首页 生化危机启示录全攻略.pdf

生化危机启示录全攻略.pdf

生化危机启示录全攻略.pdf

上传者: yucv2006 2012-02-28 评分1 评论0 下载414 收藏0 阅读量544 暂无简介 简介 举报

简介:本文档为《生化危机启示录全攻略pdf》,可适用于赤壁领域,主题内容包含ResidentEvil:Revelations:FAQWalkthroughbyBerserkerVersion,LastUpdatedViewD符等。

ResidentEvil:Revelations:FAQWalkthroughbyBerserkerVersion,LastUpdatedViewDownloadOriginalFileHostedbyGameFAQsReturntoResidentEvil:Revelations(DS)FAQsGuidesLikedthisFAQClickheretorecommendthisitemtootherusersRESIDENTEVIL||||||||||||||||||||||)|||||||||||||||||||||||<||)||||||||||||||||V|||||||||||||||||||||||||||||||||||||||||)|||||||||||||||||||<||V|||||||||||||||)|||||||||||||||||GUIDEAuthoredby:BerserkerVersion:Lastupdate:Mysite:wwwberserkersblogblogspotcomVisitmyyoutubepage:wwwyoutubecomBerserkerSTARS==========TABLEOFCONTENTS===========IntroductionINBasicsBACampaignWalkthroughWTProloguePrologueWTEpisodeIntotheDepthsScenarioWTScenarioWTEpisodeDoubleMysteryScenarioWTScenarioWTEpisodeGhostofVeltroScenarioWTScenarioWTEpisodeANightmareRevisitedScenarioWTEpisodeSecretsUncoveredScenarioWTScenarioWTScenarioWTEpisodeCatandMouseScenarioWTScenarioWTEpisodeTheRegiaSolisScenarioWTScenarioWTEpisodeAllontheLineScenarioWTScenarioWTScenarioWTEpisodeNoExitScenarioWTScenarioWTEpisodeTangledWebsScenarioWTScenarioWTEpisodeRevelationsScenarioWTScenarioWTEpisodeTheQueenisDeadScenarioWTScenarioWTWeaponsWEHandgunsWEMachineGunsWEShotgunsWERiflesWEMagnumsWEOtherEquipmentandExplosivesWEPartUpgrades(CampaignMode)WEPartUpgrades(RaidMode)WEEnemiesENListLIMissionListLIHandprintListLIEnemyLocationListLIUnlockableListLIHellModeTipsHMRaidModeRMEverythingElseEE========================================IN===============================================================================|||'|||'||||||||||()||||||||INTRODUCTION===============================================================================================INTRO=================WelcometomyResidentEvil:Revelationsguide,fellowhorrorgamer!Berserker========================================BEFORETHEYWEREChrisRedfieldhasbeendispatchedtoalocationinthemiddleoftheMediterraneanseainordertoinvestigateUponlosingcontactwithChris,theBioterrismSecurityAssessmentAllicance(BSAA)sentinJillValentineandhernewpartnerParkerLucianitosearchforChrisAsthetwocharactersfollowtracesofacommlinkintheirtugboatwhilesailingacrossthestormyMediterranean,theyfindamassiveblackshipTheshipusedtobeawellknowncruiselinerknownasthe"QueenZenobia"ParkerandJilldockneartheshipthengetonandthatiswheretheirjourneystartsLOSTINNIGHTMARESResidentEvil:RevelationstellsusthetaleofJillandChris'adventuresaboardtheQueenZenobiabeforetheirfatefulseparationattheSpencerEstateinLostinNightmaresthedownloadcontentforResidentEvilRevelationsismuchlikeLostinNightmaresoverallithasthesamestyleofREgameplayalongwithamorehorrorlikeatmospherewhencomparedtoREThisguideincludesawalkthroughofthefullgameofResidentEvilRevelationsAllhandprintsandothersecretsandunlockablesareallfullycoveredintheunlockablessections(orwillbeonceIgetaroundtothem)CHRISNOWCHRISALWAYSIhavestuckwithResidentEvilfornearthreeyears,andhavefollowedtheResidentEvilseriesfromconsoletoconsoleeversincetheoriginalgameonPSone,sothisguidecomesfromaveryhardcoreResidentEvilfanI'malsoahugefanofChrisRedfieldhe'seasilymyfavoritevideogamecharacterCheckmyyoutubeforproofonthatMOTIVATEMEIfyoufindthiswalkthroughhelpful,givemearecommendbyclickingthemiddlelinkontheblackbarabovethisguideonGameFAQsandorgivemeasubscriptiononyoutube!I'dreallyappreciateitIfyouhavethetime,youcanalsoleavemeacommentonthefollowingblogpostonmysite:http:wwwberserkersblogblogspotcomresidentevilrevelationsguidehtmlBA===============================================================================()`|||||||(|||||(,||||||BASICS==============================================================================================BASICS================ThissectioncontainsallthebasicinformationtohelpabeginningplayeroutwiththecontrolsandotherbasicfeaturesofResidentEvil:Revelations================================================CONTROLS========TypeAcontrolsTypeAismuchliketheclassiccontrolsetupfromtheolderREtitlesexceptthataplayerdoesnothavetoholdabuttonandmovethecirclepadinordertorunPressuponthecirclepadallthewayinordertorunandpressuplightlytowalkCirclepadfowardWalkRun(Holdlightlytowalk)CirclepadleftrightRotateLcirclepadStrafeCirclepaddownBQuickturnYInteractExamineOpendoorsMeleeAUseherbHoldRcirclepadReadyAimweaponHoldRtapYFireHoldRtapBReloadXUsesubweaponControlpadrightChangeweaponsControlpadleftChangesubweaponsStartDisplaypausemenuTypeBcontrolsTypeBcontrolschangesthemovementsothatwhenaplayerpressestotherightorleftonthecirclepad,thecharacterwillautomaticallystrafeinthatdirectionInordertoturn,aplayermustholdtheBbuttonthenpresstotherightorleftonthecirclepadThiscontrolsetupismuchlikeRE'sTypeDcontrolsexceptaplayerwillhavetoholdtheBbuttonthenrotatethecirclepadtotherightorleftinordertoturnthecharacterCirclepadforwardWalkRun(Holdlightlytowalk)HoldBCirclepadleftrightRotateCirclepadleftrightStrafeCirclepaddownBQuickturnYInteractExamineOpendoorsMeleeAUseherbHoldRcirclepadReadyAimweaponHoldRtapYFireHoldRtapBReloadXUsesubweaponControlpadrightChangeweaponsControlpadleftChangesubweaponsStartDisplaypausemenuTypeCcontrolsTypeCisacontroltypethatissimilartoafirstpersonshooterRotateyourcharacterwiththefacebuttons(ABXY)tothesideofthescreenA,B,XandYbasicallyserveasarightanalogWhileaimingwiththeLbutton,yourcharactercanmovefreelywhileinanaimingposeifthecirclebuttonistiltedinadirectionThiscontroltypeismuchlikethecontroltypeofSyphonFilter:DarkMirrorandLogan'sShadowCirclepadforwardWalkRun(Holdlightlytowalk)AYRotateAdjustaimingXBControlcameraAdjustaimingCirclepadleftrightStrafeControlpadupQuickturnYInteractExamineOpendoorsMeleeControlpadrightUseherbHoldLABXYReadyAimweaponHoldLtapRFireControlpadleftReloadControlpaddownUsesubweaponStartDisplaypausemenuNOTE:Whileaiming(holdingL)withcontroltypeC,aplayercanuseallfacebuttons(ABXY)tocontrolthecameramovementWhilestandingstill,aplayercanonlycontrolthecamerawithX(Upwards)andB(Downwards)AandYonlyservetorotatethecamerawhennotaimingTypeDcontrolsTypeDisanexclusivecontroltypeforwhentheCirclePadProisattachedtotheDSTheCirclePadProaddsanextrarightcirclepadandtwoextrabuttons(ZLandZR)tothetopoftheDSTypeDcontrolsaremuchlikeTypeCcontrolsexceptthatthecameraiscontrolledbytherightcirclepadinsteadofthefacebuttons(ABXY)ThesubweaponbuttonisswitchedtoRandtheZLandZRbuttonscontrolaimingandfiringrespectivelyAplayercanaimwithZLandmovewhileholdingtheleftcirclepadtheactualadjustmentofaimiscontrolledwiththerightcirclepadZRisthenewinteractionbuttoninsteadoftheYbuttonTheYbuttonbecomesaninstantreloadbuttonwithTypeDcontrolsLeftcirclepadWalkRun(Holdlightlytowalk)RightcirclepadRotateAdjustaimingLeftcirclepadrightleftStrafeLeftcirclepaddownBQuickturnZRInteractExamineOpendoorsMeleeAUseherbHoldZLReadyAimweaponHoldZLtapZRFireYReloadRUsesubweaponControlpadrightChangeweaponsControlpadleftChangesubweaponsStartDisplaypausemenuNOTE:IfcontroltypesarechangedtoanothercontroltypewhilethecirclepadproisattachedtheCirclePadPromustberecalibratedPausethegamethenenterthe"Controls"menuandchangeCirclePadProSettingsto"Use"thenpressandholdZLZRwhenpromptedtousetheCirclePadProcontrols(TypeD)onceagainThereisatimelimittopressthebuttonsin,soselect"Use"againiftheCirclePadisnotcalibratedcorrectlyINVESTIGATING=========SEARCHING=========WhentheYbuttonappearswhilestandingnexttoanobject,presstheYbuttontosearchthecurrentareaYourcharactercannotsearchanareawhentalkingoverradiotheYbuttonwillappearwithaslashoveritandthesearchactioncannotbeactivateduntiltheradioconversationisfinishedTHETOUCHSCREEN=================================INVENTORYANDMAP(BOTTOMSCREEN)=================================MainWeaponsThetopportionofthebottomscreendisplaysyourcharacter'slistofmainweaponsTouchingtheiconofanunequippedweaponwillinstantlyequipthatweaponTouchingtheiconofacurrentlyequippedweaponwillreloadthatweaponSubWeaponsAlongtheleftportionofthetouchscreenbelowthemainweaponslistifthelistofyourcharacter'scurrentsubweaponsTouchaweapononthelistofsubweaponstoinstantlyequipthatweaponOncethescannerisobtained,touchthescannericontoequipthescannerthentouchitagaintounequipthescannerMiniMapTheMinimapofthecurrentareaisdisplayedbelowthelistofmainweaponsandtotherightofthelistofsubweaponsAglowingbluecirclesshowsthelocationofyourcurrentcharacteronthemapandtheconeofvisioninfrontofthecircleshowsthewaythecharacterisfacingThecameraforthetopscreencanbecontrolledbytouchingthemapscreenandslidingyourfingeracrossthemapportionofthetouchscreenBesuretoholdyourfingeronthemap,startinginthecenter,andthenslowlydragyourfingeracrossthetouchscreenSeethe"MapScreenCameraMovement"sectionbelowformoredetailsonhowtousethecameramovementtoyouradvantageMenuTouchthe"Menu"tabontherightsideofthemapscreentoaccessalistoftabsorganizedbyItems,AmmoandFilesUsetheLandRbuttonstocyclethroughthetabsthenusethecirclepadtoselectanitemPresstheAbuttontoexaminetheitemAllfilescollectedthroughoutthegamecanbereadagainbyaccessingthemenutab========================================================MAPSCREENCAMERAMOVEMENT(QUARTERTURNQUICKAIMTURN)========================================================NOTE:TouchingthebottommapscreencanonlyturnthecamerawithTypeAorBcontrolsThecamerawillnotturnwhileTypeCorDcontrolsareselectedasthecurrentcontroltypeThebottomtouchscreendisplaysaminimapofthecurrentstageAplayercantouchthemiddleoftheminimapandholdtheirfingerinthecenterthenslidetheirfingertoanyportionofthemapinordertomakethetopscreencamerafacethatdirectionByrotatingthecamerawhiletouchingthemap,aplayercanperformaquickturninthatdirectioniftheaimingbuttonispressedafterwardYourcharacterwillpointtheircurrentlyequippedweapontowardthedirectionthecamerafacesBasically,aplayercanperformREandRE's"quickaimturn"ormorecommonlyknownasthe"quarterturn"bytouchingthemapscreenandaimingafterthecameraswitchesdirectionTouchingtheminimaptoturnthecamerainadirectionisquitetrickyatfirstIfyoujustwanttorotatethecameratotherightorleft,it'sbesttoplaceyourfingerinthemiddleofthescreenthentouchthemapanddragyourfingertotheouterportionofthescreenyoucanliterallydragyourfingeracrossthemenubarandsubweaponsandstillhavecontrolofthecameraOncethecamerahasbeenrotated,itwillstaylockedinonthatangleTheonlywaytoswitchthelockedcameraitistoa)Movewithyourcharacter(itwillgobacktodefaultview)b)Aimwithweapon(thecharacterwillaimtowardthecenteroftheangle)c)UsethemapscreentorotatethecameraagainYoucanliterallytouchthemapscreenandmakethecameraturnafulldegreesaroundyourcharacterjustbytouchingandslidingyourfingeracrossthebottomscreenAplayercanalsorotatethecamerawhilewalkingorrunning,butrememberthatthecamerawillreturntodefaultpositiononceyouletgoofthetouchscreenwhilemovingAllofthistakespracticeobviouslyThetouchscreenisliterallyyourrightthumbstickanalogforadjustingthecameraanglelikeinREThemostimportantparttolearnistotouchthecenterofscreenandHOLDyourfingerth

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