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散打的竞赛规则及裁判法规(Sanda Competition Rules and judicial regulations)散打的竞赛规则及裁判法规(Sanda Competition Rules and judicial regulations) 散打的竞赛规则及裁判法规(Sanda Competition Rules and judicial regulations) Kunming via Yuxi to Mengzi railway timetable (2013.5.1 open): 1: Mengzi north to Yuxi ordinary passenger 7456 times, 13:15 departur...

散打的竞赛规则及裁判法规(Sanda Competition Rules and judicial regulations)
散打的竞赛 规则 编码规则下载淘宝规则下载天猫规则下载麻将竞赛规则pdf麻将竞赛规则pdf 及裁判法规(Sanda Competition Rules and judicial regulations) 散打的竞赛规则及裁判法规(Sanda Competition Rules and judicial regulations) Kunming via Yuxi to Mengzi railway timetable (2013.5.1 open): 1: Mengzi north to Yuxi ordinary passenger 7456 times, 13:15 departure time, arrival time of 15:57; Yuxi to Mengzi North general bus 7455, 17:13 departure time, arrival time 19:56; stop Chicken Street, swallow holes, Jianshui 10 stations; two fast: Mengzi North to Kunming K9654/1 times, 09:03 departure time, arrival time is 13:01; Kunming to Mengzi North K9652/3 times fast, 08:42 departure time, arrival time is 12:37, stop in Jianshui, Tonghai, Yuxi (South), Yuxi 4 stations Competition method 1. round robin, single knockout, double knockout. 2. three games per game, two wins, 3 minutes per game, 1 minutes rest between boards. Clothing protectors 1. athletes must wear the official glove, head guard, mouthguard, chest, crotch, leggings, barefoot wearing instep guard. Wear vests and shorts with the same color as the protective gear, and the crotch must be worn in shorts. 2., race protection bonus and black two. The fist 3. weight: 65 kg and below the level of the fist 230 grams; 70 kg and above the fist 280 grams. Etiquette in competition The 1. athletes, the athletes to the audience for Baoquan ritual. 2. before every game, players each other for Baoquan courtesy. 3. when the result was announced, players exchange stations, announced the results after the first athlete mutual for Baoquan ritual, and to the referee for boxing referee back then; Li, Li Baoquan to each other for coaches, coaches in return. waiver 1, during the competition, athletes because of injury or weight, unable to participate in the competition, abstained from voting, no longer participate in the future competition, but has entered the ranks of the results of effective. 2, when the competition is carried out, the strength of the athletes is very poor. In order to protect the safety of the athletes, the coach may give abstention cards to abstain from voting, and the players may raise their hands to abstain from voting. 3, can not participate in weighing weight on time; 3 times before the roll call, or named after leaving without permission, unable to play on time, without undue abstention. 4 during the competition, the athletes abstained without reason and cancelled all my marks. Relevant rules in a contest 1., athletes must obey the rules, respect and obey the referee. On the court, there is no such thing as noise, abuse, throwing off protective gear and any other discontent. 2., the coach and the team doctor sitting in the designated position, but not under the presence of shouting or suggestive. During the interval, athletes are allowed to massage and guide. 3. athletes prohibited the use of stimulants, cannot rest between oxygen. Method of use, scoring criteria and penalties Forbidden position The back of the head, neck, crotch. Scoring position The head, trunk, thighs and calves Disable method 1. attack each other with the head, elbow, knee and anti joint movements. 2., forcing the opponent's head to hit the ground first, or intentionally smashing pressure on each other. 3. place the head against the leg. 4. punch your opponent's head with your fist. Available methods In addition to disable methods of martial arts factions attack tactics. Scoring criteria (1) 3 points 1. in a game, one side gets off the bench for the first time, and the other gets 3 points. 2. turned back kick hit each other and their standing body. 3., with the initiative to fall to the ground, causing the other party to fall to the ground, and he immediately stood upright. 4. the use of hook kick each other down and stand on my own feet. (two) 2 points 1, one fell to the ground (feet or any other place supporting the table), standing 2 points. 2. leg hit each other trunk. 3. forced a countdown, the other 2 points. 4. warning once, the other side scored 2 points. (three) 1 points 1. hit the opponent's scoring position with the technique. 2. leg hit each other head and lower extremities (except those feet). 3., athletes negative 8 seconds, was designated attack, 8 seconds still no offense, the other side scored 1 points. 4., active ground for more than 3 seconds, do not stand up, the other side scored 1 points. 5. receive one point at a time. 6., the use of both sides fell to the ground, and fell to the ground after 1 points. (four) no scoring 1., the method is not clear, the effect is not obvious. 2., both sides stepped down or fell to the ground at the same time. 3., the two sides play each other. 4., with the initiative to fall to the ground, the other side does not score. 5. hit each other with a tie. Fouls and penalties Foul Technical foul 1. negative hug each other. 2., at a disadvantage, raise your hand and ask for a timeout. 3., outside the midfield for guidance. 4. the referee has bad manners or does not obey the referee in the match. 5. shouting during the match. 6. intentionally delaying the game. The 7. play is not wearing or spit fall mouthguards, loose gear to. 8. athletes do not observe courtesy. Foul entry 1., before the password "start" or call "stop", backward attack each other. 2. hit the opposing part. 3. hit the opponent in a non permissible way. Penalties 1., every time a technical foul, advice once. 2. every time a foul is committed, a warning is given. 3. penalty points lost 6 points for the winner, to each other. 4. athletes of intentional assault, sentenced him disqualified, for the winner. 5. athletes use prohibited items, the break between the board when oxygen is disqualified. Suspended game 1. athletes fall to the ground (except when they fall voluntarily) or step down. 2. when an athlete is fouled. 3. when athletes are injured. 4., the athletes wrapped around each other, no offensive action or no offensive for more than 2 seconds. 5. when the player fell for more than 3 seconds. 6., because of objective reasons, players raised their hands when asked to pause. 7. judge wrong, when missing. 8. dealing with problems or finding dangerous situations on the court. 9. due to lighting, site and other objective reasons affecting the game. 10. athletes designated negative confrontation, attack a Fonda 8 seconds still no attack. There are two kinds of wins and losses in the competition: one is to win the advantage, the other is to win the score by two. Winning 1. in a game, use 3 points 3 times (except for stepping down). 2. in the competition, both the strength and the poor, the referee from the referee's consent, sentenced for the winner strong technology. The 3. is a (except foul) collapses was 10 seconds, or are able to stand but perception disorder, sentenced him for the game winner. 4. a game, hit on the mandatory countdown (except personal foul) up to 3 times, sentenced him for the winner field. 5. in the game, players appear injuries, the doctor can not continue the game, the winner is sentenced to the other field. A game, one is forced to hit countdown (except foul) 2, the other party is the winner. A 2 step down, the other party is the winner. Two times the effective use of 3 points for the winner of the author bureau. In a game, a tie occurs between the two sides, and the outcome is determined in the following order. 1. the bureau warned by less as the winner. 2. the Council was advised less for the winner. 3. light weight (on the same weight as the winner). One game, two games to the field for the winner. The game due to party a foul, the other party is cheating, the medical supervision after the diagnosis, the party is called a foul field winner. Injured due to foul and confirmed by the medical supervision and inspection can not match, the winner of the factory. Injured due to a foul, through the medical supervision and inspection can not confirm the game, for the game winner. But not to play in the future. In a knockout event, if the number of wins is the same in a match, the outcome is determined in the following order: 1. little warning for the winner. 2. little advice for the winner. 3. weight light for the winner. The three is the same, then play off, and so on. In a round robin, as in a game, the winning game is tied at the same time. Outcome evaluation (I) advantage victory 1, in the game, both the strength and the poor, the referee from the referee's consent, the winner of the strong field judgment technology. 2, be hit (except foul) collapses was 10 seconds, or are able to stand but perception disorder, sentenced him for the game winner. 3, in a game, hit on the compulsory countdown (except personal foul) up to 3 times, sentenced him for the winner field. (two) the outcome of each game is assessed 1, at the end of each game, according to the results of the referee judges to determine the outcome of each game. 2, a game, a party was forced to hit countdown (except foul) 2, the other party is the winner. 3, a game, a 2 step down, the other party is the winner. 4, in a game, the two sides draw a series of tie to determine the outcome:? The bureau warned by less as the winner. The Bureau was advised less as the winner. Press The light weight (on the same weight as the winner). The three are still the same, but they are tied. (three) each winner is assessed 1, one game, two games to the field for the winner. 2, in the game, players have injuries, the doctor can not continue the game, the winner is sentenced to the other field. 3, the game for a foul, the other party is cheating, the medical supervision after the diagnosis, the party is called a foul field winner. 4, because of fouls and injuries, confirmed by the medical supervision and inspection can't match, as the game winner. But not to play in the future. 5, in a round robin, in a match, the number is the same while the tie is a draw. 6, knockout, in a match, the number of the same, according to the following order of victory or defeat: By little warning for the winner. By little advice for the winner. Light weight - for the winner. The three is the same, then play off, and so on. (1) personal ranking 1, when the knockout, directly produces the position. 2, round robin, integral multi position before the column, if two or more than two points, ranking in the following order: - local number before the column. - before the warning, the less. A little counsel, none before. - light weight is listed before (draw weight). When the four cases are still the same, the position is juxtaposed. (two) team ranking; 1, ranking points. The first eight places at each grade are calculated according to the scores of 9, 7, 6, 5, 4, 3, 2 and 1 respectively. At the top six places, the scores of 7, 5, 4, 3, 2 and 1 were calculated respectively. 2, integral equal treatment method. When scores of two or more groups are equal, rank them in the following order: two: One by one, first teams will be ranked before; if they are equal, second teams will be ranked by individuals, and so on and so forth. - teams with fewer warnings are placed ahead of the team. - less recommended teams rank ahead. If the above conditions are still equal, the position is juxtaposed. Nine, arrangement and record (1) 1, arrangement principle The competition rules, application forms and the total time of the conference. The same level, the same round of the game should be relatively concentrated, conditions should be equal. An athlete arranges two games a day at most (not in the same unit). The competition for the same unit starts with a light weight class. 2, seed setting In the last national championship or championship, the top four players were seeded. The order in which seed is expelled according to grades. Athletes with variable levels cannot be seeded. The referee method of Sanda How to understand and enforce the relevant provisions of the rules? Net hits for 2 minutes The actual playing time of each set except the suspension. The specific operation, as long as the timekeeper heard the referee called "start" command opens a timer; "stop" password immediately stopped. When the opening time to reach a total of 2 minutes, the timer must be on time to notice, marking the end of each game. Two. Take a break between the boards The interval between each game. As soon as the last game was over, the timekeeper immediately began to take note of the interval. When the interval is up to 50 seconds, the player is notified to prepare for the game. When the interval is 1 minutes, the referee must issue a "start" password for the game. Three, reach the registration level Refers to the weight of an athlete weighing or exceeding the range specified by the reported level. For example, the range of 75 kilogram class is more than 70 kilograms to 75 kilograms, and the weight of the athletes must be within this range, otherwise, they are not allowed to participate in the competition. Four. Abstain from voting without cause It refers to the failure to participate in the competition on time or not to participate in the roll call or roll call after the roll call, or to weigh or weigh the weight when it is necessary to weigh the weight. Without permission, all my achievements have been cancelled. Five, forbidden hit parts The body part of an athlete that is not allowed to be hit during a game. The back of the head is the part of the ear perpendicular to the ear. The neck refers to the region below the first vertebra and above the clavicle. Crotch, refers to the body's genitals. When judging, the referee should focus on, timely judge foul athletes and make a decision, if it is difficult to judge, shouting "stop", should be timely for the referee or the nearest side referee's opinion, to determine whether a strike hit the ban, but not because of the pain of athletes "the performance of interference award. Six, scoring position Refers to the athletes after hitting according to the corresponding scoring standards to score points. The head is the part of the face and head beyond the back of the head. The trunk is the chest, abdomen, back, waist. Thigh refers to the region below the hip, above the knee, including the hips. It is worth noting that the human body shoulder, arm, leg, heel, sole and instep, neither could hit parts, not scoring parts, neither foul nor sentenced after hitting scores. Because the shoulder is connected with the chest and back, the waist is connected with the hip. It is difficult to judge the athlete accurately when he hits the joint. In order to facilitate the referee, unified standards, in accordance with the "clear method, obvious effect" principle, strictly dealt with. Hit the shoulder and chest, back of the connecting parts, hit the thigh and the lower part of the joint does not score, hit the waist and the hip joints 1 points. Seven use your head, elbow and knee to attack each other Refers to the use of the above parts of the initiative to attack each other, belong to a foul behavior, once hit, must be in accordance with the rules of the relevant provisions of the "invasion of personal foul" penalty. The Wushu Sanda Competition to put into each other in many cases, sometimes due to attack and bow, lift the elbow, knee lift and other defensive action, touched each other's body but no obvious force, and has no actual effect; sometimes in the fall of each floor, head, elbow and knee touch each other the body has no obvious force, where similar situations do not belong to the head, elbow and knee attack. Eight, the use of force to reverse the joint action against each other, refers to the method used to fix the front of the joint, and hit, twist, or force the joint beyond the range of normal attacks. Counter practice proves, The joints of the human body that are vulnerable to "anti joint" attacks are the elbow and knee joints. If a normal attack and defense method is used, although the joint is hit at the joint, there is no momentary fixation of the front end, which does not belong to the opposing joint movement. Nine, forcing the other side of the head first touchdown Refers to the use of wrestling process, to control the other side of the body, forcing the other side of the head first landing, intentionally hurt the other party. Judge whether to use the method of forcing the opponent's head to hit ground first, and generally comply with the following three situations: (1) when the opponent is in a state of control and can not use self protection to fall on the ground, he uses a wrestling technique to make his head fall to the ground; (two) each other in a suspended state, suddenly change the posture of each other's posture, forcing the head down to the ground; (three) when falling near the ground, suddenly twist the other side of the head, forcing the other side of the head first touchdown; If the use of normal wrestling, the party was thrown because of their poor ability to protect, fell to the ground unreasonable action, resulting in the head first landing, not within the scope of the penalty. Ten, intentionally smashing pressure each other Refers to when the other party fell to the ground, homeopathy with a part of the body again afterburner in a part of the other side of the body, in order to make the other party lose combat effectiveness. Eleven, attack down the place head A player is not allowed to attack in any way have fallen local player's head, essentially refers to the active local athletes head down, first, because in the falling to the ground within 3 seconds after both sides can attack each other; secondly, a passive ground, the referee must issued a "stop" password, that is to say when issued, "stop" after the password, the game has stopped, but at this point, any part of parts of the body are not allowed to attack. Twelve, the disparity of strength Refers to the overall level of the athletes skill and physical strength are different, the main performance in the competition ability in the game has no offensive and defensive, the outcome has been very clear, once this happens, the referee from the referee's consent, announced strong advantage for the victory. Thirteen, countdown General can be divided into two kinds, one is due to a foul and may cause harm to the safety of the protection of athletes is a plus; use reasonable method to hit other players, so that it does not immediately continue the game, mandatory to protect the safety of the countdown. The seconds, the referee must be byoyomi quickly close to the athletes, clearly observe the facial expressions, and the position should not block the line of sight to the referee. There are three types of countdown: (1) read for 8 seconds The referee in the countdown process, athletes have a show of hands can continue the game, but still finished 8 seconds to continue the game. (two) read for 10 seconds The referee in the countdown process, no signal for athletes to continue the game, or has been signaled to continue, but that perception is not normal to read 10 seconds. Once read for 10 seconds, the game has been terminated. (three) the termination of the countdown The referee in the countdown process, if it is found that the athletes shock, joint dislocation, fracture and other dangerous state, immediately stop the countdown, a take athletes and gestures to the doctor will first aid treatment to the backcourt player. A countdown after three cases: 1, one player is due to a foul in the countdown, but reading to 8 seconds before has said can continue the game and perception is normal, penalty to foul players "warning". 2, because of fouls caused by the countdown, and may be injured and stop the game checked one player, the medical supervision and inspection confirmed not to continue the game, is called a foul be disqualified "". As confirmed by medical supervision, the extent of injury has not been reached yet, but in fact Can not continue the game, is called a foul "warning", but also to the winner. 3, the use of mandatory countdown method to allow hit each other "". The countdown is mandatory, such as a party can continue the game, it should be to the "pressure point" and the corresponding penalty. If it fails to compete, the other player wins. Fourteen, designated attack After the referee has issued the "start" password, one player moves forward actively, waiting for the attack, and the other player moves back passively without any attack or counterattack. Normally, athletes attack in 8 seconds. Therefore, the referee must develop "silent time" habits, once a player is negative, "designated attack" gesture specified players attack. Fifteen, negative 8 seconds Refers to the referee's "designated offensive" gesture designated one player after the attack, the athletes still do not attack after 8 seconds. The referee gave one player a "designated attack" in future, according to a frequency by eight times per second, or fingers in the method body of eight times the time, more than 8 seconds can be sentenced to not attack was designated as "negative side for 8 seconds". Sixteen, negative 3 seconds Refers to the use of active ground offensive action does not hit or knock down each other, or the use of active ground offensive action, was forced by the other back, can not stand fast in 3 seconds, once this happens, the referee immediately shouted "stop". And use "negative 3 seconds" gesture to indicate penalty. Seventeen, perceptual aberration Refers to an abnormal state of an athlete's body after being hit. Specific performance: standing postural instability, teeter disorder, cannot balance the body; facial expression of dementia, shortness of breath. Eighteen, the initiative fell to the ground Refers to the foot and other parts of the body, you need to support the table before you can use the method, or use the method must fall to the ground after the offensive method. When an athlete uses this type of movement, the referee on the platform should be able to tell exactly whether it is active or not. An active fall must be a method of attack or defensive counterattack that is used in a normally balanced position. If the body has lost its balance, but in order to avoid the attack, homeopathy fall to the ground, and can not connect reasonable attack method, it can not be regarded as active ground. The initiative falls to the ground approximately has following kinds of situations: (1) using an active fall attack, the opponent is knocked down, and he can stand up to 2 points. (two) with active ground offensive action to knock out the other side, but the other fell on a certain part of the body parts of the body caused by the active but not quickly stand, found lying on the ground after the "first down", the initiative fell by 1 points. (three) using active falling ground attack, but failed to hit each other, still can not stand up quickly, without scoring. (four) using an active fall action, attacking without hitting each other, and unable to stand quickly for 3 seconds. Negative for 3 seconds". (five) with the "backward kick" approach, successfully put the opponent (lift) step down, then take the initiative to reverse the local offensive success, 2 points, if not successful, the use of the action, the author is "fall to the ground". Nineteen, fell to the ground Refers to any part of the body outside the feet to support the table. Fall to the ground in the game roughly in the following three situations: (a) was knocked down by another, is a boxing kicking hit and lost focus on. (two) being fallen is the loss of the center of gravity by the opponent's throwing. (three) fall to the ground by oneself, it is to point to because of attack, defensive action is undeserved, the ground is uneven, slippery and so on the ground that causes to fall to the ground. Twenty, fell to the ground first Refers to the athletes in the use of action both sides lose focus, one fell earlier, another fell on the ground or one fell to the ground; first, the other party first pressure on the ground a side of the body, lying on the ground before they were lying on the ground first. Twenty-one, both sides at the same time Refers to the use of both athletes in the course of weightlessness, fall to the ground, and can not be divided into two, when it was sentenced to fall at the same time. Twenty-two, hit Refers to the athletes to use the permission method, hit each other's scoring position, produce the corresponding effect. How to determine "hit" generally from the following four aspects of manpower: (1) watch attack, attack clear, accurate hit point. (two) watch the defense, hit when there is no corresponding defensive action or hit the first defensive action in the back. (three) look at the displacement, the displacement phenomenon after hit. (four) after listening to the sound, hit the other party and make a crisp or dull sound. In the process of judging, there are four aspects of manpower at the same time, or from one of the one or two aspects, this is mainly based on the actual situation. Twenty-three, the method is not clear, the effect is not obvious Refers to the quality and effect of the athletes are inconsistent with the requirements of your. When an athlete uses the attack, he is forced to act because of the wrong timing or his passive position. Although he hits the opponent, he doesn't cause a hit. Twenty-four, step down Refers to the athlete in the competition (from the beginning to stop) during the password, and any part of its body to support the platform under the mat or venue, were sentenced to step down. Twenty-five, the two sides stepped down It means that two athletes fall off the ring during the race (from the start to the stop). Twenty-six, step down invalid Refers to one or both of the athletes in the referee shouting "stop" after the first step down, or lying on the ground once again forced to lift each other up (push) to Taiwan, or because of the fall in whipped on the stage after the one lying on the ground after the contact under the ground, or a party to step down on the other side, although on stage but did not break away from a step down and part of the athletes, are regarded as invalid. Twenty-seven, hold the ball when hitting each other, do not score Refers to a player to hold the other players, or hitting the process of mutual cuddle in each other, although is effective but still not scoring position. There are two things to note about "hit": (a) if a player hit method using action by the other party immediately after the release and use of athletes to catch each other to allow effective parts, or before the "stop" password free arms tangled and use each other's hit scoring area shall be deemed to be hit. (two) the referee's referee's password on both sides During the period from "start" to "stop", they can attack each other clearly and effectively, and should be judged to be hit effectively by each other, and accumulated score is used to accumulate the score. Twenty-eight, negative cuddle In order to achieve the purpose of not allowing the opponent to attack or counterattack, and to take the action of holding each other. In the game, players use hit each other after clinging to each other not to let its use back, or there is no any offensive action that hug each other to wait for the referee to shout "stop" to avoid each other blow, or to keep their own gains, and this method is continuously repeated used by Taiwan after the referee insisted that practice can be identified as negative cuddle. Twenty-nine, foul punishment Refers to the athletes in the competition in violation of the "rules" after the corresponding punishment must be, foul punishment in three cases: (1) advise an athlete to be punished by "advising" as long as there is a "technical foul" listed in the rules in the competition. (two) warning, athletes in the competition, as long as the rules listed in the rules of "invasion of foul" behavior, that is, should be "warning" punishment. In general, in the use of the "advice" and "warning" before the punishment may be given a "tip", that is must be in the "foul" but did not cause the consequences, if have consequences, should be punished directly. In addition, we should pay attention to the unified standard and persist in judging whether to foul or give any penalty. (three) disqualification of an athlete during a match Any punishment listed in the rules shall be punished by disqualification, which shall be penalized by disqualification. Thirty, embrace each other, no offensive action or invalid attack Refers to the athletes wrapped together, neither use method nor separation of state, or two people entangled together, although there is action, but no scoring effect, and more than 2 seconds without stopping signs. In addition, because of the use of wrestling and the use of wrestling, for this reason, the effectiveness of wrestling should be further explained: (a) effective judgment on wrestling: when one or both players just a "take the" that falls the law, and make the other loss or out of control, then the other will fall, that is to say, the wrestling is one go, there is no "solid" or "change" phenomenon this, is effective in wrestling. And should not be limited by 2 seconds. (two) judgment on the invalidation of throwing method: 1, when one or both players in each other "out" and failed to "have to" throw more than 2 seconds, the referee immediately called "stop."". 2, when one or both athletes in the "get" after the other side's resistance to fall, so that the throwing party repeatedly "change strength" and "change strokes" more than 2 seconds, the referee immediately called "stop."". Thirty-one, intends to delay the game Refers to the athletes in the field. To break between the board; or fell to the ground after intentionally dawdle quickly; or to excuse finishing protector. These categories are regarded as "intentional delay game", as a technical foul. Thirty-two, scoring Refers to the side judge according to the different methods used by athletes, in different parts of the score hit, the different effect of different punishment and the referee, recording time according to score standard score of athletes. However, there are two situations that should be noted: (1) hitting parts may be the handover points of different points, or they may be the handover points of the score and the score. That is to say, if you hit the 2 and 1 points, take 1 points. If you hit the score and don't score, then you don't score. (two) use the same action to produce a different score, then take the upper limit. Thirty-three, the outcome of each game Don't sign (side referee color lamp, color color card) said the outcome of the results, red or black, who is the winner.
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