10. ¿Where do you think good opportunities of business are found?
11. ¿Do you believe that with a good training a business can be undertaken successfully?
12. ¿Do you know what “e-learning” means and what it’s used for?
13. ¿Would you like to know your possibilities of becoming an entrepreneur if you handled
ease with e-learning?
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14. ¿Which are the first three questions that arise when you become an entrepreneur?
a.
b.
c.
Finally, imagine you are going to create your own business. Evaluate the following
sentences scoring from zero (no important) to ten (the most important) according to the
importance that has for you the questions that we propose:
¾ The idea of business …………………………………………………………………...
¾ The money to mount a company ……………………………………………………….
¾ Human Resources ………………………………………………………………………
¾ The search of the market (looking for clients) …………………………………………
¾ The infrastructure ( local, equipment, offices, furniture, ….) ………………………….
¾ The documents or previous “steps” (documents, l
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