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首页 3ds_Max_介绍

3ds_Max_介绍.ppt

3ds_Max_介绍

蓝枭折翼
2012-05-03 0人阅读 举报 0 0 0 暂无简介

简介:本文档为《3ds_Max_介绍ppt》,可适用于其他资料领域

DSOFTWAREFOUNDATION三维软件基础DSOFTWAREFOUNDATION三维软件基础课程主旨课程主旨本课的主要帮助我们认识三维软件理解三维制作中的概念和术语掌握三维软件的基本操作和简单动画制作流程为今后学习三维软件脚本编程、插件开发及三维应用开发打下良好基础。双语教学双语教学重点是掌握三维制作中的英文专业术语和常用描述例:vertexmeshpolygontransformskeletonIKshadershadowmappingraytracing……学时安排学时安排共学时第周学时周每周五节五教考核方式考核方式期末总评成绩组成如下:平时出勤()作业实验报告()期末考试()推荐书目推荐书目英文:”dsMaxBible“JohnWileySonsKellyLMurdock中文:《dsMax中文版标准教程》清华大学出版社陶丽《dsMax中文版动画制作实例教程》人民邮电出版社夏祥红……关于dsMax的书很多图书馆也可以借到很多书的内容大同小异另外dsMax自带的教程也很全面网上的图文视频教程无数都可供我们学习。几点要求几点要求自备耳机学习视频教程需要禁止打游戏如发现请你离开课堂本次课算旷课爱护设备下课离开时带走垃圾关闭电脑、显示器电源课堂实验材料下载地址课堂实验材料下载地址请在浏览器地址栏输入ftp:useryQuestionsBeforeLearningQuestionsBeforeLearningWhatisaDsoftwareDoyouknowanyofthemPopularDSoftwareDidyouknowPopularDSoftwareDidyouknowMayaAutodeskSoftimage|XSIAvidHoudiniSideEffectsSoftwareDStudioMaxAutodeskLightwaveDNewtekCINEMADMAXONSumatraSoftimageZBrushPixologicMotionBuilderAliasPoserBlender相关网页http:wwwdsmaxcomcnHtmlRelatedsofthtmlMayaMayaSoftimage|XSISoftimage|XSIHoudiniHoudinidsMaxdsMaxLightwaveDLightwaveDCINEMADCINEMADZBrushZBrushMotionBuilderMotionBuilderPoserPoserModoModoBlenderBlenderDSoftwareComparationDSoftwareComparation各个三维软件各有所长操作上也各有千秋但大体的动画制作流程应该是一样的。初学时可能觉得工具的差异比较大深入到一定程度后就会触类旁通。课外作业:在网上收集各种三维软件的信息比较一下它们的特点。三维软件比较相关网页:http:wikicgsocietyorgindexphpComparisonofdtoolshttp:wwwtdtdbearticlesviewerphpartid=http:wwwcybermagicscomDefaultaspxTabId=ArticleID=ArticlePage=BasicConcepts(基本概念)BasicConcepts(基本概念)dspace三维空间BasicConcepts(基本概念)BasicConcepts(基本概念)ProductionWorkflow制作流程PreproductionProductionPostproductionBasicConcepts(基本概念)BasicConcepts(基本概念)Preproduction前期制作WritingaScript写剧本Storyboards故事板(分镜头)ConceptArt概念稿BasicConcepts(基本概念)BasicConcepts(基本概念)Production制作期Modeling建模(角色建筑与环境道具)CharacterModelingArchitecturalandEnvironmentalModelingPropsModelingTexturing贴图Animation动画Lighting灯花Rendering渲染BasicConcepts(基本概念)BasicConcepts(基本概念)Postproduction后期制作Rendering渲染Compositing合成Editing编辑Sound配音dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解dsMax破解ChapterIntroducedsMaxChapterIntroducedsMaxdsMaxInterfaceMenubarSelectiontoolsTransforms:Move,RotateandScaleSnaptoolsCommandPanelCreatePanelRolloutActiveviewport(yellowborder)ViewportnavigationcontrolsTimecontrolsAnimationkeyingcontrolsTransformtypeinboxesPromptlineandstatusbarMAXScriptminilistenerTrackbarTimesliderReactortoolbarMainToolbardsMaxInterfaceMenubarMenubarMenubarincludesspecialmenussuchas:•ToolscontainsduplicatesofmanyoftheMaintoolbarcommands•Groupcontainscommandsformanagingcombinedobjects•Createcontainscommandsforcreatingobjects•Modifierscontainscommandsformodifyingobjects•Characterhastoolsforworkingwithbones,linkedstructuresandcharacterassemblies•Animationcontainscommandsforanimatingandconstrainingobjects•GraphEditorsprovidesgraphicalaccesstoeditingobjectsandanimation:TrackViewletsyouopenandmanageanimationtracksinTrackViewwindows,andSchematicViewgivesyouanalternatewaytoworkwiththeobjectsinyoursceneandnavigatetothem•Renderingcontainscommandsforrendering,VideoPost,radiosityandtheenvironment•Customizegivesyouaccesstocontrolsthatletyoucustomizetheuserinterface•MAXScripthascommandsforworkingwithMAXScript,thebuiltinscriptinglanguageCommandPanelCommandPanelThiscollectionofsixpanelsholdsmostofthemodellingandanimationfeaturesYoucan"tearoff"thecommandpanelandplaceitanywhereyoulikeBydefault,thecommandpanelisdockedattherightofyourscreenYoucanaccessamenuthatletsyoufloatordismissthecommandpanelbyrightclickingjustaboveitIfitisnotdisplayed,oryouwanttochangeitslocationanddockingorfloatingstatus,rightclickinablankareaonthetabpanel,andchoosefromtheshortcutmenu•Createholdsallobjectcreationtools•Modifyholdsmodifiersandeditingtools•Hierarchyholdslinkingandinversekinematicsparameters•Motionholdsanimationcontrollersandtrajectories•DisplayholdsobjectdisplaycontrolsTimeControlsTheAutoKeybuttonturnsonanimationmodeTheothercontrolsnavigatethroughtimeandplaybackananimationPromptLineandStatusBarThesetwolinesdisplaypromptsandinformationaboutyoursceneandtheactivecommandTheyalsocontainsystemtogglescontrollingselections,precision,anddisplaypropertiesViewportsYoucandisplayfromonetofourviewportsThesecanshowmultipleviewsofthesamegeometry,aswellastheTrackView,SchematicView,andotherinformationaldisplaysViewportNavigationButtonsThebuttonclusteratthelowerrightofthemainwindowcontainscontrolsforzooming,panning,andnavigatingwithintheviewportsDifferentviewportsDifferentviewportsdsmaxallowslotsofdifferentviewportarrangementsViewportsViewportsCustomisableviewportsTopLeftorrightPerspectiveCameraPanSlidearoundZoominoroutZoomallWireframemodellingWireframemodellingWireframemodellingrequireslesscomputingpowerthananyformofrenderingDefaultviewportswireframeviewportrenderedWilluseeitherOpenGLorDirectXtoachievetherenderedviewButnotproperrenderingwithlightingandshadowsTakesevenmoreprocessingpowerDSMAXParametricmodelling,transformationsDSMAXParametricmodelling,transformationsDDDDRectangularcoordinatesystem,knownasCartesiancoordinatesDhasxandyaxesDhasx,yandzaxesWhatareprimitivesWhatareprimitivesBasicbuildingblocksCanbeusedtostartanymodellingprojectFirstyouneedtocreateandmovethingsaroundEachobjecthasasetorparametersPrimitiveparametricmodellingPrimitiveparametricmodellingNumericaldescriptionoftheobjectWhataretheparametersof:Box(orcubic)Size,dimensionsCylinderHeightandradiusSphereRadiusCommonDprimitivesCommonDprimitivesCanyounamethemConeSphereGeoSphereTeapotBoxTubeCylinderTaurusImportant–nameyourobjectsImportant–nameyourobjectsWhyDefaultnamesareOKbutwhataboutabigsceneDifferentcreationmethodsDifferentcreationmethodsMorethanonewaytocreateanobjectClickanddragKeyboardentryforprecisedimensionsAlteringtheobjectparametersObjectswithadifferentnumberordimensions(parameters)requireadifferencenumberofclicksanddragsHowmanyforasphere,box,coneCreatemethodEdgeorcentreforasphereExtendedprimitivetypesExtendedprimitivetypesAutoGridHedraExtendedPrimitiveTorusKnotExtendedPrimitiveChamferBoxExtendedPrimitiveChamferCylExtendedPrimitiveOilTankExtendedPrimitiveCapsuleExtendedPrimitiveSpindleExtendedPrimitiveLExtExtendedPrimitiveGengonExtendedPrimitiveCExtExtendedPrimitiveRingWaveExtendedPrimitiveHoseExtendedPrimitivePrismExtendedPrimitiveUnitsandscaleUnitsandscaleEnglishFeetaninchesMetricMetersandcentimetresGenericDecimalnumbersShortcutsShortcutsSelectionSelectionSelectbuttonsSelectbynameSelectbyregionSelectbyfilterPaintbrushselectionMultipleselectionIsolateselectionSelectionSelectionSettingobjectpropertiesSettingobjectpropertiesPropertiespanelRightclickWorkingwithobjectsWorkingwithobjectsHidingandfreezingobjectsWhatisthedifferenceWhyusethemGroups“Separatesceneobjectsintoeasytoselectandeasytoworkwithgroupings”TransformationsTransformationsGeometrictransformationMathematicaloperationWhatarethethreepossiblemethodsoftransformationPositionRotateScaleCoordinatesystemsCoordinatesystemsMaxsupportsanumberofcoordinatesystemsViewdefaultScreenWorldParentLocalGimbalGridPickViewViewViewcoordinatesystemX,Y,andZaxesarethesameinallorthogonalviewportsYoumovethingsrelativetothespaceoftheviewportXalwayspointsrightYalwayspointsupZalwayspointsstraightoutTransformtoolsTransformtoolsTransformbuttonsOrtypeinthedimensionsGizmosGizmosTheTransformgizmosletyouquicklychooseoneortwoaxeswhentransformingaselectionwiththemouseYouchooseanaxisbyplacingthemouseoveranyaxisoftheicon,andthendragthemousetotransformtheselectionalongthataxisTomoveorscaleanobject,youcanuseotherareasofthegizmotoperformtransformsalonganytwoaxessimultaneouslyPivotpointsPivotpointsAseveryobjecthasacoordinatesystem,thissetofaxesarealignedtotheobjectandhaveadefinedzeropointknownasPivotPointThePivotPointofanobjectcanbeeitherinsidetheobject,atitssurface,oroutsidePivotpointsPivotpointsTransformcentreRotationorscalingofanobjectarounditspivotpointAlignobjectsAlignobjectsIsveryimportantforgamingmodellingMeshesshouldneverintersectcanreallyupsettherenderingengineSelectanobjectSelecttoalignitSelectthetargetImportantorderAlignFloutAlignFloutAlignQuickAlignNormalAlignPlaceHighlightAlignCameraAligntoViewAlignAlignSelectingtheobjecttobealigned,clickTools➪Align(orpressAltA)ThecursorchangestotheAligniconClickatargetobjectwithwhichyouwanttoalignalltheselectedobjectsClickingthetargetobjectopenstheAlignSelectiondialogboxwiththetargetobject’snamedisplayedinthedialogbox’stitleAlignAlignAligningnormalsUsetolineuppointsofthesurfaceoftwoobjectsWhentwoNormalvectorsarealigned,theobjectsareperfectlyadjacenttooneanotherClickTools➪NormalAlignorpressAltNAligningtoaviewUsetorepositionobjectstooneoftheaxesClickTools➪AligntoViewUsefulforfixingtheorientationofobjectswhenyoucreatetheminthewrongviewOtheralignoptionsOtheralignoptionsUseagridSnapToagridOtherobjectsBoundingboxPivotpointPerpendicularTangentGridGridGridprovidesareferencepointforcreatingobjectsinDspaceItcanbeturnedONandOFFbychoosingViews➪Grid➪ShowHomeGridorbypressingGAccesstheHomeGridparametersbychoosingCustomize➪GridandSnapSettingsGridsGridsTwodimensionalarraysoflinessimilartographpaperGrids:Anaidinvisualizingspace,scale,anddistanceAsconstructionplaneswhereyoucreateandalignobjectsinyoursceneAsareferencesystemforusingtheSnapfeaturetoalignobjectsPerspectivetransformationsPerspectivetransformationsPerspectiveprojectionHappensautomaticallyinvirtuallyallDsoftwareAperspectiveviewiscreatedbyprojectingeachpointoftheobjectontoapictureplaneParallellinesconvergeinthedistanceCreatesaDimageonthemonitorpaperAxonometricprojectionNavigationtransformationsNavigationtransformationsMotionsortransformationsthatplacetheviewpointorcameraindifferentpartsofthescenePositionPointofinterestCameralensExercises:Exercises:本章的上机实验是dsMax自带教程的第一个入门教程从中体会基本的动画制作过程。dsMax自带教程的素材位于C:ProgramFilesAutodeskdsMaxtutorials

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