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Live soccer 2010 operation(实况足球2010操作)

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Live soccer 2010 operation(实况足球2010操作)Live soccer 2010 operation(实况足球2010操作) Live soccer 2010 operation(实况足球2010操作) Can operate with the keyboard, can not seem to change the key. A shoots big feet D long shovel X pass away W straight plug Q corresponding handle L1 E corresponds to the hand...

Live soccer 2010 operation(实况足球2010操作)
Live soccer 2010 operation(实况足球2010操作) Live soccer 2010 operation(实况足球2010操作) Can operate with the keyboard, can not seem to change the key. A shoots big feet D long shovel X pass away W straight plug Q corresponding handle L1 E corresponds to the handle R1 (Accelerated) Z corresponding handle L2 C corresponding handle R2 This is the foundation, complex self, slowly fumble Upper key: press shot before press Lower key: after high arc shot, press R1 key: press shot before press R2 key: the arc can be done before and after the curve L2 key: with a drop shot, press Straight forward: press shot after press Long shot: fall in Short: shot by force reduction The red cows are red, yellow, green, blue and gray However, the state is not entirely due to the low value of some players, even if the red effect is limited Q+D+D+D stick to the neutral position players pass (random) * * * Q+W air pick through ball assumes. Q+A (the other half) into the high arch. A+E low radian (the other half lob * * *) A+A power cumulative shoot or low radian lob (the other half, and shall handle in control GameOption open A chip double-click option) * * * 2 years ago, before the same with Q+Q *. 2, the same as C+C assumes 2 left / right +2 left / right and left / right by the same A+X+. The inverse direction of oblique foot + 45 degrees before + before the feet fake, but only I, and, human foot player can use a. * 2 direction 1/2 circle Marseille Roulette: clockwise or counterclockwise rotation at least 1/2 circle (the starting position and the end position is not required, you can get from any one place to play, at least half turn after the release can be transferred also). The operation has a failure rate that is related to the player's skill and dribbling ability. Details: clockwise turns the player to the left of the body, turns the ball, turns counterclockwise, and turns the ball to the right side of the body for the counter clockwise. *. When the opponent controls the ball Button effect Key move, player position 1 is the same as the arrow key Accelerated movement in E+ direction Q substitutions X draws on the opposing player, breaks the ball A nearby players to participate in the defense W goalkeeper will attack (in the first half) C+W+ manual goalkeeper will attack (half court and open goalkeeper control) +D tackles E+ +D Feichan C+ direction low, body position toward the constant movement The ball is in flight or in an unoccupied area Button effect Key move player 1 is the same as the arrow key Accelerated movement in E+ direction Forced movement in C+ direction (for automatic ball retrieval) +D tackles E+ +D Feichan E+C cancels the chase A passing moment to the ground pass Button effect Short turn 1 is the same as the arrow key X short directly facing direction Specify the direction of direct short direction +X D (the direction facing directly pass each other outside the restricted area arc), direct clearances (the party within the restricted area arc), high arc xiadichuanzhong +D the specified direction directly pass (the other side outside the restricted area arc), direct clearances (the party within the restricted area arc), direct plus high arc arc xiadichuanzhong A shoots directly into the middle of the goal (opposite side of the court) and directly blocks the feet (half court) Direction +A direct shot (opposite side of the court), direct foot clearance (half court) E ball E+ directional long distance ball trip C+ direction mid distance change direction ball A+X direct default directional shot spiking A+X+ left / right, direct direction, false shot, spike A moment to get into the air pass Button effect The key direction for short distance trips or lift the ball around the chest 1 is the same as the arrow key X headed straight in the direction of the header Heading +X direct heading header D (the direction facing directly pass each other outside the restricted area arc), direct clearances (the party within the restricted area arc), Direct high radian bottom pass +D the specified direction directly pass (the other side outside the restricted area arc), direct clearances (the party within the restricted area arc), direct plus high arc arc xiadichuanzhong A volley directly into the middle of the goal (opposite side of the court), straight foot relief (the first half) Direction +A, direct volley (half court), direct foot relief (half court) E use the chest or the ball high heels E+ direction of long distance to train the ball with the chest or foot The change of distance to trip the ball with the chest or foot in the direction of C+ After the direction, when the air to the ball in the ball near the waist, according to the players will be back to pick the ball and turn the ball back, very beautiful, but more difficult to operate The goalkeeper gets the ball (hands hold the ball) Button effect Move the key (inside the penalty area) 1 is the same as the arrow key D go ahead and kick big feet Diagonally ahead, the +D syncline faces big feet ahead A go ahead and kick big feet Diagonally ahead, the +A syncline faces big feet ahead (direction) +X ball in hand Free kick Button effect Adjust left / right angles 1 is the same as the arrow key D high pass radian +D low pass radian +D ground pass D+ left / right to left / right rotation direction to kick balls. The picture is accurate, can be used with the upper and lower A shot (the other half) E+A shooting low trajectory (the other half) Shoot at +A (the other half) There is an option called setting.exe icon, that is, click open, and then select keyboard, that is, the keyboard meaning, and then will show a handle of the pattern, in fact, this is set the keyboard!!! Then you see Y is the direct plug X is a shot A is short B long RB is speeding up LB is a substitution (cursor conversion) LT is a tactical start key, holding him and other keys with tactical effects RT is the pace of adjustment, simple said he is set for press. The next thing is up and down, you can see it. Other keys do not move, empty is empty. As for the combination of actions you say, live inside is like this, some players have specific skills, in order to do it, such as the Masai, single foot swing, knock the ball (you can edit the players in the game -- personal ability to edit there to see those skills, you can also open close) As far as I know, the Marseilles maneuver is based on a quick push up and down Change direction is when the defender is in front of you, fast in the opposite direction, or you want to turn in the direction and speed up. Much more, alas! Half a meeting, in fact, they do not remember, the most important practical! Go to practice mode and get started first, then you can hit the computer! Oh So I started I started playing live 05 years from the beginning, you will try from the fourth level computer playing, ignore the previous, believe in yourself, first you must be the child to play computer, but after a period of time, you can start to score, then draw a final win, play the more you will find live in computer attack mode is actually quite monotonous, do not play into the road and the road walking dead, remember to play back, the master is not representative of a live audience, but playing the collective football, the ball, the ball more, let the computer to grab your ball! Enjoy yourself!! Q+A high arch (the other half LOB) A+E low radian (the other half LOB) A+A power cumulative shoot or low radian lob (the other half, and shall handle in control GameOption open A chip double click options) E+A shooting low trajectory (the other half) Shoot at +A (the other half) Free kick One, single, arbitrary: (a) the first taker 1, only shooting + direction key arc arbitrary: Only with the arrow keys? What kind of kick can you play? Bayesian arc, Carlos tianwaifeixian; the wall around the wall; the front, side; only key all fix, without any auxiliary keys, yes, this is it! The operation is "shoot + tilt downward", the farther away, the greater the arc, the key is in place in time. The key here is the direction at the same time, the player touches the ball before you in a timely manner according to the diagonal of the orientation, but not to say that you have left and two directions are pressed down even to what I said at the same time in the results, but in the process, or in the instant contact direction, the two direction is also exposed to (do you understand what I mean.). Suggest that you can use a good 45 degrees in the direction of the cross key, or directly with the joystick, I personally use the joystick, grasp the possibility of simultaneous sex will be relatively large, but not every time you can press the same time. It's a matter of touch. About time: simply speaking, according to the key shot quickly, step (to all of a sudden to sort), the strength of the groove appeared, quickly press the direction, the best feeling is the strength of the groove will have to rise up, already according to a good direction, there is a real finger feeling if Carlos can run; that half of the free throw posture, it is easy to be adjusted, note here refers only to the auxiliary key adjustment, and is unable to adjust. What are the extremes of simultaneity and timeliness? About 25 meters, for example, the force trough to 3/4! Use only the arrow keys! The beautiful curve, height more than the height of the wall completely jump rapidly fall, and the ball's flight speed is quite directly with the boom gate speed, it is one of the surprise. It can be said that this is something I can't ask for. In my experience (only 09 and 10), I haven't played several times. On the auxiliary key: L1, R1 is about or down R2 as auxiliary fine-tuning, the ball before the auxiliary or reduction, straight bond strength, short bond force reduction. If you want to use, L1, R1 and R2 are held, straight and short hold or even point. But my understanding is that if you grasp the strength and direction of the bond at the same time, do not bother to use, plus the auxiliary key after the complex operation. But, I always want to pursue the ultimate beauty of the free kick, that is, the higher the distance. Imagine to 23 meters at the distance of 20 meters, the ball is not from just above the crevice between the backs of the head or flew by the guard did not jump on the top of the head, but by the fast curved wall is higher than the one more, how much more beauty. In addition, when it comes to the near distance, use the direction keys in the seventeen to eight meters can also play the beautiful wall around arbitrary, force control point. Although many people say that when they feel free, they always mention how to use the auxiliary key, but only fine-tuning, not obvious at close range, but not in substance. Of course not ignore the auxiliary key effect, good use, the effect is very ideal, but I also believe that any extreme beauty should be aided by a key operation, but the game engine is not allowed. Here I emphasize the use of only directional keys, just to express the idea that the operation will be done at the front end and in the simplest. As long as the internal deep, what trick can shoot dead. Here, there should be a lot of game player there is such a feeling: from the side wall around the wall around any wall, is any of the most simple, because it does not need to worry about the wall. 2, the ultimate aesthetic arbitrary: That's what I thought, so maybe it's blank here. 3, straight boom arbitrary: (1) close range This is not to say, short distance straight boom, hold the direction, half strength is not the point, is aimed at the goal net dead inside, before touching the ball can selectively use L1 or R1 to do fine adjustment; (2) long distance The standard is 38 meters (I think the distance is the most appropriate, the video is 40 meters), the operation is the same, it is necessary to use L1 or R1 (distance, the effect is obvious), I usually press R1. Far away, RP is important. It's not so good. Besides, a free throw pose like David Beckham is not appropriate. 4, any long: (1) roll As we all know, press and hold the ball, according to the full. This is only the first taker to play. But with the weakening of this generation pass arbitrary, on the ball, strengthen the goalkeeper reaction than before, can not see the goalkeeper standing still the scene, so the attack distance is shortened, the 09 can be 25 meters in my broken Cech. Here, let me talk about the problem of aiming at a free kick (general): the ball is the center. I think the actual situation is getting more and more realistic at this point. The same with the reality of a free kick, throw is staring at the ball, the ball as the center, the line of sight extends to the wall, found the gap feeling, and then back to the ball, began to throw. So, in the game, you have to ignore the free throw artist who has taken the picture, and you are the penalty man for yourself, as long as you find that feeling, no matter what the situation or the angle, it is a "quasi" one. (2) the air passes When it comes to this, don't feel a sense of loss and to pass any was greatly reduced in 2010 (including the above ground roll pass). The main problem is the speed, makes it hard. This applies to anywhere close to 16 or 20. 09 review: before long often play any game player knows, hold the direction, can play the effect of falling fast, over the wall and then press the left to arc; therefore I in the 09 "Beethoven movement" post additional introduced better on the side of the box button any long play the operation of this kind of play is very simple: long time + oblique direction, can only be exerted on the side, and the effect is far more than positive, the absolute high wall, radian and speed class, attack distance is not bad; then I had a 0 degree angle to any goal, is actually very good, not the goalkeeper do any reaction, this method is used, then scored a lot, but only made one, also did not disclose the method, then I append method after how many people did not pay attention to. 2010 pass any sad ah, but lost the previous results so well in 2010, has been unable to use the ~ but if you go to the next generation, prevention can not go and try it again. But a little comfort, is to find a long kick long distance: First I made in ball 55 meters, then 57 meters, and then other people 60 meters, also appeared in the backcourt. The operation is good at a proper angle, hold down the R2 key, according to the full pass, then nothing to do, is to wait for RP to come. The best area in the two corners of the front and back circle. This is a BUG. Maybe someone will say, "SC control", "hit it at the right time", you can try it, but I don't think it's necessary, because it's a question of whether we can hit the goalkeeper and the guard at the same time. (two) second penalty The penalty is a characteristic of second feet, while the player throws in the original position here is not what effect, only with favorable foot, because have become an attitude. 1, straight boom arbitrary This is the first penalty, is a holding operation of L1 (1) close range 2, general direction key arbitrary Because of the fast feet, bad control, not recommended to use. 3, straight plug arbitrary When you are 26 meters from the goal, kicked out of a slow grounder, through the wall, slipped into the goal, the goalkeeper did not do any reaction, what do you think. This is the only second penalty can be used; operation is: hold L1+ straight, about half strength (not by full); the earliest in my 09 "kick" ultimate arcane's first move, in contrast, 10 better than the 09 used, the goalkeeper did not respond, the farthest the attempt is still 26 meters distance. In the side penalty, the operation is not the same, but the goal is difficult, because a group of people waiting there, we can only do is to automatically come forward to get rid of their players in a timely manner with strong move away, and the rest of the look at the good fortune: 4, any air passes The tragedy no longer speaks, "Kick" ultimate arcane second strokes in 09 when it is very difficult, not to mention the generation of long arbitrary tragedy and defenders do not match, so almost impossible to use, I tried the best results, in the training mode, in the cover no guard, touch or touch into the column by goalkeeper. But it can not be silly Two, double arbitrary: 1, one shot (1) the advantage of a shot is to talk to the goalkeeper directly, and the ball is heavy and fast. The goalkeeper is difficult to attack, and the closer he is, the more threatening it is. As long as you choose a player with a hard, free throw position, the impact is very strong. First of all, I have to say, don't always make the goal of scoring higher means BUG. Pay attention to the difference. Of course, the ball is shot directly after the ball. Before a shot is not the aim, because the ball movement direction is ultimately depends on the ball after scoring a goal in the shifting direction, but before pointing in different directions will slightly affect the effect of moving the ball; ball line, and dial dial ball player will affect shooting players can create a good the shooting space for shooting players is very important, generally speaking, the most ideal combination like this: right footed kick left footed player, moving the ball on the left and right left footed shot shot; kick the ball on the right footed dial, shot shot on the left. (2) there is a play that is a lob: Any small pick at close range: Well, I have to say I was first put forward in 09 when I was extremely hard into a ball, but looks like 10 easy myself, so in 10 years will be said; this kind of play, the penalty kick impact position is relatively large, such as David and C Luo two kicked the ball direction difference a lot; far angle has certain goal rate (that is to play goalkeeper there, will start to determine the direction of the error, you try to know in the training mode, and in the far corner angle) than the more difficult; the operation method is always hold L1 a one shot, shot not by direction (if coupled with direction, obviously not good), short key and key link to shoot quickly, powerful shot half. But it is very difficult to belong to the style of play, especially such as video in the second that near the corner, for the control requirements of high strength. Any side PICK: the ball is a Qu Zhou Jia Li, the name "* * demon tactical guards hanging", you can take a look, it is very difficult; or it can be a little lower in this difficulty: The key here is to grasp the timing of the key, because of the different running time with the players. (3) in addition, a free kick in the backcourt, similar to the one shot shot, has to be put forward: Have you ever seen the free kick in the ball court in the backcourt with the ball? Although more than a wave shot, but also a foot, but also have a wave of that kind of domineering, can be understood as a wave of the ultimate extension of shooting. The ball was simple and someone imitated the goal. That is to say, when the frontcourt passes to the backcourt player, when the ball is still rolling in the frontcourt, the backcourt player can press the shot power slot ahead of time. Just make an explanation of the following video I also posted a special post before; Unfortunately, by 2010, it is no longer possible to use R3 directly; But the R3 is an indirect free Anshuang point than straight arbitrary difference is the attack range (horizontal and vertical) small spot by the middle, the strength to be big, try the farthest distance of 22 meters, from the wall slip side; But not only in the side, the side of 20 meters through the collision goalkeeper goal, but the arbitrary has a characteristic, is still recognized as the goal keeper met, rather than oolong, this long, straight than good (which is the characteristics of R3, such as R3's goal, will be identified as the front passing assists...)... Specific operation: after the ball with R3 (then press full bar)
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