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首页 PPT动画大师 #1 总论

PPT动画大师 #1 总论.doc

PPT动画大师 #1 总论

hu红燕 2017-09-25 评分 0 浏览量 0 0 0 0 暂无简介 简介 举报

简介:本文档为《PPT动画大师 #1 总论doc》,可适用于综合领域,主题内容包含PPT动画大师#总论PPT动动画大#动动本帮助文件旨在从“PPT动动”画大插件的角度浅析PPT中画。动动动动动动画方面的置主要是一些参数明动动动动动符等。

PPT动画大师#总论PPT动动画大#动动本帮助文件旨在从“PPT动动”画大插件的角度浅析PPT中画。动动动动动动画方面的置主要是一些参数明动动动动动动动动动作方面的置动动动动参数明动动动动动“动”“动”“动”“动”“”“动动”“”“动”行明:共分作,色,放,旋,命令,,属性和置,大部分个小部分,来行解。动动动动动动画Effect,象的一些属性:动动动动动动动动动明Behaviors以AnimationBehaviors集合的形式返回指定的幻灯片画行。动动动动动PS:个就是示出画行哦动动动动动动动动动动动动DisplayName返回画效果的名称。只。动动动动动动动动动动动PS:如果是形状,就返回形状的名称,如果包含文字,就返回文字。EffectInformation返回一个EffectInformation动动动动动动动动动动动动动动动动象,象代表指定画效果的信息。PS:个在在系提供的画中大多都可以动动动动动动动动动动动动动动动动动动动动置的。比如画的声音之的。动动动动动动动动动EffectParameters返回一个EffectParameters动动动动动动动动动动动动动象,象代表画效果属性。PS:比如一些效果,画效果的色,就是在里。动动动动动动动动动动动动动动动动动EffectType动置或返回MsoAnimEffect常量,常量代表画效果的型。可动动动动动动动动动动动动动动动写。PS:改个属性,可以及改画的型动动动动动动动动动动动动动动动动动Exit决定画效果是否退出效果。可动动动动动动动动动动动动动动写。PS:是系中无法动动动动动动动动动Index返回Long动动动动动动动动动动动动动动动动动动动动动动型,代表画效果或的索引号。只。PS:其很似与画在序列的中的序。动动动动动动动动动动动动动动动动Paragraph返回或置文本范中要用画效果的段落。可动动动动动动动动动动动动动动动动动动动动写。PS:将在以后的版本提供支持。Shape返回一个Shape动动动动动动动动动动动动动动动动象,象代表具有画效果的形状。PS:就是个画的形状。动动动动动动动动动动TextRangeLength返回或置一个动动动动Long动动动动动动动动动动动动动动动动动动型的,代表文本区域的度。只。PS:将在以后的版本提供支持。TextRangeStart返回或置文本区域的起始位置。只。动动动动动动动动动动动动动动动PS:将在以后的版本提供支持。Timing返回一个Timing动动动动动动动动动动动动动动动动象,象代表画序列的属性。PS:画的控制。动动动动动动动动动动如果返回的是一个象,我需要看象的动动动动动动动动动动动动动动动动动动动动动动动动动动动动动动个属性,才能看到我能理解的信息哦。每下面是Timing动动动动动动动动动动动动象的,也就是个,我才能置各。动明Accelerate返回或置加速生的期的百分比。可动动动动动动动动动动动动动动动动动动写。PS:注意是按照来的哦。Decelerate动动动动动动动动动动动动动动动动动动置或返回将生减速程的期百分比。可写。PS:注意是按照来的哦。和上一个相反的。BounceEnd动动动动动跳束。写PS:尚未添加,因只有动动动中才有。BounceEndIntensity没有动动动动动,Duration返回或置以秒位的画度。可动动动动动动动动动动动动动动动写。PS:就是画啦。动动动动动动RepeatCount动动动动动动动动动动置或返回要重画的次数。可写。RepeatDuration动动动动动动动动动动动动动动动动动动动动置或返回重画持的以秒位,。可写。Restart代表画效果启一次后是否会重新启。可动动动动动动动动动动动动动动动动动动动写。RewindAtEnd代表画束后象是否返回其初始位置。可动动动动动动动动动动动动动动动动动动动写。SmoothStart确定画启是否加速。可动动动动动动动动动动动动动动写。PS:就是平滑始,有似于动动动动动动动动AccelerateSmoothEnd确定画束是否减速。可动动动动动动动动动动动动动动写。PS:就是平滑始,有似于动动动动动动动动DecelerateSpeed返回或置指定画的速度以秒位,。可动动动动动动动动动动动动动动动动动动动写。PS:帮助是的哦,位不是秒,是动动动动动动动动动动动动动,也就是,如果置动动动动动动动,意思就是速度原来的动动动动,那,画假动动动动动动动动动s,去了,但动动动动动是,画在运行将是动动动动动动动动动s,。TriggerDelayTime动动动动动动动动动动动动动动动动动动动动置或返回启用画触器后的延以秒位,。可写。PS:就是延啦。动动动TriggerType代表启画的触器。可动动动动动动动动动动写。PS:也就是决定画什候运作,是动动动“动动”“动动”“动动、与上一同、从上一之后,甚至形状。”“动动”TriggerShape动置或返回一个Shape动动动动动动动动动动动动动动动动动动动动动象,象代表与画触器相的形状。可写。PS:就是形状运行画。也就是我所知道的触器。动动动动动动动动动动动动动动动动动动动动动动TriggerBookmark没有动动动动动,动动动动动动动动插件中,我看一下哈:OK,其于行动动动动动动Behavior,他的Timing属性也是似的,知缺少了一些。,动动动动动动动动动动动动动动于Behavior,有两个比特殊的。动动动动动动明Accumulate确定画行是否累加。可动动动动动动动动动动动写。Additive动动动动动动动动动动动动动动动动动动动动动动置或返回当前画行是否与其他正在运行的画合并。可写。两个置,可以生不同的影响哦动动动动动动动动动动动动动动~探索吧~~~好了,今天就到此吧动动动动动~下一次的解析动动动动动动MotionEffect作,。动动动动敬期待哦动动动动~

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