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首页 NDS银河战士系列评测.pdf

NDS银河战士系列评测.pdf

NDS银河战士系列评测.pdf

上传者: yucv2006 2011-05-19 评分 0 0 0 0 0 0 暂无简介 简介 举报

简介:本文档为《NDS银河战士系列评测pdf》,可适用于文学艺术领域,主题内容包含MetroidPrime:HuntersReviewPrecisecontrolsandsolidmultiplayerarethehighligh符等。

MetroidPrime:HuntersReviewPrecisecontrolsandsolidmultiplayerarethehighlightsofHunters,aMetroidPrimegamethatfeelsmorelikeafirstpersonshooterthantheGameCubegamesGivenhowlongtheNintendoDShasbeenavailable,it'shardtobelievethatMetroidPrime:HunterswasoneofthefirstgamesshownoffwhenthesystemwasfirstintroducedSomeofyouearlyadoptersmayremembergettingabriefdemolevelofthefirstpersonshooterasapackinwithyoursystemAfteralongwait,thegameisfinallyout,andforthelargepart,ithitsthenailontheheadasfarasdeliveringafaithfulMetroidPrimeexperienceinthehandheldIt'salsogotthebestmultiplayeroptionswe'veseenyetinaMetroidgameandsurprisinglyfluidcontrolsInHunters,youreprisetheroleofSamusAran,everyone'sfavoritebountyhuntingheroineYou'llsearchasmallbatchofplanetsinanareaknownastheAlimbicClusterforacryptic"ultimatepower"that'ssaidtobehiddeninthesystemThekeytothispowerinvolvesfindingandunearthingeightdifferentartifactscalledoctolithsWhynotthreeBecausethenit'dbecalledthetriforceorsomethingTheseoctolithsarescatteredacrossafewdifferentplanetsandspacestationsSamusisn'ttheonlyonesearchingouttheseoctoliths,thoughYou'llcomeacrossseveralotherbountyhunterswithuniqueweaponsandabilitiesthatwillduelyouduringyourtripandattempttostealyourhardearnedoctolithsLoseabattlewithone,andthey'llstealthembeatthesamebountyhunterlater,andyou'llrecoveryourlostoctolithsControllingSamusisoneofHunters'strongpoints,atleastonceyougetusedtothecontrolsThedefaultschemehasyoudraggingyourstylusonthebottomscreentoaimyourweapons,whileyouusetheDpadtomoveforwardandbackwardorstrafeleftandrightLefthandedinputmethodsalsoexist,sosouthpawsneedn'tfretovertheprospectofusingtheirrighthandtoaimwiththestylusTheshoulderbuttonletsyoufireyourselectedweapon,whiledoubletappingthetouchscreenwillletyoujumpUnliketheMetroidPrimegamesontheGameCube,thereisnolockonYouhavetodoallyourownaimingThestylusmethodcanbealittleawkwardtolearnforsome,anditinducedcrampsinourhandsatfirstthetemptationexiststoswitchthecontrolstothemorefamiliarDpadandfacebuttonsforyourmovementandaimingschemeButifyoustickwiththestyluscontrol,you'llfindthatyouhavemuchmoreprecisionoveryouraiming,andyou'reabletoexecutecirclestrafesandotherFPSstylemaneuverswitheaseUpthesensitivityandyou'llevenbeabletospins,whichcanbekeyinmultiplayerInmanyways,Hunters'uniquecontrolgivesitapreciseandspeedyfeelmuchclosertothekeyboardandmouseinputofPCshootersthanyoucangetfromtypicaldualanalogstickcontrolschemesonconsoleshootersThedownsidetotheinterfaceisthattoswitchweapons,changeintomorphballmode,oraccessyourscanvisor,therearesmalltouchpanelsonthetouchscreenthatyouneedtotapIt'spossibletoaccidentallydragyourstylusovertheseareasandunexpectedlyswaptomissiles,forexampleIt'salsolessthanidealtotakeyoureyesoffthemainscreentofindexactlywhereyouneedtopresstoswapweaponsinthemidstofbattleThesecompromisesarenotallthatburdensomethough,andthetradeoffforspeedy,precisionaimingisdefinitelyworthwhileHunters'singleplayeradventuremodehasyouexploringseveraldifferentplanettypesthatrunthegamutoftypicalMetroidsettingsYou'vegotyourabandonedtechstation,aniceworld,ancientruins,andalavaworld,amongothersTheartstyleofthelevelsisdefinitelyevocativeofpreviousMetroidPrimegames,andthegameenginedoesaprettygoodjobofrenderingroomsWhentheactiongetshotandheavy,theframeratecandipnoticeably,butit'sprettyrarewhenithappensThedetailputintothebossandbountyhuntermodelsisgreat,andeverythinganimatesnicelyThereareagenerousnumberofcutscenesthatsometimesstretchacrossbothscreensoruseseparatecameraanglesineachscreenforcinematiceffectOuronlymajorgripewiththegraphicsisthattheycanlookgrainyattimes,particularlywhenyou'reengaginginalongrangeshootingbattlewithsomethingthatyoucan'tquitemakeoutTheresolutionlimitationsoftheDSmaybemoretoblameforthisproblemthanthegameengine,thoughOntheplusside,Hunterssoundsfantastic,bothfromaneffectsandamusicstandpointHuntersofferssomefamiliartunes,whichcontributetotheauthenticMetroidfeelandexperience,whiletheweaponsoundsandexplosionsoffergreatfeedbackinbothsingleplayerandmultiplayerAsyoumakeyourwaythroughthecampaign,you'llnotonlyfindthestoriedoctoliths,butalsouncoverthelorebehindtheultimatepower(youareusingyourscanvisor,right)andunlockanumberofdifferentbeamweapons,rangingfromanicebeamthatbouncesoffwallstoafiregunthatdoesaddedburndamageonimpacttoasnipinglaserIntypicalMetroidfashion,you'llhavetobacktracktoearlierareaswithyournewgunstoopenupdoorsthatwerepreviouslyinaccessibletoyou,thoughyoudon'thavetofindandunlockallyourabilitiesthemorphballmodeandbombsareavailabletoyouattheoutsetTherearesomedisappointingaspectstothecampaign,thoughForonething,theleveldesignfeelsmorelinearanduninspiredthaninanyotherMetroidgameSuretherearesimplepuzzlestosolve,maybeacouplebranchingpathwayshereandthere,andsomemorphballmazes,buttheunified,organicleveldesignthattypifiestheMetroidfranchiseismissingInstead,Huntersoffersacookiecutterfeeltoitsplanets,withsometimesrepetitiveroomarchitectureYou'llmakeyourwaydownamostlyobviouspath,pickingupenergytankandmissileupgradesormaybeanewgunYou'llthentakeoutabountyhunterandaboss(manyofwhicharerecycled),grabyouroctolith,andleaveAfterpickingupanoctolith,you'llhavetoquicklyevacuatetoyourshipasacountdowntimerticksdownthismakesnologicalsense,though,asnothinghappenswhenyoureachyourshipThere'snodramaticescapefromanexplodingplanet(youdohavetocomebacklater,afterall)andnothingthatsuggestswhattheurgencytoleavewasinthefirstplaceThemultiplayeraspecttoMetroidPrime:Huntersholds,perhapssurprisinglyforaMetroidgame,moreappealthanitssingleplayergameYoucanplaywithuptofourplayerslocallythroughgamesharingormulticardandonlineforuptofourplayersthroughNintendo'sWiFiserviceSinglecardgamesharinglimitsyoutoplayingstandardbattle(deathmatch)mode,andallplayershavetoplayasSamusHowever,multicardbattlesandonlineplayletyouuseanyofthebountyhuntersyou'vedefeatedinthesingleplayercampaignEachhunterhasauniquealtform(suchasSamus'morphball)andspecialweaponWeavel,forexample,cansplithimselfintotwo,withhisbottomhalfbeinganautomatedturret,whilehistophalfcanrunaroundandmeleeorfindmorepowerupsEachcharacterhasdifferentstrengthsthatcanbeexploiteddependingonthearena,thoughnotallcanbeusedwitheachgamemodeFormulticardplay,anumberofdifferentothergametypesareavailable,includingoneandtwoflagvariantsofcapturetheflag(ortheoctolith,inthiscase),lastmanstanding,kingofthehill,and"primehunter"ThelatterisavariationofassassinwhereoneplayerhastheprimehunterdesignationandmustholditforasmuchtimeaspossiblewhileothersattempttokillthatplayerandtakethetitleTeamplayversionsareavailablefortheappropriategametypesThegamehosthastheabilitytosetoptionsforpointlimits,timelimits,andevenrestricttheuseofradarandotheroptionsYoucaninsertbotsofvaryingskilllevelstoplayagainsttofillouttherestofthefield,soyoudon'tnecessarilyneedthreefriendswiththegametoenjoythesemultiplayermodesThebotsofferarespectablechallengeatthehigherdifficultylevelsandareworthwhiletoplayagainstifyoucan'tscroungeupsomebuddiesTohelpyouonthatfront,arivalsradarisincluded,whichissimilartoNintendogs'barkmodesetthisoptionon,putyourDSonsleep,andanyotherHuntersownersyoupassbywhohavetheirrivalsradaronwillbeaddedtoyourrivalslistPresumablythisallowsyoutobuildupanicelistofopponentsforonlineplay,butitsutilityisquestionableforanyoneoutsidealargeconcentrationofotherDSowners,likeinaschoolperhapsOnlineplayforfourplayersisalsoavailableSearchingforagameisassimpleasloggingin,andNintendo'sWiFiservicewillautomaticallymatchyouupwiththreeotherplayersOnceyou'reloggedin,eachplayerhasafewsecondstoselecttheirpreferredhunterbeforethegameautomaticallyloadsupavotingscreenforplayerstovoteonthemaptoplayTheonlineactionwassmoothandlagfreeinourexperience,andyou'relikelytofindstiffchallengesonlineagainstotherhumanopponentsThegameranksyoubasedonhowmanykillsyougetandmatchesyouplayandkeepstrackofotherstats,suchasyourfavoriteweapon,howmanykillsyougetinbipedaloraltmode,andothersThestrategiesareprettyyoungatthispoint,butapopularonesofarseemstobeusingahunterwithameleeattackingaltformtochargeinandspamcloserangeattacksOnlineplayisoverallquitefun,butithasitsquirksForonething,theonlymodeyoucanjustplayonlinerightfromthegetgoisbattlemodeTheonlywaytoaccesstheotheronlinemodesisbyplayingagainstthoseonyourfriendsandrivalslistSowhileit'sallwellandgoodthatyoudohaveaccesstoallthemultiplayermodesonline,thefactthatyouhavetoinputlengthyfriendcodesinordertoaccessallofthegamemodesisannoyingOnceyoudothat,youcanseewho'sonlineandhostagameorjoinanexistinggamethat'sopentoyouYoucanevensendvoicemessagestoeachotherwhileinthelobbyofafriend's(butnotarival's)game,orsendtextbasedmessagesthatyoucantypeinusingakeyboardthatappearsonthetouchscreenBothcommunicationoptionsworkprettywell,butoncethegamestarts,youcan'tmessageeachotheranymore,sothetrashtalkingendsDespitethosecaveats,MetroidPrime:HuntersisanexcellentmultiplayergameandeasytorecommendtoanyonewhoenjoysFPSactionThesingleplayerisalsowellworthaplaythrough,despiteitslimitations,ifonlytotakeinthestoryandunlockallthehuntersformultiplayeractionMetroidPrimePinballReviewNotsinceThePinballoftheDeadhasaconceptofMetroidPrimePinball'scaliberbecomearealitySeriouslyWell,sortofButtheideathatthegameofpinballmaybeusedtosimulatevirtuallyanyotherchallengingstruggleisagoodone(sincepinballiscool),andMetroidPrimePinballpullsitoffverywellbothbybeingafunandgreatlookingpinballexperience,andbybeingafaithfulspinoffofoneofthebestNintendogamesofthepastdecadeSamusAran'sbeenknockedaroundplentyoftimesinthepast,butneverquitelikethisThosefamiliarwithNintendo'sinterstellarbountyhunterSamusAranandherseriesofMetroidactionadventuregameswillofcourseknowthatSamus'powersuitiscapableofrollingupintoasphericalmorphballSamusinmorphballformbecomestheballinMetroidPrimePinball,andyougettoknockheraroundahalfdozendifferenttables,earningbigpointsandbumpingoffsomeofSamus'familiarfoesintheprocessWhat'sgreataboutMetroidPrimePinballisthatitbehavesverymuchlikeyou'dexpectfromapinballmachinenamely,intermsofthephysicsoftheballgettingbouncedaroundButatthesametime,therearetonsoffamiliarMetroidtouchestobefoundhere,bothfromapresentationalstandpointandevenintermsofgameplayInsomeinstances,Samusactuallybustsoutofmorphballmodeandopensfireonheronscreenenemies,lettingyoudirectherfirepowertowardsthefoesThesearebrief,funfilledmomentsMetroidPrimePinballfeaturesseveralmodesofplay:multimission,singlemission,andmultiplayerThemultiplayermodeissimplyascorecompetitionforuptoeightplayers(onlyonecopyofthegameisrequired),anditstressesmasteryovertheonecompetitivelyfocusedlevelMultimissionmodeistheprimarywaytoplayitletsyouchoosefromacoupleofstartingtablesandgraduallyworkyourwayintonewonesThishandfulofadditionaltablesisthenunlockedforuseinsinglemissionmode,whereyoucanplayonanytabletoearnthehighestpossiblescoreMetroidPrimePinball,likeanygoodpinballgame,hasacomplexscoringsystemthatworkswelltoenticeyoutokeeptryingtopushyourpointtotalshigherandhigher,intothemillionsYourhighscoresareautomaticallysaved,asyou'dexpectThefunnythingaboutMetroidPrimePinballishowcarefullyitcapturesthefeeloftheoriginalMetroidPrimefortheGameCubeThetwostartingtablesarethepiratefrigateandtheTallonoverworld,andtheseareasarepinballstylespittingimagesoftheequivalentplacesinMetroidPrimeOntheTallonoverworldlevel,forinstance,rainshowersoccasionallydrenchtheplayingfieldTheattractivevisualsarehighlyevocativeofMetroidPrime,makingthisagreatwaytorekindlesomenostalgiaforthatgameAndyes,youcanlookforwardtobattlingsomeofMetroidPrime'smostnotoriousbadguysandbosses,suchastheOmegaPirateandMetaRidleyThebossbattlesinvariablyinvolvetryingtosmackthevillainwiththeballashardandasoftenasyoucan,whiletakingcaretoavoidattacksthatthreatentopushtheballpastyourflipperdefensesandintothegutterThemultimissionmodeoffersagoodchallengeandaniceamountofvarietyByshootingSamusintovariousrampsandtargets,you'llopenupavarietyofquickminigames,inwhichSamusneedstobeatdownsomebadguysorwalljumptoreachanartifactCollectingenoughartifactsiswhatletsyoufinallyengagethefinalbossofthegame,who'squiteatoughnuttocrackSuccessivelevelsofdifficultyforthedifferenttablesalsocreateavariablechallengeWhat'salsoprettycoolisthatSamuscancollectpowerupsjustlikeinatypicalMetroidgame,givingheraccesstomissilesandpowerbombs,whichhelpcausegreaterdamagetoenemiesThegameiseasiesttocontrolusingtheleftandrightshoulderbuttonsontheDS,whichworkwelltoemulatethefeelofhittingflipperbuttonsonthesideofapinballmachineTheonlyissuewiththatistryingtobumpthetable(usuallytopreventtheballfromgoingintothegutter),whichyoudobydraggingacrossthetouchscreenAfterawhileitbecomeseasiertoquicklyuseyourthumbtodothis,butittakesgettingusedtoYoumightaswellgetusedtothisability,too,sinceitseemstobeimpossibletotiltthetableAlso,sinceallthetablesinthegamecontainactionlinkedonthetopandbottomscreens,initiallyit'salittledisorientingwhentheballpassesthroughthegapbetweenthescreensbutnotforlongYou'llbethrilledtoknowthattheOmegaPirateisstillacompletebastardinthisversionofthegameForgoodmeasure,MetroidPrimePinballcomesbundledwithaDScompatiblerumblepak,whichlookslikeablackGameBoyAdvancecartridgeandfitsintothesystem'sbottomportjustlikeaGBAgamewouldTherumblepakcausesthesystemtovibrategentlybutnoticeablyasSamusbouncesoffofbumpersandstufflikethatYoucanplaythegamejustfinewithoutit,butit'sanicewaytogetthesortoftactilefeedbackyou'dexpectfromplayingarealpinballmachineTheonlythingabouttherumblepakis,itmakessortofaweirdtwitteringsoundwheneveritkicksin,soifyou'retryingtoplaythegameatalowvolume,itcanbeprettyannoyingSpeakingofvolume,MetroidPrimePinball'saudioisatleastasgoodasitsgraphicsItfeaturesgreatremixesoffamiliarMetroidmusicalthemes,andmorevoiceoverthantherewasinMetroidPrimeThisisafun,simplegamethatyoucankeepcomingbacktoIt'sagreatwaytokillafewminutesifyou'replayinggamesonthego,butthetablesinMetroidPrimePinballarealsogenuinelychallengingenoughthatit'stemptingtowanttokeeppushingyourhighestscoreevenhigherThatthegamelooksandsoundssomuchlikeMetroidPrimeisjusticingonthecakeSo,canwegetMetroidPrimeHuntersalready

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