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动画而画的简笔绘画(A simple pen painting for the design of animation)
为设计动画而画的简笔绘画(A simple pen painting for the design
of animation)
A simple stroke drawn for the design of an animation:
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No matter which media software you use, animation, computer, pen and paper, stop actions or clips, the fastest way is to design your animation with simple and effective sketches.
3) a) pose for the characters
B) design animation
2) a) simple human body structure
B) human body structure in cartoon or cartoon style
1) a) geometry and Perspective
B) preparation
As you can see, these sections do not have to operate in the normal order. You should learn them in the order of 1-2-3, but you fired up, ready to draw characters, learn to design animations, and save those interesting parts anyway. You must read the information faithfully. When you find out yourself, and all the relevant information and prepare, learn how to use perspective geometry, by relying on the relationship between painting knowledge, and their body contour, to draw and design
animation role.
Draw out what you want in your head
What you want to think about is the content of the painting, not how it is painted. What you think in your head is very simple to draw. Details in painting are less important than actions or performances. Try to simplify what you draw so that you can focus on the ideas hidden behind the animation and painting and link them up.
Simple and effective sketching is necessary to design animation or plan animation scenes. Simple strokes designed for animation can help you to make concise, vibrant, and effective animations.
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When making animations, you must know the reason behind the movement of the characters. By showing the reason made the role of mobile, you can show the role of personality, emotion and Thinking -- the result of performing the role. The body of the whole person should reflect the emotion and psychology of the characters.
Research, research, research, etc
Analyze the material you refer to and don't just look at it. Stand up and perform it yourself. If possible, record it on a video tape recorder. Your posture and movements. Find the best and most interesting way to express your paintings and
animations.
"Spend half of your time planning the scene, while the other half of the time is used to animate it."." The author of fantasy life Frank * Thomas and Oliver * Johnson said.
The simple drawing for designing animation is close to the simple stroke. It can make your animation design simple and make the animation easier.
Mastering painting skills is a long journey in life. Although this painting technique has been simplified and designed to design animation, it still needs to add character painting techniques, comic art and imagination. You can only simplify what you know.
The best way is to translate what you know into your own painting or language. Start collecting books and notes about animation, as well as drawing samples, videos, looking for a book with thumbnails, and translating important information into your own paintings and languages. Create a painting manual that has your own personal information about trends.
Remember to read the information faithfully. When you find out yourself, and all the relevant information and prepare, learn how to use perspective geometry, by relying on the relationship between painting knowledge, and their body contour, to draw and design animation role.
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Draw a picture of the nature of the role
Begin with three lines and two sides, which represent the shape of the shoulders and heads. Modify these lines and make minor changes in the pattern, until you draw the characters you want.
Experiment with simple, visible conflicts.
The use of lead crude soft pen, oil pen painting or paint.
Details will be placed at the end. Your painting should be in front of the details.
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What makes a perfect pose?
A good posture can clearly describe the actions and performances you are eager to express. This position must describe the dynamics of your character and then affect your character.
The term "dynamics" focuses on animation. Because without strength, there would be no movement. Painting alone is as important as computer graphics in terms of display power.
In your work, two major areas of dynamics are action and performance. Action is an external force. Actions are most easily expressed in your paintings and animations.
We can see the movements of characters, they are part of what
the characters do. Like: pull, push, lift, sit, lie, stand, etc.
Push, pull, and move are dynamic actions, which means that your animation must try to capture the moving picture of the characters, the moving picture, or the picture in the middle. A passive action should be sitting, lying, or standing. The action of the painting does not capture the role to remove motion, the starting and ending positions of the posture, but should be in emotional status, the character's personality, psychological status -- for example, what is the role of sitting and leaning or lie down.
Performance is an expression of inner strength. Whether the character is emotional or psychological, or what he thinks, it shows how the characters move in the performance of these states. When you determine the emotional and personality states of a character, you define his strength, and these states define an exact concept of outward movement and posture.
happy
anger
Brave
Fear
Be full of go
lazy
The intensity of the inside and outside defines the posture and movement of a character.
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Before you design animation, you should pose for your character
Imagine, you're going to do an animated short film about boxing. The first thing you need to do is prepare to study it as much as possible. Begin with a well designed exercise, but use the simplest lines and shapes to describe the shape of the characters.
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