KeyShot 2.2 - Manual
Welcome to KeyShot 2! 5
About this manual! 5
How it works ! 5
KeyShot licensing! 6
KeyShot content! 6
KeyShot preferences! 6
General Settings! 6
User Interface! 7
Network! 8
Folders! 8
KeyShot scenes and bundles ! 8
KeyShot user interface and tools ! 8
KeyShot updates ! 9
Realtime Window! 10
6 button user interface! 10
Right mouse button menu! 10
Performance mode [ALT P]! 11
Library! 11
Options [Spacebar]! 13
Importers! 14
Folder! 14
© 2006 - 2011 Luxion ApS ! 1
Right mouse button menu! 14
Hotkeys [K]! 14
Moving the Camera! 14
Import - Importing data! 16
Importing 3D data or KeyShot scenes (bips)! 16
First time import ! 16
General! 16
Orienation! 16
Advanced! 17
Second and subsequent import ! 17
General! 17
Coordinates! 17
Scene - Working with objects! 18
Scene tree! 18
Moving and Scaling! 18
Material - Working with materials ! 20
Applying materials! 20
Editing and creating new materials! 20
Applying textures! 21
Bump mapping! 22
Labels! 23
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Environment - Adjust lighting and other environment effects! 25
Backplates - Using images in the background! 27
Realtime - Setting up the perfect picture in realtime! 28
Image Settings! 28
Realtime Settings! 28
Effects! 29
Camera - Working with the camera and camera effects! 30
Render - Rendering the final image ! 32
Render! 32
Quality! 32
Default - Use Realtime Render not checked! 33
Use Realtime Render checked! 33
Queue (KeyShot Pro only)! 34
Turntable (KeyShot Pro)! 34
Region Rendering (Pro)! 34
APPENDIX - KeyShot materials! 36
Advanced! 36
Anisotropic! 37
Dielectric (formerly known as Solid Glass)! 37
Diffuse! 38
Emissive! 38
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Flat ! 39
Gem! 39
General! 39
Glass! 41
Leather! 42
Liquid! 42
Metal! 43
Metallic Paint ! 43
Paint ! 44
Plastic! 44
Solid Glass! 44
Thinfilm! 45
Translucent ! 45
X-ray! 46
Wireframe! 46
© 2006 - 2011 Luxion ApS ! 4
Welcome to KeyShot 2
KeyShot is the first interactive image creation tool of its kind that allows anyone
with little or no experience to create photographic images from their 3D digital
data within seconds. It is a continuation of the product HyperShot that was
developed by Luxion from 2006 until 2009.
About this manual
KeyShot works on both, Mac and PC. The functionality is identical. The only
differences are some of the supported file formats as well as the CTRL key,
which is ⌘ on the Mac. This will be clearly documented throughout the manual.
How it works
Keyshot is a realtime raytracing and global illumination application that is
entirely CPU based and thus doesn’t require any special hardware to run. With
the use of scientifically accurate materials and real world light combined with
extreme ease-of-use anybody can generate photographic images from their 3D
geometry within a matter or minutes after first opening the program.
The performance of KeyShot increases when more processors are being added.
KeyShot’s architecture is highly optimized such that when the number of
processors doubles, performance also doubles.
There is no limit on how many CPUs can be addressed in one computer.
KeyShot also supports chip sets with a hyper-threaded architecture with the
same efficiencies as multiple CPUs and multi-core CPUs.
KeyShot raytraces constantly, as soon as you start the application. At any point
in time you are able to stop the realtime rendering by hitting [Shift] + [P].
Resume realtime raytracing using the same key combination.
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KeyShot licensing
The KeyShot license is locked to the MAC address of your computer. The
exception is KeyShot Pro Floating which allows you run KeyShot from any
computer. Please contact sales@luxion.com for more information.
You can deactivate your license from your current computer and activate on
another machine. Please note that an internet activation is needed for this. You
can transfer your licenses between a total of 3 machines. There is no limit on
how often you can do this.
To deactivate a license to move to another computer, simply start KeyShot and
go to the Help menu (PC), or KeyShot menu (Mac), and select Deactivate
license on this computer.
You can now activate KeyShot on a different computer with your permanent
serial code.
KeyShot content
KeyShot, by default, has the following content structure:
• Scenes: Contains all your saved scenes.
• Materials: Contains all materials.
• Textures: Contains all textures and labels used with your materials
• Environments: Contains all you lighting environments
• Backplates: Contains images and photographs
• Renderings: Contains all Screenshot and Renderings
KeyShot preferences
KeyShot allows you to customize the application based on your preferences.
Access the preferences under Edit > Preferences (PC) or KeyShot2 >
Preferences [⌘ ,]. Preference settings allow you to control
• General settings
• User Interface
• Netwok
• Location of the KeyShot Resources
General Settings
• Adjust aspect ratio to backplate: When checked, the realtime window will
automatically adjust to the aspect ratio of a backplate that is added to the
scene.
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• Show advanced settings: Turns on the advanced parameters for each
material when edited in the material tab as well as other advanced settings.
• Ask for screen shot name: This will prompt you for a screenshot name when
taking a screenshot rather than adding the default name and incremental
number from the scene.
• Save camera with screen shot: Adds the current view to the saved list of
views when taking a screenshot. The name will be identical to the name of the
screenshot.
• Enable auto update: Allows KeyShot to automatically check for updates every
week. You can always check for updates manually under Help, Check for
Updates.
• Fast realtime updates: When unchecked, you will not see the “down-res’ing”
of the 3D image when moving the camera. This has a big performance impact,
and is therefore only recommended when running KeyShot on an 8 core
machine or better.
• Idle time in seconds to pause realtime renderer: When set to a value other
than 0, KeyShot will pause after x seconds when no mouse movement is
detected. This is helpful when processing large renderings or the render
queue and have them finish much sooner than you getting back to the
computer.
User Interface
Language and Interface
• Language: Choose between Chinese, English, French, German, Italian,
Japanese, Korean and Polish. You must restart KeyShot for the new language
to take effect.
• User interface style: Select from one of the 3 predefined color themes to
customize the KeyShot UI.
• Transparent windows: Makes the Options dialog and Library transparent.
• Enable object highlight: Turn on highlighting of objects in the realtime
window when selected in the Scene tab.
3DConnexion Settings
• 3D mouse sensitivity: Controls the sensitivity of the 3D mouse
• Restrict to dominant axis: Restricts the movements of the SpaceNavigator to
one axis at a time only.
• Model mode: By default the 3D mouse uses the camera mode which. Check
this box if you want the mouse to behave like you are moving the model,
rather than the camera.
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Network
By default KeyShot will be able to connect with Luxion’s license server when a
proxy server is in place. Please consult your System Administrator if you need
to make any changes to the settings so you can ensure that you will be notified
of new updates, and can activate new licenses.
Folders
In here you can set the paths to your resources folders. KeyShot will look into
these folders when populating content inside the library. You can have these
paths point to a shared location on your network.
KeyShot scenes and packages
Creating a scene inside KeyShot consists of the following:
• Import one or multiple objects
• Assigning materials and textures
• Creating new materials
• Setting the lighting environment and adjusting the position, brightness and
contrast
• Setting a backplate image and positioning the object into the image (optional)
When you Save the scene (.bip), KeyShot will save everything that you set up in
the scene. The scene itself will be save in the location you tell it to save. All
textures, the environment and the backplate image will be referenced based on
their locations on the computer or network.
In addition, KeyShot allows you to save a package (.kps). The bundle is a
package that will combine your scene, all textures, bump-maps, labels, the
environment and backplate in one single file.
When opening a package, you have the option of extracting the bundle to a
single folder, or copy everything to the current content folders (Scenes,
Textures, Environments, Backplates) as set in the Preferences.
KeyShot user interface and tools
This chapter describes the user interface and all the tools inside KeyShot. Please
note the following abbreviations:
• LMB = Left Mouse Button
• MMB = Middle Mouse Button
• RMB = Right Mouse Button
The KeyShot applications has 3 main areas:
• Realtime window
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• Library
• Options
KeyShot updates
You can check for new versions of KeyShot under the Help menu. Check for
Updates will connect to the Luxion server and notify you of new updates along
with a change log if available.
You can also tell KeyShot to Check for Updates automatically by checking
Enable Auto Update in the Preferences.
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Realtime Window
6 button user interface
Import 3D
data, or scene
Open material
library
Open
environment
library
Open
backplate
Save image
from the
Open settings
for final render
Open options
window
The realtime window has the main toolbar on the bottom that takes the user
through the 6 steps from importing a model to creating the final image.
• Import: Import a model including KeyShot’s own scenes (.bip files)
• Materials: Open material library.
• Environment: Open the environment library to access lighting environments
• Backplates: Open the backplates library to access images to add to the scene.
• Screenshot: Save image from the realtime window.
• Render: Open the render settings to control the final image output.
When working with objects in the realtime window, you will also have the option
to access important functions via the right mouse button pop up menu when
clicking on the object.
Right mouse button menu
When clicking onto the right mouse button in the realtime window after
positioning the mouse cursor over an object, you will have access to the
following options:
• Edit Material: Edit assigned material in the Material Tab.
• Copy Material: Copy material to the clipboard.
• Paste/Paste and link material: After copying you can paste the material onto
parts in the tree or in the realtime window. Paste will simply assign the
material, Paste and link material will assign the material and link it to the
original material. When you make changes to the material, all parts that carry
this material will change simultaneously. You can brake this by right clicking
on the part and selecting Unlink parts.
• Unlink material: Removes parts from a material group by unlinking them.
• Add material to library: Add the selected material library to the material
library.
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• Hide/Undo hide part: Quickly hide/unhide entire objects or individual parts.
You can select multiple parts and hide them through the right mouse button
menu.
• Show all parts: Show all hidden parts at once.
• Show only: Show only the currently selected part and hide all others
• Delete/Undo delete part: Works like Hide/Unhide. Delete and undeletes
parts.
• Move part: Activates the Move Widget to move the object.
• Scale part: Activates the Scale Widget to scale the object.
• Look at: Positions the selected point at the center of the scene, and sets the
camera pivot point at that location. To reset the camera pivot point, select
Reset in the Camera Tab.
• Look at object center: Similar to look at, this will set the pivot point at the
center of the object your mouse is on when selecting this function. To reset
the camera pivot point, select Reset in the Camera Tab.
• Show in tree: This will highlight the selected object in the scene tree.
Performance mode [ALT P]
While KeyShot constantly raytraces from the moment you open the application
it may be desired to quickly move through the scene. In particular when you set
up the model and paint it, you may not need all the “details” and only want to
get job done quickly.
In this case, pressing [ALT P] will enter Performance Mode, indicated by a P in
the upper right hand corner of the realtime window.
This will turn off ground shadows, detailed shadows, ground reflections, and
detailed indirect illumination. It will also drop the ray bounces to 2. KeyShot will
no perform much faster.
To exit Performance Mode, click [Alt P] again.
This is particularly useful on lower end machines.
Library
The library contains all content for your scenes which can be dragged and
dropped into the realtime window. When first opening the library, right click
into each tab and select Rescan Library Directory. You can also add additional
content, create groups and remove content from the library.
Materials
Drag and drop a material onto an object in the realtime window or one or
multiple objects in the Scene Tree (Options). When dragging materials onto the
object you will notice that the part will adopt the material and show the result
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in realtime. The material is not being applied until you let go of the mouse
button. Right mouse menu options are:
• Remove material: Remove the selected material from the library.
• Copy material: Copy select material to clipboard.
• Paste material: Paste material onto object in realtime window or scene tree.
• Move materials: Move multiple materials from one material group to another.
• Edit material: Edit the selected material directly in the library.
• Rename material: Rename material in library.
• Add group: Create a new material group.
• Remove group: Delete group from library. Note: The group must be empty
prior to deletion.
• Refresh all materials: Re-render all materials in the library under current
lighting conditions.
• Refresh all materials in current group: Re-render all materials in group
under current lighting conditions.
• Sort A-Z/Z-A: Ascending/Descending alphabetical ordering of materials.
• Save material library: Save the material library without closing the current
KeyShot session.
• Import materials: Import one or multiple materials into an existing material
group. This could be from a material file that has been shared between users.
• Export materials: Export an existing material group to a dedicated location
on the computer.
Environments
Drag and drop into the realtime window to see the effect of the lighting in the
scene. Right mouse menu options are:
• Rescan library directory: This is necessary when you changed the content
location under preferences. Rescanning the library directory will display the
relative content of the set location and show all environments in this
location.
• Sort A-Z/Z-A: Ascending/Descending alphabetical ordering of
environments.
• Add files to library: Add new environments to the library.
• Add group: Create a new group.
• Use this: Use the selected environment in the scene.
• Add to favorites: When selected the first time, a new group called “Favorites”
is created. After that, every select environment will be added to this group.
• Remove from library: Remove the selected environment from the library.
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Backplates
Contains your photographs and other background images that you may want to
use to compose the final image. Right mouse menu options are:
• Rescan library directory: This is necessary when you changed the content
location under preferences. Rescanning the library directory will display the
relative content of the set location and show all backplates in this location.
• Sort A-Z/Z-A: Ascending/Descending alphabetical ordering of backplates.
• Add files to library: Add new backplates to the library.
• Add group: Create a new group.
• Use this: Use the selected backplate in the scene.
• Add to favorites: When selected the first time, a new group called “Favorites”
is created. After that, every select backplates will be added to this group.
• Remove from library: Remove the selected backplate from the library.
Textures
Drag and drop textures onto an object with any non-transparent material. Hold
down the CTRL (⌘) key to apply the texture as a bump map to any material.
Right mouse menu options are:
• Rescan library directory: This is necessary when you changed the content
location under preferences. Rescanning the library directory will display the
relative content of the set location and show all textures in this location.
• Add files to library: Add new textures to the library.
• Add group: Create a new group.
• Add to favorites: When selected the first time, a new group called “Favorites”
is created. After that, every select textures will be added to this group.
• Remove from library: Remove the selected texture from the library.
Rendering
Contains all realtime and offline rendered images which can also be used as
back plates. Right mouse menu options are:
• Rescan library directory: This is necessary when you changed the content
location under preferences. Rescanning the library directory will display the
relative content of the set location and show all renderings in this location.
• Add files to library: Add new renderings to the library.
• Add group: Create a new group.
• Add to favorites: When selected the first time, a new group called “Favorites”
is created. After that, every select environment will be added to this group.
• Remove from library: Remove the selected rendering from the library.
Options [Spacebar]
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The options dialog will give you access
• work with the scene and objects in the scene - Scene
• create and edit materials - Material
• adjust the lighting - Environment
• compose the final image - Backplate
• set up the perfect image in realtime - Realtime
• control the camera and save views - Camera
Importers
• Use new importers (beta): While the new importers for IGES and STEP are
failry robust, there may still be cases where the old importer works better
than the new ones. In this case disable the new importers to access the
original importers for IGES and STEP.
• Tessellation quality: Controls the number of polygons upon import. Higher
values mean higher polygon count. This will only have an effect for ALIAS,
Pro/E. IGES, and STEP.
Folder
Under the Folder preference tab you can set the path to your dedicated folders
per project. You will need to rescan your Library for each folder that you
changed in order for the content to be displayed. In the case of a new materials
folder, you will need to restart KeyShot.
Right mouse button menu
The right mouse button menu gives you the ability to quickly interact with the
model and the scene.
Hotkeys [K]
KeyShot relies heavily on hotkeys for fast and efficient workflow. You can access
the list of hotkeys by simply hitting [K]. To close tke hotkey list, hit [K] again.
When using hotkeys, make sure that the realtime window is active. You can
make it active by simply clicking inside of it.
Moving the Camera
KeyShot is a highly interactive and dynamic application. When moving the
camera, you will notice some pixelation that will stop when the camera
movement stops. At that point in time the image will res to perfection until the
camera is moved again. To move the camera use the following mouse and
hotkey combinations:
• [ALT LMB], Mac: [⌥ LMB] : Tumble the camera around th
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