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3ds_Max_介绍null3D SOFTWARE FOUNDATION 三维软件基础3D SOFTWARE FOUNDATION 三维软件基础课程主旨课程主旨 本课的主要帮助我们认识三维软件,理解三维制作中的概念和术语,掌握三维软件的基本操作和简单动画制作流程,为今后学习三维软件脚本编程、插件开发及三维应用开发打下良好基础。双语教学双语教学重点是掌握三维制作中的英文专业术语和常用描述例:vertex/mesh/polygon/transform/skeleton/IK shader/shadow mapping/ra...

3ds_Max_介绍
null3D SOFTWARE FOUNDATION 三维软件基础3D SOFTWARE FOUNDATION 三维软件基础课程主旨课程主旨 本课的主要帮助我们认识三维软件,理解三维制作中的概念和术语,掌握三维软件的基本操作和简单动画制作 流程 快递问题件怎么处理流程河南自建厂房流程下载关于规范招聘需求审批流程制作流程表下载邮件下载流程设计 ,为今后学习三维软件脚本编程、插件开发及三维应用开发打下良好基础。双语教学双语教学重点是掌握三维制作中的英文专业术语和常用描述例:vertex/mesh/polygon/transform/skeleton/IK shader/shadow mapping/ray-tracing ……学时安排学时安排共48学时,第1--12周,4学时/周,每周五1234节五教811考核方式考核方式期末总评成绩组成如下: 平时出勤(10%) 作业/实验/报告(40%) 期末考试(50%)推荐 关于书的成语关于读书的排比句社区图书漂流公约怎么写关于读书的小报汉书pdf 目推荐书目英文: ”3ds Max 9 Bible“ John Wiley & Sons Kelly L. Murdock 中文: 《3ds Max 9中文版 标准 excel标准偏差excel标准偏差函数exl标准差函数国标检验抽样标准表免费下载红头文件格式标准下载 教程》 清华大学出版社 陶丽 《3ds Max 9中文版动画制作实例教程》 人民邮电出版社 夏祥红 …… 关于3ds Max的书很多,图书馆也可以借到,很多书的 内容 财务内部控制制度的内容财务内部控制制度的内容人员招聘与配置的内容项目成本控制的内容消防安全演练内容 大同小异,另外,3ds Max自带的教程也很全面,网上的图文/视频教程无数,都可供我们学习。几点要求几点要求自备耳机,学习视频教程需要 禁止打游戏,如发现,请你离开课堂,本次课算旷课 爱护设备,下课离开时带走垃圾,关闭电脑、显示器电源811课堂/实验材料下载地址811课堂/实验材料下载地址请在浏览器地址栏输入ftp://usery07Questions Before LearningQuestions Before LearningWhat is a 3D software? Do you know any of them?Popular 3D Software -- Did you knowPopular 3D Software -- Did you knowMaya -- Autodesk Softimage | XSI -- Avid Houdini -- Side Effects Software 3D Studio Max -- Autodesk Lightwave 3D -- Newtek CINEMA 4D -- MAXON Sumatra-- Softimage ZBrush -- Pixologic MotionBuilder -- Alias Poser Blender 相关网页http://www.3dsmax.com.cn/Html/Relatedsoft/2007031214339.htmlMayaMayaSoftimage|XSISoftimage|XSIHoudiniHoudini3ds Max3ds MaxLightwave 3DLightwave 3DCINEMA 4DCINEMA 4DZBrush ZBrush MotionBuilder MotionBuilder PoserPoserModo Modo Blender Blender 3D Software Comparation3D Software Comparation各个三维软件各有所长,操作上也各有千秋,但大体的动画制作流程应该是一样的。初学时可能觉得工具的差异比较大,深入到一定程度后就会触类旁通。 课外作业: 在网上收集各种三维软件的信息,比较一下它们的特点。 三维软件比较相关网页: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools http://www.tdt3d.be/articles_viewer.php?art_id=99 http://www.cybermagics.com/Default.aspx?TabId=802&ArticleID=379&ArticlePage=1Basic Concepts(基本概念)Basic Concepts(基本概念)3d space - 三维空间Basic Concepts(基本概念)Basic Concepts(基本概念)Production Workflow-制作流程 1.Preproduction 2.Production 3.PostproductionBasic Concepts(基本概念)Basic Concepts(基本概念)Preproduction-前期制作 Writing a Script-写剧本 Storyboards-故事板(分镜头) Concept Art-概念稿Basic Concepts(基本概念)Basic Concepts(基本概念)Production-制作期 Modeling-建模(角色/建筑与环境/道具) Character Modeling/Architectural and Environmental Modeling/Props Modeling Texturing-贴图 Animation-动画 Lighting-灯花 Rendering-渲染Basic Concepts(基本概念)Basic Concepts(基本概念)Postproduction-后期制作 Rendering-渲染 Compositing-合成 Editing-编辑 Sound-配音3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解3ds Max 9破解Chapter 1 Introduce 3ds MaxChapter 1 Introduce 3ds Max3ds Max Interface1. Menu bar 2. Selection tools 3. Transforms: Move, Rotate and Scale 4. Snap tools 5. Command Panel 6. Create Panel 7. Rollout 8. Active viewport (yellow border) 9. Viewport navigation controls 10. Time controls 11. Animation keying controls 12. Transform type-in boxes 13. Prompt line and status bar 14. MAXScript mini-listener 15. Track bar 16. Time slider 17. Reactor toolbar 18. Main Toolbar 3ds Max InterfaceMenu barMenu barMenu bar includes special menus such as: • Tools contains duplicates of many of the Main toolbar commands. • Group contains commands for managing combined objects. • Create contains commands for creating objects. • Modifiers contains commands for modifying objects. • Character has tools for working with bones, linked structures and character assemblies. • Animation contains commands for animating and constraining objects. • Graph Editors provides graphical access to editing objects and animation: Track View lets you open and manage animation tracks in Track View windows, and Schematic View gives you an alternate way to work with the objects in your scene and navigate to them. • Rendering contains commands for rendering, Video Post, radiosity and the environment. • Customize gives you access to controls that let you customize the user interface. • MAXScript has commands for working with MAXScript, the built-in scripting language. Command PanelCommand PanelThis collection of six panels holds most of the modelling and animation features. You can "tear off" the command panel and place it anywhere you like. By default, the command panel is docked at the right of your screen. You can access a menu that lets you float or dismiss the command panel by right-clicking just above it. If it is not displayed, or you want to change its location and docking or floating status, right-click in a blank area on the tab panel, and choose from the shortcut menu. • Create holds all object creation tools. • Modify holds modifiers and editing tools. • Hierarchy holds linking and inverse kinematics parameters. • Motion holds animation controllers and trajectories. • Display holds object display controls. nullTime Controls The Auto Key button turns on animation mode. The other controls navigate through time and play back an animation. Prompt Line and Status Bar These two lines display prompts and information about your scene and the active command. They also contain system toggles controlling selections, precision, and display properties. nullViewports You can display from one to four viewports. These can show multiple views of the same geometry, as well as the Track View, Schematic View, and other informational displays. Viewport Navigation Buttons The button cluster at the lower-right of the main window contains controls for zooming, panning, and navigating within the viewports. Different viewportsDifferent viewports3ds max allows lots of different viewport arrangementsViewportsViewportsCustomisable viewports Top Left or right Perspective CameraPan Slide around Zoom in or out Zoom allWireframe modellingWireframe modellingWireframe modelling requires less computing power than any form of rendering Default . 3 viewports wireframe 1 viewport rendered Will use either OpenGL or DirectX to achieve the rendered view. But not proper rendering with lighting and shadows. Takes even more processing power.null3DS MAX Parametric modelling, transformations 3DS MAX Parametric modelling, transformations 2D &3D2D &3DRectangular coordinate system, known as Cartesian coordinates. 2D has x and y axes. 3D has x, y and z axes. What are primitives?What are primitives?Basic building blocks. Can be used to start any modelling project. First you need to create and move things around. Each object has a set or parameters.Primitive parametric modellingPrimitive parametric modellingNumerical description of the object. What are the parameters of: Box (or cubic) Size, 3 dimensions Cylinder Height and radius Sphere Radius Common 3D primitivesCommon 3D primitivesCan you name them? Cone Sphere GeoSphere Teapot Box Tube Cylinder TaurusImportant – name your objectsImportant – name your objectsWhy? Default names are OK but what about a big scene? Different creation methodsDifferent creation methodsMore than one way to create an object Click and drag Keyboard entry for precise dimensions Altering the object parameters Objects with a different number or dimensions (parameters) require a difference number of clicks and drags How many for a sphere, box, cone? Create method Edge or centre for a sphereExtended primitive typesExtended primitive typesAutoGrid Hedra Extended Primitive Torus Knot Extended Primitive ChamferBox Extended Primitive ChamferCyl Extended Primitive OilTank Extended Primitive Capsule Extended Primitive Spindle Extended Primitive L-Ext Extended Primitive Gengon Extended Primitive C-Ext Extended Primitive RingWave Extended Primitive Hose Extended Primitive Prism Extended PrimitiveUnits and scaleUnits and scaleEnglish Feet an inches Metric Meters and centimetres Generic Decimal numbersShortcutsShortcutsSelectionSelectionSelect buttons Select by name Select by region Select by filter Paintbrush selection Multiple selection Isolate selectionSelectionSelectionSetting object propertiesSetting object propertiesProperties panel Right clickWorking with objectsWorking with objectsHiding and freezing objects What is the difference? Why use them? Groups “Separate scene objects into easy-to-select and easy-to-work-with groupings”TransformationsTransformationsGeometric transformation Mathematical operation What are the three possible methods of transformation? Position Rotate Scale Coordinate systemsCoordinate systemsMax supports a number of coordinate systems View - default Screen World Parent Local Gimbal Grid Pick ViewViewView coordinate system X, Y, and Z axes are the same in all orthogonal viewports. You move things relative to the space of the viewport X always points right Y always points up Z always points straight outTransform toolsTransform toolsTransform buttons Or type in the dimensionsGizmosGizmosThe Transform gizmos let you quickly choose one or two axes when transforming a selection with the mouse. You choose an axis by placing the mouse over any axis of the icon, and then drag the mouse to transform the selection along that axis. To move or scale an object, you can use other areas of the gizmo to perform transforms along any two axes simultaneously. Pivot pointsPivot pointsAs every object has a coordinate system, this set of axes are aligned to the object and have a defined zero point known as Pivot Point. The Pivot Point of an object can be either inside the object, at its surface, or outside. Pivot pointsPivot pointsTransform centre Rotation or scaling of an object around its pivot point Align objectsAlign objectsIs very important for gaming modelling Meshes should never intersect can really upset the rendering engine Select an object Select to align it Select the target Important orderAlign Flout Align Flout Align Quick Align Normal Align Place Highlight Align Camera Align to ViewAlignAlignSelecting the object to be aligned, click Tools➪Align (or press Alt+A). The cursor changes to the Align icon. Click a target object with which you want to align all the selected objects. Clicking the target object opens the Align Selection dialog box with the target object’s name displayed in the dialog box’s title.AlignAlignAligning normals Use to line up points of the surface of two objects. When two Normal vectors are aligned, the objects are perfectly adjacent to one another. Click Tools➪Normal Align or press Alt+N. Aligning to a view Use to reposition objects to one of the axes. Click Tools➪Align to View. Useful for fixing the orientation of objects when you create them in the wrong view.Other align optionsOther align optionsUse a grid Snap To a grid Other objects Bounding box Pivot point Perpendicular TangentGridGridGrid provides a reference point for creating objects in 3D space. It can be turned ON and OFF by choosing Views➪Grid➪Show Home Grid or by pressing G. Access the Home Grid parameters by choosing Customize➪Grid and Snap Settings. GridsGridsTwo-dimensional arrays of lines similar to graph paper Grids: An aid in visualizing space, scale, and distance. As construction planes where you create and align objects in your scene. As a reference system for using the Snap feature to align objects. Perspective transformationsPerspective transformationsPerspective projection Happens automatically in virtually all 3D software. A perspective view is created by projecting each point of the object onto a picture plane. Parallel lines converge in the distance. Creates a 2D image on the monitor/paper. Axonometric projectionNavigation transformationsNavigation transformationsMotions or transformations that place the viewpoint or camera in different parts of the scene Position Point of interest Camera lensExercises:Exercises: 本章的上机实验是3ds Max自带教程的第一个入门教程,从中体会基本的动画制作过程。 3ds Max自带教程的素材位于C:\Program Files\Autodesk\3ds Max 9\tutorials
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