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unity粒子系统参数翻译 unity3d particle system

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unity粒子系统参数翻译 unity3d particle systemUnity3d粒子系统翻译[后面有参数翻译] Particle systems 粒子系统 Note: This is the documentation for the new particle system (Shuriken). For documentation on the legacy particle system go to Legacy Particle System. 注意:这是文件为新的粒子系统(手里剑)。为传统的粒子系统文件转到新的粒子系统 Particle System (Shurike...

unity粒子系统参数翻译 unity3d particle system
Unity3d粒子系统翻译[后面有参数翻译] Particle systems 粒子系统 Note: This is the documentation for the new particle system (Shuriken). For documentation on the legacy particle system go to Legacy Particle System. 注意:这是文件为新的粒子系统(手里剑)。为传统的粒子系统文件转到新的粒子系统 Particle System (Shuriken) 粒子系统(手里剑) Particle Systems in Unity are used to make clouds of smoke, steam, fire and other atmospheric effects. 粒子系统在统一被过去常常使烟雾的云,蒸汽,火,其他大气效果。 You can create a new particle system by creating a Particle System GameObject (menu GameObject -> Create Other -> Particle System) or by creating an empty GameObject and adding the ParticleSystem component to it (in Component->Effects) The Particle System Inspector (Shuriken) 粒子系统检查员(手里剑) The Particle System Inspector shows one particle system at a time (the currently selected one), and it looks like this: 粒子系统检查员节目一个粒子系统一次(目前选择一),它面貌这般: Individual particle systems can take on various complex behaviors by using modules. 个人粒子系统能与各个的复合行为借用模块。 They can also be extended by being grouped together into Particle Effects. 他们可以也被延长由被一起聚集到粒子效果。 If you press the button Open Editor ..., this will open up the Extended Particle Editor, that shows all of the particle systems under the same root in the scene tree. For more information on particle system grouping, please see the section on Particle Effects. 如果你点击按钮Open Editor。。。这会扩出粒子编辑器,显示所有的粒子系统在同一根在场景树,而更多信息关于粒子系统编,请参阅对颗粒的影响 Scene View Editing 场景编辑 When creating and editing Particle Systems, you either work with the Inspector or the extended Particle Editor, and your changes are reflected in the SceneView. The scene view has a Preview Panel, where playback of the currently selected Particle Effect can be controlled in Edit Mode, with actions like play, pause, stop and scrubbing playback time 当创建和编辑的粒子系统,你可以工作的督察或扩展粒子编辑器,和你的变化反映在sceneview。现场观点有一个预览面板,在播放当前选定的粒子效果可控制在编辑模式,行动就像玩,暂停,停止和擦洗的播放时间 Scrubbing play back time can be performed by dragging on the label Playback Time. All Playback controls have shortcut keys which can be customized in the Preferences window 洗涤播放时间可通过拖动标签上的播放时间。所有播放控件有捷径键可定制的选项窗口 Particle system Curve Editor 粒子系统编辑器 minmax curves 曲线大小 Many of the properties in the particle system modules describe a change of a value with time. That change is described via MinMax Curves. These time-animated properties (for example size and Speed), will have a pull down menu on the right hand side, where you can choose between: 许多性能的粒子系统模块描述的值的变化与时间。这种变化是通过最小曲线描述。这些time-animated属性(例如,大小和速度),将有一个下拉菜单上的右手边,在这里你可以选择: constant: The value of the property will not change with time, and will not be displayed in the Curve Editor 常数:属性值不随时间变化,并没有显示在曲线编辑器 random between constants: The value of the property will be selected at random between the two constants 随机之间的常数:价值的财产将被随机选择,两国之间的常数 Curve: The value of the property will change with time based on the curve specified in the Curve Editor 曲线:财产的价值会随时间变化的曲线的基础上指定的曲线编辑器 A property animated with a Curve 动画曲线的性质 Random between curves: A curve will be generated at random between the min and the max curve, and the value of the property will change in time based on the generated curve 随机之间的曲线:一个曲线会产生随机之间的最小和最大曲线,财产的价值会随时间变化的基础上产生的曲线 A property animated as Random Between Two Curves 一个物业动画作为随机曲线之间 In the Curve Editor, the x-axis spans time between 0 and the value specified by the Duration property, and the y-axis represents the value of the animated property at each point in time. The range of the y-axis can be adjusted in the number field in the upper right corner of the Curve Editor. The Curve Editor currently displays all of the curves for a particle system in the same window. 在曲线编辑器,X轴跨越时间和0之间的值指定的时间属性,和Y轴代表的价值的动画属性在每个时间点。一系列的Y轴可以调整中的一些领域在右上角的曲线编辑器。曲线编辑当前显示所有的曲线的一个粒子系统在同一窗口。 Multiple curves in the same curve editor 多曲线相同的曲线编辑器 Note that the "-" in the bottom-right corner will remove the currently selected curve, while the "+" will optimize it (that is make it into a parametrized curve with at most 3 keys). 请注意,“-”在右下角将删除当前选定的曲线,而“+”优化(这是使它成为一个参数曲线最多3键)。 For animating properties that describe vectors in 3D space, we use the Tripleminmax Curves, which are simply curves for the x-,y-, and z- dimensions side by side, and it looks like this: 为动画属性描述三维空间中的向量,我们使用tripleminmax曲线,这是简单的曲线的X线,γ-,和尺寸并排,和它看起来像这样: Managing many curves in the curve editor 管理许多曲线在曲线编辑器 To avoid cluttering in the Curve Editor, it is possible to toggle curves on and off, by clicking on them in the inspector. The Particle system Curve Editor can also be detached from the Inspector by right-clicking on the Particle System Curves title bar, after which you should see something like this:
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