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超牛贪吃蛇源代码

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超牛贪吃蛇源代码超牛贪吃蛇源代码 #include #include #define N 200 #define up 0x4800 #define down 0x5000 #define left 0x4b00 #define right 0x4d00 #define esc 0x011b #define Y 0x1579 #define n 0x316e int gamespeed; /* 游戏速度 */ int i,key,color; int score=0; /* 游戏分数 */ char c...

超牛贪吃蛇源代码
超牛贪吃蛇源代码 #include #include #define N 200 #define up 0x4800 #define down 0x5000 #define left 0x4b00 #define right 0x4d00 #define esc 0x011b #define Y 0x1579 #define n 0x316e int gamespeed; /* 游戏速度 */ int i,key,color; int score=0; /* 游戏分数 */ char cai48H[]={ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00, 0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00, 0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00, 0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40, 0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00, 0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E, 0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01, 0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00, 0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E, 0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80, 0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00, 0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03, 0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00, 0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00, 0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0, 0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00, 0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80, 0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00, 0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00, 0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00, 0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70, 0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00, 0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00, 0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00, 0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03, 0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00, 0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00, 0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C, 0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00, 0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; char she48H[]={ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04, 0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00, 0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00, 0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07, 0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00, 0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02, 0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07, 0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00, 0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03, 0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00, 0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00, 0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2, 0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08, 0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00, 0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F, 0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F, 0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00, 0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02, 0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C, 0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20, 0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C, 0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10, 0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0, 0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00, 0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07, 0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0, 0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; char tun48H[]={ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E, 0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00, 0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00, 0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00, 0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00, 0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03, 0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07, 0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00, 0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00, 0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8, 0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00, 0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F, 0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E, 0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00, 0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00, 0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00, 0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00, 0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C, 0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF, 0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0, 0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0, 0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E, 0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C, 0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00, 0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE, 0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; char dan48H[]={ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF, 0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00, 0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01, 0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80, 0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00, 0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00, 0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8, 0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00, 0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00, 0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00, 0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00, 0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02, 0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F, 0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00, 0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8, 0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE, 0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8, 0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01, 0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC, 0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00, 0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00, 0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03, 0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00, 0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00, 0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF, 0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00, 0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03, 0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; char zuo16H[]={ 0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE, 0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC, 0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE, 0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00, }; char zhe16H[]={ 0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8, 0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00, 0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8, 0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00, }; char tian16H[]={ 0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C, 0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC, 0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC, 0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00, }; char xue16H[]={ 0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC, 0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0, 0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80, 0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00, }; char ke16H[]={ 0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8, 0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8, 0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8, 0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00, }; struct Food/*定义结构体存储食物的属性*/ { int x; /* 食物的坐标 */ int y; int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */ int color; /* 食物颜色 */ }food; struct Snake/*定义结构体存储蛇的属性*/ { int x[N]; /* 每一节蛇的坐标 */ int y[N]; int color[N];/*存储每一节蛇的颜色*/ int node; /* 蛇的节数 */ int direction; /* 蛇移动的方向 */ int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */ }snake; void init(void)/*图形驱动*/ { int driver=DETECT,mode=0; registerbgidriver(EGAVGA_driver); initgraph(&driver,&mode,""); } void drawmat(char *mat,int matsize,int x,int y,int color)/*汉字点阵*/ { int i,j,k,m; m=(matsize-1)/8+1; for(j=0;j>k)) putpixel(x+i*8+k,y+j,color); } void showword(void) {/* 调用汉字点阵输出程序,显示标题和作者信息 */ drawmat(cai48H,48,249,-4,7); drawmat(she48H,48,329,-4,7); drawmat(tun48H,48,409,-4,7); drawmat(dan48H,48,489,-4,7); drawmat(cai48H,48,250,-5,4); drawmat(she48H,48,330,-5,4); drawmat(tun48H,48,410,-5,4); drawmat(dan48H,48,490,-5,4); /*作者 田学科*/ drawmat(zuo16H,16,515,465,7); drawmat(zhe16H,16,530,465,7); drawmat(tian16H,16,550,465,7); drawmat(xue16H,16,565,465,7); drawmat(ke16H,16,580,465,7); } void draw(void)/*画出四周的墙*/ { if(color==15) color=0; setcolor(++color); setlinestyle(SOLID_LINE,0,1); for(i=30;i<=600;i+=10) { rectangle(i,40,i+10,49); rectangle(i,451,i+10,460); } for(i=40;i<450;i+=10) { rectangle(30,i,39,i+10); rectangle(601,i,610,i+10); } } void prscore(void) {/* 打印游戏分数 */ char str[10]; setfillstyle(SOLID_FILL,YELLOW); bar(50,10,200,30); setcolor(6); settextstyle(0,0,2); sprintf(str,"score:%d",score); outtextxy(55,15,str); } void gameover(void) { cleardevice(); /* 清屏函数 */ for(i=0;i0;i--) { snake.x[i]=snake.x[i-1]; snake.y[i]=snake.y[i-1]; } switch(snake.direction) { case 1: snake.y[0]-=10;break; case 2: snake.y[0]+=10;break; case 3: snake.x[0]-=10;break; case 4: snake.x[0]+=10;break; } for(i=3;i590||snake.y[0]<50||snake.y[0]>440) { gameover(); snake.life=0; } if(snake.life==0) break; if(snake.x[0]==food.x&&snake.y[0]==food.y)/*蛇吃掉食物*/ { setcolor(0); rectangle(food.x,food.y,food.x+10,food.y+10); snake.x[snake.node]=-20; snake.y[snake.node]=-20; snake.color[snake.node]=food.color; snake.node++; food.yes=0; food.color=random(15)+1; score+=10; prscore(); if(score%100==0&&score!=0) { for(i=0;i
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