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完美国际人物代码解析.txt

完美国际人物代码解析.txt

上传者: 树伟
397次下载 0人收藏 暂无简介 简介 2011-09-16 举报

简介:完美单机资料,先这些,以后还会上传。。。

本帖最后由5780639于2010-4-1101:13编辑7V$]:@!W4G*?'V._0R$S*l3p0|)k高级部分:a6G6s&I,d#U.d"T$o$d-\'u'H+^N"["x4M/G0v/i.S"H3C2}!J;~8d)a改经验暴率:E:\wanmeiguoji\WMSJ\pwserver\gamed\ptemplate.conf(位置)&k;[/v+[6n)z,y!f-C.T;b"Y/f7N:j找到这3排2H)D!e0I4C#V.c'[!@.m/k(e-u3[exp_bonus=1000经验倍数3[S/O7Q;ws*CMONEY_bonus=1000钱倍数-x,c!W.n!j7I4t6O6C!],q4`5j+X;^sp_bonus=1000元神倍数4^2d!o,Q.q.w7\$Z'f/a+|7l2^#cDROP_bonus=1000?(v/@3e(O3R9W5G#t-T,t$^,j#b+U%p:A+_1P#z6q![6v下面是改装备的说明,把物品代码生成器(支持各种EL).exe扔进EL中date文件夹里,再打开,就会载入装备数据资料,紧接下来自己YY吧;]'Z2c)Y1~'i!J/m!L*vB,M/o8n5V,S8d*L$Y7z2y6J)I4t4sR)y9{#r"]"d;j5d5S物品代码生成器http://www.rayfile.com/files/b2a...-8c09-0014221b798a/:P(o;[1w!N(G$o'B:`:W8A-h#l%l2r1f7H8c*P$m4z3@.V-G)aXML资料:http://www.rayfile.com/zh-cn/fil...-a5ee-0014221b798a/'F4D"I"^0j7~3z8R*z3q5r5m0D:I+H9G:_0P/h!h8a&Q2b5Z/~:O8}3O!Q5\'\4u/GXML在后台进,在角色管理那里,记住,要在开了数据库和服务器后才能进3L3D#U0P,C)l:[#{-Q0A(n/P3K(]5^-{6\4r(C!]'y:s7O4Y改装备用EL代码生成器,自己去下个,放到element/data%y"j.B/S(e3t"E进后台,输入角色名或ID点解析XML5X'e6@*z9\7c-y)k<?xmlversion="1.0"encoding="UTF-8"?><role>s"E"t,B/A#s<base><variablename="version"type="byte">1</variable>6U;K%T;T:x4M<variablename="id"type="int">34</variable>角色id'S.{6b(C#s*t<variablename="name"type="Octets">秒杀</variable>&nbsp;角色名称9?+{0|(n6H3m'H:J3V7w&m<variablename="race"type="int">5</variable>应该是人物的模型;@!X)s0a;l8r,W8p<variablename="cls"type="int">7</variable>7只羽灵1是法师0是武士其他的自己发掘-X8c9\/w:d5D<variablename="gender"type="byte">1</variable>人物性别,男0女1'o5i5P3@4s5o8Q<variablename="custom_data"5J0q;E*M7~,R9j(P.D/s(].Ztype="Octets">007000108e8080001700170032808000050080808080808080808080808080808080808080808080808024004901460109007b7b798080807b7b7b798080807b07001c00806b80808080806b808080800101Z9H$f*J!Y0r01000808080800f00808c5b0056005d007d627d800e0062628080160080801c013801000000000000b201b4010000ffffffffeeeff3ffe1b18affd7aae7ffffffffff476e80ffffffffff00000000ffffffff7d7b737a7975:c1C6{6D&b"`+s)d0000</variable>.K9I;L.^.l,x/n7c/O<variablename="config_data"type="Octets">0300000078016b6060606001e2ff4800c865608262109b114400412d1083c441a01088998118c4e70762100099039307f159a17c3e100708d82114c372208d64dd7f19a0056c8c0c8c1000553412a833fff#o7z2x+d(@(Q/x.?:x6]&Hf13e3cde3c0f0e181288485119066300286180b2383104305a33d8300505ee2dda41a506481c2f635dbe41a17a09810d402901a50fc30b201092611b01ebd23fbcb17fc85a8e0949e5cf3e0ef0a0683c722501d10ea84d20a*oR7d'@3u5["k"?u86174071505c2a0031870148dc9e81e1b710c30b2036f92704b6f7034818ec3a3005e280d30dd09d600918011207a900898298208f4000581cc83cbcbf5c024825000d063910c4060190bb2d5b731804db73186c3c7b186ca/E,D'R)U6q1O.s*Q&L'h4D5t#U0S1c.t13448ee591b440c94d040d8a1ad8bc1e4552b981df36f059cdf3a318701c407255c98da0c9f1e303b606a0e4c8f82230343833d13d40740b5d403004c6b5d4a</variable>4F-]1B!U)}7d<variablename="custom_stamp"type="int">0</variable>;m5s%J(C$o7e0w2?3b:I8J<variablename="status"type="byte">1</variable>角色状态9x"{4i6h!Q3D5j$X9z<variablename="delete_time"type="int">0</variable>&nbsp;删除时间$D(a/I0D+v<variablename="create_time"type="int">1202558804</variable>建立时间)b-I/G)e4[7x,D4i2s<variablename="lastlogin_time"type="int">1202558808</variable>&nbsp;上次登陆时间$@4z&V(u9X6^*Y6j4u"j<variablename="help_states"type="Octets">010018009d93a793bb93c593f303f483fd8307841184db87e5872584ef872f84f98703880d881788ab8f2188b58f2b88358893937f80</variable>-`(w1q0l3m#F7k<variablename="reserved1"type="int">0</variable>7D1G-f.y;g.`(z-c3z<variablename="reserved2"type="int">0</variable>)W&~-y:m,W7L<variablename="reserved3"type="int">0</variable>%A(W&`#^&?-i</base>:h#i9z&v&O0y.M"w$Y8n1B<status><variablename="version"type="byte">1</variable>%O,a.S)mb*i;J$]<variablename="level"type="int">1</variable>等级%^0M%m1v!I!H<variablename="level2"type="int">0</variable>&nbsp;修真级别.e"r3K&o-n1q"J1@8r,k<variablename="exp"type="int">0</variable>&nbsp;经验,^4z3u"w,H0[.j)\<variablename="sp"type="int">0</variable>&nbsp;技能点%Im"P-^%Z"}&~$](F0\<variablename="pp"type="int">0</variable>剩余属性点/@8E;P!u'c(\-q)|<variablename="hp"type="int">50</variable>红#S!M!V9H)z1n]/h<variablename="mp"type="int">70</variable>蓝1l9[5b3c%I4H2q&C<variablename="posx"type="float">-321.74033</variable>&nbsp;x坐标,浮点数;^&x9J-L3I#K&\;T<variablename="posy"type="float">218.30867</variable>&nbsp;y坐标,浮点数"G#J7TV5i#{<variablename="posz"type="float">-882.94556</variable>&nbsp;z坐标,浮点数!h/_8B6n*`<variablename="worldtag"type="int">1</variable>世界标识,大地图1,副本就变了,一般卡地图里面,副本没开,我直接给他们把这里修改为1,他们就出来了,j8f"I!^3q5Y9W9e<variablename="invader_state"type="int">0</variable>3K6xu8n,`,R%S4~,^<variablename="invader_time"type="int">0</variable>$o/I1|,q;R7k$?9T<variablename="pariah_time"type="int">0</variable>&r9?#u3s)y6h*}1l<variablename="reputation"type="int">0</variable>2U3H'l%c0y"a*~+h%p!~<variablename="custom_status"type="Octets"></variable>3W8U-Ws3`1v<variablename="filter_data"type="Octets">00000000</variable>&P6t&J,[)u1z0X6D7X0m<variablename="charactermode"type="Octets"></variable>!G;M'w%\;b$R<variablename="instancekeylist":M(M3?.I1N+D,`1^/GU2a7~6l9F-{)G%I)N&o"~#q(~-Z(i(Y,x(^&l:]这下面用来表示技能的8K2[#G%rM8J<variablename="skills"type="Octets">030000007100000000000000010000007d0000000000000001000000a70000000000000001000000</variable>/X1P%?*J3|+B'G#c03000000表示总技能数,710000000000000001000000,这一串用来表示技能,a70000000000000001000000应该就是回城如果刷技能就把技能代码放到a7前/R2I+}8s"P0?:g2G暂时我知道的技能代码如下,欢迎大家补充2L,e$l7y/\%j<variablename="storehousepasswd"type="Octets"></variable>&nbsp;仓库密码,中间的值去掉就清空了仓库密码了.d)y;p8j%|6M<variablename="waypointlist"type="Octets">5114</variable>*b:K4c0y/^(U5a+{<variablename="coolingtime"type="Octets">ffffffff00000000</variable>!P#{0Q9T#S&F<variablename="reserved1"type="int">0</variable>5v/[)M8a].x<variablename="reserved2"type="int">0</variable>/z&B9j:q6D.E,H<variablename="reserved3"type="int">0</variable>#?y0C(c5Q"V2v<variablename="reserved4"type="int">0</variable>7O,l)[#z-V#m4I*I+~5Z!m1t</status>/]'j'N!G'{:^2T<pocket>人物背包开始"C6v:x5j6G!J<variablename="capacity"type="int">32</variable>人物背包最大格子数,8的倍数,最大64.X3U7b'\/J;H*_<variablename="timestamp"type="int">2</variable>2Q7J7W!z#t.}K6B<variablename="money"type="int">0</variable>背包钱数量.fc3k"d:d,E以下位置就是装备了$K)~3t)m6W7M物品代码生成器(支持各种EL).exe生成的东西放到这里刚学刷注意下线的时候把包包东西都扔掉/n+b7a6L*U+g3`!u1p9G;b0e.P,I<items><variablename="id"type="int">128</variable>装备代码(c'S"M#h#P5w3|4S<variablename="pos"type="int">0</variable>背包位置是从0横排12345674M+h5I:V,C6X*t1l5v<variablename="count"type="int">1</variable>;\5}2_(G-c<variablename="max_count"type="int">1</variable>6F!q:M1q.L$L,~<variablename="data"0Y%L,_8J2c+P+];B)Z&N#V8V9W1V&Ptype="octets"&gt;0100ff0005000000050000006810000068100000240002000600000000000000000000000000000005000000050000000500000005000000050000000000000000000000</variable>物品属性;}1S8t0p5`)T<variablename="proctype"type="int">0</variable>"i1M6V:d2@,R:g+w<variablename="expire_date"type="int">0</variable>,t8?&W(A7G5S-R-h)L+r<variablename="guid1"type="int">0</variable>$p(I2n+X(@)[+U<variablename="guid2"type="int">0</variable>!d(o1b"J*U-B&N<variablename="mask"type="int">16</variable>8H,z1r!M!F'k</items>6g,O-f4a5q+g+X5m,g0h7~-G5S-V-}"]<variablename="reserved1"type="int">0</variable>1`)x&]8]9\0s5O$O#t0\&C<variablename="reserved2"type="int">0</variable>7P*g'u;{"R%T</pocket>+g(w2W+X+v%_-T6E简单说一下,背包是从0横排12345670U7P2~;v!z/u:_然后第二排,这样到63,如果不知道物品代码但是有物品的,直接放在第一格,然后找背包开始的0位置+g9|:A%H0a$_+y<equipment><inv><variablename="id"type="int">2251</variable>inv里面是用来表示身上的装备的,这里的2251是物品id&c,[-k9L5D4u:{"]-h<variablename="pos"type="int">0</variable>这里的数字0表示装备位置,具体数字几表示什么位置,直接放个东西上去,看一下xml,然后拿掉,再对比一下以前的xml就ok$w'S"J6k&{<variablename="count"type="int">1</variable>堆叠数量$L&y,Q(o"T.E5V/G;B<variablename="max_count"type="int">1</variable>最大可堆叠数量-^9{&^0Q8n!D*T1S.S9|<variablename="data";i'^)v"`7b,I8j%S%U$^*x+^type="Octets">0100ff00050000000000030078050000780500002c00030000000000240100000000000000000000030000000300000005000000060000001000000000004040000000000000000000000000</variable>6u!A-S.@-F;c上面的表示物品属性2a4`*z(n"h-X6E+O2_"~<variablename="proctype"type="int">0</variable>1j"s!V-Y0E6l9\8k3M"J<variablename="expire_date"type="int">0</variable>"L4f3v:g-b1U2n5S#F8e0^<variablename="guid1"type="int">0</variable>:Q$u'd:h$U^-r0F<variablename="guid2"type="int">0</variable>;^-y3~1A!x#f+M5q<variablename="mask"type="int">1</variable>0O6t,h5l8W+K</inv>;z9N#Y6m#h*E&h3T+v<inv><variablename="id"type="int">2096</variable>3Q+O&U!g)^&y#}+~-g8y+q<variablename="pos"type="int">12</variable>0P6L+u!c#T1s;t6D1g<variablename="count"type="int">1</variable>.~(b!G4C7@.{9N&J9M#W.T*D<variablename="max_count"type="int">1</variable>0k+S#Pr4O5T,j4M<variablename="data"type="Octets">0100000000000000020000000000000003000000</variable>;M6u&o#Z5h4y<variablename="proctype"type="int">19</variable>;u&{,{!l+t2Q'D%J!_7E5S<variablename="expire_date"type="int">0</variable>%i1c1S8O8E3i.U7Y<variablename="guid1"type="int">0</variable>,?0L-K;f%`1d<variablename="guid2"type="int">0</variable>4E"k*d)M"L4F*F0H<variablename="mask"type="int">4096</variable>4c#^.A2k7l#L![9c+p"p</inv>-r8Y2S-F#_8c0C</equipment>;q9i5p8D#k.X-]/n;w下面的storehose是用来表示仓库的,格式基本和背包差不多,自己看-D(x.j6{,J,L8c<storehouse><variablename="capacity"type="int">16</variable>:{/^.|-v(^;wh3l<variablename="money"type="int">0</variable>){3K'X/L'_%f'D(u)|9q<variablename="reserved1"type="int">0</variable>2Z#c1~X.~.^-V<variablename="reserved2"type="int">0</variable>5b#B&L*[7\,C</storehouse>/h*e7D8k0b-A%b/l下面是任务信息,我还在分析中,比较麻烦的东西(S!p,a9R:V3T0y7b<task><variablename="task_data"type="Octets">0000010000000000</variable>3e;N&l*h.x(A&Z1o<variablename="task_complete"type="Octets">010000005f04</variable>%f;n%O'K0j6n</task>,^1F7M0m)|9z*t-P'Y1e"t5g!x</role>!a9Z5Y%`,P5k,\+\,W!O$]一叶收集整理_8V"w1F4I$m;_6t下面附送一本完美世界服务端修改资料电子书.chmhttp://www.rayfile.com/zh-cn/fil...-995d-0014221b798a/!m,F$k,K0u1z/_&p%|)D!s7G,f%M'N1W(a6R&K8m!G%D*}8l&z最后,一个朋友珍藏的特殊补丁,进GF试过,能用,单机还用说吗?5_%P-A*[,L'O)H8s8G,M-Z&_地址:http://www.rayfile.com/zh-cn/fil...-9f65-0014221b798a/:U)O:`4w6I#a/d&f's0z:A#l,q6z解压出来扔客户端EL文件夹里把原文件覆盖掉,保险点,最好把原来的文件备份下

完美国际人物代码解析.txt

完美国际人物代码解析.txt

上传者: 树伟
397次下载 0人收藏 暂无简介 简介 2011-09-16 举报

简介:完美单机资料,先这些,以后还会上传。。。

本帖最后由 5780639 于 2010-4-11 01:13 编辑 7 V$ ]: @! W4 G* ?' V. _0 R $ S* l3 p0 |) k 高级部分: a6 G6 s& I, d# U. d" T$ o$ d- \' u' H+ ^ N" [ " x4 M/ G0 v / i. S" H3 C2 }! J; ~8 d) a改经验暴率:E:\wanmeiguoji\ WMSJ\pwserver\gamed\ ptemplate.conf(位置)& k; [ / v+ [6 n) z, y ! f- C. T; b" Y/ f7 N: j找到这3排 2 H) D! e0 I4 C # V. c' [! @. m/ k( e- u3 [exp_bonus = 1000 经验倍 数3 [ S/ O7 Q; w s* C MONEY_bonus = 1000 钱倍数 - x, c! W. n! j7 I4 t6 O6 C ! ], q4 `5 j+ X; ^sp_bonus = 1000 元神倍数4 ^2 d! o, Q. q . w7 \$ Z' f/ a+ |7 l2 ^# c DROP_bonus = 1000 ?( v/ @3 e( O3 R9 W5 G# t- T, t $ ^, j# b+ U% p : A+ _1 P# z6 q! [6 v下面是改装备的说明,把 物品代码生成器(支持各种EL ).exe 扔进EL中date文件夹里,再打开,就会载入装备数据资料,紧接下来自己YY吧 ; ]' Z2 c) Y1 ~' i! J/ m! L* v B, M/ o8 n5 V, S 8 d* L $ Y7 z2 y6 J) I4 t 4 s R) y9 {# r" ]" d; j5 d5 S 物品代码生成器 http://www.rayfile.com/files/b2a ... -8c09-0014221b798a/ : P( o; [1 w! N( G$ o' B: `: W8 A- h# l% l2 r1 f 7 H 8 c* P$ m4 z3 @. V- G) a XML资料:http://www.rayfile.com/zh-cn/fil ... -a5ee -0014221b798a/' F4 D" I" ^0 j7 ~3 z8 R* z3 q 5 r5 m0 D: I+ H9 G: _0 P / h! h8 a& Q2 b5 Z/ ~: O8 }3 O! Q5 \' \4 u/ G XML在后台进,在角色管理那里,记住,要在开了数据库和服务器后才能进3 L3 D# U0 P, C) l : [# {- Q0 A( n/ P3 K( ]5 ^ - {6 \4 r( C! ]' y: s7 O4 Y 改装备用EL代码生成器,自己去下个,放到element/data% y" j. B/ S( e3 t" E 进后台,输入角色名或ID点解析XML 5 X' e6 @* z9 \7 c- y) k<?xml version="1.0" enco

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