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首页 葛少shimejixmlfile explained

葛少shimejixmlfile explained.docx

葛少shimejixmlfile explained

手心中的梦
2018-09-11 0人阅读 举报 0 0 0 暂无简介

简介:本文档为《葛少shimejixmlfile explaineddocx》,可适用于文学艺术领域

Whenshimejiopens,aniconappearsinyourtrayatthebottomrightclickittomakeanothercharacterappearrightclickandamenupopsupThefirstoptionmakesanothercharacterappearThesecondcallsallthecharactersonscreentoyourcursor(andthisisprettymuchtheonlywaytoactivatethe"sataroundtheneck"animation)Thirdoptionmergesallthecharactersonscreenintoonefourthoptionprobablytellsthemnottograbyourbrowserwindow(Notsureonthis,causeIalwayshavemywindowmaximizedanyway)ThelastoptionquitstheprogramCustomizing:YoucantraceovertheseimagesintheimgfoldersuppliedinaprogramlikePhotoshoporGIMPTakecaretohavecleantransparencyandnotgooutsidethebordersoftheimageAlsoincludedisanActionforphotoshoptoquicklyfixtheedgesoftheimageoneatatime(onceyouhaveall~imagessaved,openthemallinphotoshopandplaytheactiononeachoneitsavesoveryourunfixedversionforyou)Ifyoucan'tusethisAction,thenjustdoitmanually:ConvertfinishedPNGimageto"index"underImage>ModeThenbacktoRGBhereisalistoftheactionsintheXMLfileforanaverage,frameshimeji,takenfromtheGoogletranslatedversionofthefileintheordertheyareinthefileFollowingareexplanationsofwhenhowtheanimationworks,foraidinmakingcustomvariationsHopefullyitcanhelpyouunderstandwhateachframeisforsoyoucanmakecleveradjustmentsyourselfinsteadofjusttracingthenumbersrepresentthenumberoftheimagefromtheimgfolderusedMultiplenumbersaretheorderofframesinthatanimationforonecycleoftheanimationYourimagesshouldbenamed"shime(#)"foreasyidentificationthiswayActions:Stand"立つ"theidlingstandinganimationWalking"歩く"thedefaultwakinganimationslowspeedRun"走る"sameasabove,onlyfasterRush"猛ダッシュ"Againsame,onlyevenfasterConsider"run"and"rush"goodplacestotrymakingacustomanimationSit"座る"idlewhereyourcharactersitsdownSittinglookingup"座って見上げる"yourcharacterlooksupSatlookingupatthemouse"座ってマウスを見上げる"yourcharacterusesasdefault,butwhenyourcursorisinacartainarea,switchesto"lookingup"Sataroundtheneck"座って首が回る”ThisoneisoftenmadecustomIthinkthedefaultisyourcharactersittingthere,turninghisheadlookingupandaroundNoticeisstartswiththelookingupatananangle""andfinisheswithdefaultlookingforward""ItplayswhenyourcharacterisidlesittingafterbeingcalledtoyourcursorSitcomfortably“楽に座る”AdifferentsittingposeItplaysastheframeinbetween"makefeetdangling"andstandingSatdownonthefoot“足を下ろして座る”AsittingposewithfeetdanglingIassumeit'sforsittingontopsofwindowsMakeyourfeetdangling“足をぶらぶらさせる”Animatedfootdanglingbranchingofffrom"satdownonthefoot"Sprawl“寝そべる”YourcharacterliesdownonthegroundShearshear“ずりずり”yourcharactercrawlsontheground""isforwindingup,""istheidleposeagainasyourcharacterslidesforwardCeiling“天井に掴まる”itidleswhilehangingonthethetopofyourdesktopSo,upsidedownGoalongtheceiling"天井を伝う”itclimbsalongthetopofyourdesktop,upsidedownNotethemultiplesofframesintheanimationthisisformodifyingthespeedoftheclimbing,sothinkofthisanimationasjust(justlikewalking)ifyou'regoingtocustomizeitTheWall"壁に掴まる”idleshangingontothesideofyourwindowClimbingwall“壁を登る”Similarto"goingalongtheceiling",onlytheidleposeisusedformorethanjustfillerinbetweentheotherframeslikeidle"ceiling"isTakethisintoaccountwhencustomizingIEhasafall“IEを持って落ちる”yourcharacterstandsthereholdingyourinternetwindowifitisnotmaxscreenedIthinkyourshimejicangrabanywindowsprogram,notjustinternetexploderIknowminehavetakenWindowsLivefrommebeforeIEwalkingwitha“IEを持って歩く”walkingholdingyourinternetwindowMakenoteoftheemptysquareareaintheseIEactionframesIfyourarecustomizingthesethentakecaretohavetheemptyspacecorrectTakeoneoftheseframesfromtheimgfolderoftheshimejiyouareoverwritingtomakesurethespaceisexactlythesameinyoursIErunwitha“IEを持って走る”sameasabove,butfasterIEthrows“IEを投げる”thisistheframethatshowsyourcharacterthrowingthewindowJump“ジャンプ”theframethatshowsyourcharacterjumpingtograbthesideofawindowFalls“落ちる”theframethatshowsyourcharacterfallingbecarefultomakesureyourdrawingofthisframeisconsistentwithframes,,,,ie,theyshouldallbefacingthesamedirectionSpring“跳ねる”yourcharacterbouncesbackupafterfallingTrips“転ぶ”ittripsandhitsthegroundGoogletranslatedthisas“falls”aswellbutI’mcallingit“trips”fordifferentiationMakenotethatframeisusedtwicehereoncefortheactualtrippingonsomething,andsecondtimeforbouncingbackupinthesamewayas“spring”Becauseofframebeingsharedintwodifferentcontexts(fallingandtripping)youcan’tgettoofancywiththistrippinganimationyoushouldmakesureitmatchesthefallinganimationIfframeisyourcharacterfallingfacedown,thentheywilllandontheirfacein“spring”andtripfaceforwardon“Trips”Ifframeisyourcharacterfallingfaceup,thentheywilllandontheirbackin“spring”andslipontotheirbuttin“Trips”etcIspinched“つままれる”ThisanimationhappenswhenyougrabyourcharacteranddraghimaroundItisdependantonwhatdirectionyourcursorismovingin,somakesureyoufollowthedirectionoftheframesintheimgfolderyourareoverwritingResistant“抵抗する”ETCETCthissequenceisverylongtbhIamnotsurewhatthisdoesAllIcantellisthatframesandarelessdramaticversionsofandrespectivelyNow,theinfoforthemultiplyinganimationsisnotwiththerestoftheanimationsitisdownnearthebottomofthedocumentUnplug“引っこ抜く”thefirstmultiplyanimationframeisthedefaultstandingUnplug“引っこ抜く”Iassumethisisjusttheanimationthathappensafter“Unplug”tothenowtwocharactersfeelfreetonotpaymuchattentiontothisSplit“分裂”thesecondmultiplyanimation

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