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C语言——打字游戏

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C语言——打字游戏C语言——打字游戏 #define MAXCOUNT 100 #define FALLSTEP 5 #define SCREENW 60 #define SCREENH 19 #define USERNAME "hmz" #include #include #include #define FULLBLOCK 219 int Alphabit[26][5][5]={0,0,1,0,0, 0,1,0,1,0, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, /* A...

C语言——打字游戏
C语言——打字游戏 #define MAXCOUNT 100 #define FALLSTEP 5 #define SCREENW 60 #define SCREENH 19 #define USERNAME "hmz" #include #include #include #define FULLBLOCK 219 int Alphabit[26][5][5]={0,0,1,0,0, 0,1,0,1,0, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, /* A */ 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,1, /* B */ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,0,1, 0,1,1,1,0, /* C */ 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0, /* D */ 1,1,1,1,1, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,0, 1,1,1,1,1, /* E */ 1,1,1,1,1, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, /* F */ 0,1,1,1,0, 1,0,0,0,0, 1,0,1,1,0, 1,0,0,1,0, 0,1,1,1,0, /* G */ 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, /* H */ 0,1,1,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,1,1,0, /* I */ 0,1,1,1,0, 0,0,1,0,0, 0,0,1,0,0, 1,0,1,0,0, 0,1,0,0,0, /* J */ 1,0,0,1,0, 1,0,1,0,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, /* K */ 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, /* L */ 0,1,0,1,0, 1,0,1,0,1, 1,0,1,0,1, 1,0,1,0,1, 1,0,1,0,1, /* M */ 1,0,0,0,1, 1,1,0,0,1, 1,0,1,0,1, 1,0,0,1,1, 1,0,0,0,1, /* N */ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, /* O */ 0,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, /* P */ 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, 0,0,0,0,1, /* Q */ 0,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,1,0,0, 1,0,0,1,0, /* R */ 0,0,1,1,0, 0,1,0,0,1, 0,0,1,0,0, 0,1,0,1,0, 0,0,1,1,0, /* S */ 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, /* T */ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, /* U */ 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, /* V */ 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 0,1,0,1,1, 1,0,0,0,1, /* W */ 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1, /* X */ 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, /* Y */ 1,1,1,1,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,1,1,1,1, /* Z */}; void RecoverArea(int x,int y,int width,int height,int ScreenColor[80][24]) { int i,j; for(i=x;i25 || x<1 || x>76 || y<1 || y>20) return; for(c=1;c<16;c++) { textcolor(c); for(i=0;i<5;i++) { for(j=0;j<5;j++) { if(Alphabit[index][j][i]) { gotoxy(x+i,y+j); putch(FULLBLOCK); } if(Alphabit[index][j][i]) { gotoxy(x+i,y+j); putch(32); } } } delay(8000); } } void AlphabitRotate(int index,int x,int y) { int i,j,aa,bb,ScreenColor; if(index<0 || index>25 || x<1 || x>76 || y<1 || y>20) return; RecoverArea(x,y,5,5,ScreenColor); for(i=0;i<5;i++) for(j=0;j<5;j++) { if(Alphabit[index][i][j]) { gotoxy(x+i,y+j); putch(FULLBLOCK); } } delay(6000); RecoverArea(x,y,5,5,ScreenColor); for(i=0;i<5;i++) for(j=0;j<5;j++) { if(Alphabit[index][j][i]) { gotoxy(x+i,y+j); putch(FULLBLOCK); } } delay(6000); RecoverArea(x,y,5,5,ScreenColor); for(i=0;i<5;i++) for(j=0;j<5;j++) { if(Alphabit[index][4-i][4-j]) { gotoxy(x+i,y+j); putch(FULLBLOCK); } } delay(6000); RecoverArea(x,y,5,5,ScreenColor); for(i=0;i<5;i++) for(j=0;j<5;j++) { if(Alphabit[index][4-j][4-i]) { gotoxy(x+i,y+j); putch(FULLBLOCK); } } delay(6000); RecoverArea(x,y,5,5,ScreenColor); } void ShowFace(int x,int y,int a) { char s[3][9][15]={ " _______ ", " / \\ ", " | O O | ", " | . | ", " | \\___/ | ", " \\_______/ ", " |---------| ", " | GOOD! | ", " |---------| ", " _______ ", " / \\ ", " | o o | ", " | ^ | ", " | --- | ", " \\_______/ ", " |---------| ", " | HURRY!! | ", " |---------| ", " _______ ", " / \\ ", " | _ _ | ", " | . | ", " | /\\ | ", " \\_______/ ", " |---------| ", " | Oh no! | ", " |---------| ", }; int i,j; if(a<0 || a>=3) return; textcolor(13); for(i=0;i<9;i++) { gotoxy(x,y+i); for(j=0;j<15;j++) putch(s[a][i][j]); } } void RandomBackground(int number,int ScreenColor[80][24]) { int i,j,k,c,x,y,g; int pic[5][5][8]={0,0,1,0,0,0,0,0, 0,1,0,1,1,1,1,0, 1,0,0,0,0,0,0,1, 0,1,1,1,1,1,0,1, 0,0,0,0,0,0,1,0, 0,0,1,1,0,0,0,0, 0,1,0,0,1,1,1,0, 1,0,0,0,0,0,0,1, 0,1,1,1,1,1,1,0, 0,0,0,0,0,0,0,0, /* No 2:a small '+' */ 0,0,0,0,0,0,0,0, 0,1,1,1,1,1,1,0, 1,0,0,0,0,0,0,1, 0,1,0,1,0,1,1,0, 0,0,1,0,1,0,0,0, /* No 3 */ 0,0,0,1,1,0,0,0, 0,1,1,0,0,1,1,0, 1,0,0,0,0,0,1,0, 0,1,1,1,1,1,1,0, 0,0,0,0,0,0,0,0, /* No 4 */ 0,0,0,0,0,1,0,0, 0,1,1,1,1,0,1,0, 1,0,0,0,0,0,0,1, 0,1,1,1,1,0,1,0, 0,0,0,0,0,1,0,0 /* No 5 */}; for(i=1;i<80;i++) for(j=0;j<25;j++) ScreenColor[i][j]=0; for(i=0;i25 || x<1 || x>76 || y<1 || y>20) return; for(l=0;l<7;l++) { for(i=0;i<5;i++) for(j=0;j<5;j++) { if(Alphabit[index][j][i]) { gotoxy(x+i,y+j); putch(c[l]); } } delay(100000); } } void PrintAlphabit(int index,int x,int y,int p) { /* index 0-6 means alphabit a-f */ int i,j; if(index<0 || index>25 || x<1 || x>76 || y<1 || y>20) return; for(i=0;i<5;i++) for(j=0;j<5;j++) if(Alphabit[index][j][i]) { textcolor(p); gotoxy(x+i,y+j); putch(FULLBLOCK); } } void ShowLose(int x,int y,int q) { sound(622); delay(3000); nosound(); gotoxy(x,y); putch(' '); ShowFace(65,14,2); AlphabitColor(q,x,y); } void ShowWin(int x,int y,int q) { sound(3000); delay(2000); nosound(); sound(2400); delay(2000); nosound(); gotoxy(x,y); putch(' '); PrintAlphabitFade(q,x,y); ShowFace(65,14,0); } main() { int x[MAXCOUNT],y[MAXCOUNT],c[MAXCOUNT],p[MAXCOUNT]; char presskey; int count=0; int step=0,despeed=0; int i,j,t,a,score=0,miss=0; int ScreenColor[80][24]; clrscr(); RandomBackground(10,ScreenColor); PrintLine(1,1,80,24); randomize(); while(1) { step++; PrintFrame(66,1,14,12,USERNAME,score,miss); PrintValue(66,1,score,miss); if(step==FALLSTEP) { step=0; if(countSCREENH) { ShowLose(x[i],y[i],c[i]); for(j=i+1;j=20) ShowFace(65,14,1); if(miss>=50) { clrscr(); getch(); gotoxy(10,40); printf("Game is over !"); getch(); exit(1); } despeed+=20; if(despeed>2000) despeed=0; if(2000-despeed < 1500 && miss==0) score+=100; } }
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